I havent played forza 5 so I dont know if it just changes to the driving engine but i found that brakes literally lock up instantly almost on the default deadzone settings and I barely feather it on 0-100
is this normal as I understand the driving engine has been revamped since 5? or could it be a controller problem as i had a similar problem to this with some 360 pads in the past as in this state is almost undriveable on the corners
also is there any solutions to this problem such as adjusting the controller sensitivity on the dashboard or something
I always go for race brakes and always start them off at 80% pressure (in the car’s brake settings, under tuning). Otherwise, I find the locking point is too sensitive too, though not 25% trigger pressure–more like 60% trigger pressure.
bought a second pad which its slightly better similar boat to the above poster with it locking at about 60% or so can live with that I will try that brake pressure idea thank you
It is all about getting used to how much you need to squeeze the trigger.
Whilst adjusting brake pressure in tuning to 80% may help it reduces the maximum effectiveness of the brakes. Once you have prevented lockup it is useful to have 100% pressure (and a lot of people actually tune for more) to slow down quicker.
I usually use stock brakes but if I do have race brakes I use 110% pressure but I know of people using 200%.
Just practise squeezing less but know that the squeeze can be gradual - its not an on off switch, its more like a dimmer switch where you can keep pressing more or less during the one braking episode.
If the brakes lock up on all 4 wheels, you lose stopping power, and any further pressure can’t freeze the wheels in place any more effectively. Those 4 patches of rubber overheat into a slippery gooey mess in a hurry. Therefore, any pressure beyond lockup is not only wasted, it is detrimental. This is Real Racing 101, and I frankly find your comment strange. You want to get as much non-lockup brake-pedal travel as you can, to improve the granularity of increments in usable pressure. If there’s something I’m missing, like a quirk in the physics of the game that take it away from the realm of reality, I would appreciate a heads up.
I’ve had the same problems, the original Day one controller is more or less unuseable, I bought a second which works OK when getting used to it, but still far from properly, I did however later on - as I was sure that it’s a controller issue and not the game - buy myself a Rock Candy and it works well.
It’s however not wireless, has no chat port (you can assign the wireless to yourself and use that for chat though) and the thumbsticks are a bit on the slippery side (I’m going to get thumb grips), if you can live with having a wired controller I’d look into getting one, I haven’t tried the Power A ones yet (Pro and mini) so I can’t say how they work unfortunately, but I doubt they can be as “off” as the MS ones as far as the triggers go. (and they do look like they’re a bit less slippery on the thumbsticks than Rock Candy’s)
Think of the brake trigger as a dimmer switch. When you use it you gradually turn it on more and more.
If you tune it for 80% pressure then that is the max pressure you can ever get.
The art to braking is a gradual squeeze.
Eg you need to brake from 150mph to 80mph.
Player 1 mashes the brake trigger. To stop lockup they need 50% pressure in the tune.
Player 2 squeezes to 80% trigger travel, they need 80% in the tune.
Player 3 squeezes 50% from 150mph to 120mph, then they squeeze 80% from 120 to 100, then they squeeze 100% for the last bit. They have more than 100% pressure in the tune.
Player 3 will be able to brake later and slowdown quicker than the other two.
EDIT: I will put it another way. If you make pressure 80% in the tune then the only range available to you is 0-80%. If you put 200% in the tune then you have 0-200%. If I use 200% then I can still hit the 80% by squeezing less. You cann ot get more than 80% by squeezing more though. And yes there are scenarios where 200% will not result in locking up.