Very disappointing to hear that, I don’t get why they don’t understand how it’s supposed to work.
I made a video trying to explain in simple terms what FFB is and where it comes from. Turn 10 really needs to put this issue to rest and do the job properly, adding filters on what they have is only a band aid fix and is not going to solve the issue.
If past experience is any consolation, what we see at e3 is typically what we see in the demo, and is generally pretty close to what we get in the final game (except full access to all features of course). In general there aren’t any drastic changes to the gameplay at all.
Thanks, I remember watching that video too, once we get the demo I’ll probably do the same sort of thing. I really hope T10 starts paying attention to this.
Doubt it. I’m convinced its because it’s a game engine issue and I’ve heard they’ve been using the same engine since 5. Which is coincidentally when the FFB started sucking, from what i hear.
All that mean’s is that I’m sticking with FM6 for when I want to play with controller and Assetto Corsa and Project Cars for when I want the wheel. I won’t even entertain FM7 until someone confirms that the FFB is up to date and playable. Playing those games was seriously like seeing the light after being inside Plato’s Cave for so long. FM is the GOAT for controller racing games but when you want to play with a wheel, it’s easily last place. They’re the McLaren/Honda of FFB while Assetto Corsa and Project Cars are the Mercedes and Ferrari.
The issue is they are still using the same method of calculating the FFB since Forza Motorsport 2, wich only had to cater to 270 degree wheels. Instead of re-writing the FFB to make it more realistic for the current 900 degree wheels they try to ‘tweak’ it, wich simply won’t cut the mustard.
^I wouldnt say entirely fixed yet. Lets see what this week brings, but Self Aligning Torque being in is a good start.
Im only assuming because one is in, soft locking should also be in (we know what assuming does ).
Given the range of wheels they said they are supporting:
1 must be in (PC atleast)
2 cant speak for
3. I thought we had brake/accel sprites on hud already?
4. Would be expected (PC atleast).
5. This is a dev design decision and while its pretty much required, I understand why the most likely wont (I’ll be blown away if they do). The reason I dont think they will is A) rendering budget on XB1/S. B) new cockpit view.
6. Maybe, see 5B.
7. Its something we still need confirmed as Blue’s video mainly dealt with self aligning.
What exactly is making people so excited, Dan saying something is fixed. Ive only really heard two things about ffb from people that use wheels, one was from inside sim racing and he said it felt like 6, the second was from ar12 whatever the hell his name is and all he said was he was sliding all over the place and hitting walls so neither of those things sound good to me. Alan from team vvv was there but couldnt seem to comment on the ffb because the motion rig was way too strong, which i can understand because it looks like they went overboard with the motion rig.