WARNING: A long Vaporisor technical post incoming!
TL:DR version, look at last to pictures showing when you AWD swap Zonda.
There are a couple issues I think at play with rwd. First is acceleration and launch. Now no, I havent driven hyper exotic cars and such, but I grew up and regularily drive multi hundred hp rwd vehicles. The tire spin even on stock tune vehicles and the way the rears kick out just feels off. The partial throttle input is way off. But I suspect much of that is as follows:
Clutch, driveshafts, and flywheels.
Clutch was the first one I noticed. Racing clutch does shift faster, but it also takes slippage away from the clutch. It is seeming the game is simulating that. Downgrade your clutch for lower speed technical tracks. It will give smoother engagements and seems some slippage at launch to keep it from kicking out. Real world comparison, my VR6 GTI has performance build and a high performance clutch. Gotta rev match it well because it doesnt have the smooth slippage of a stock.
Driveshaft and flywheels… to some extent, the wheels. I discovered this one actually with my offroad and rally builds. As bouncing along, any slight slippage causes the revs to bounce all over the place. Made high power cross country a pain at times. I downgraded these to stock and got faster times because I wasnt suddenly doing burnouts on every bump. This is rotational mass and will help keep the revs from instantly kicking out and gives you more control of subtle spin, something we do reactively without thinking in most stock or mild tune rwds. The fail vids we see of cars suddenly kicking out is because of these lighter rotational mass. Once traction is lost, they just hit that top rev faster than can react and out of control. Flywheel/Gyroscopic effect is fastinating.
Lastly, I am not certain on it, but I suspect there could be a bug with the way it calculates the PI on conversions. I had been pondering it because of the sheer advantages AWD gets for its low PI cost vs just tuning a RWD up to that same level.
For that, I am going to turn to something I was working on back in the last fall season. I have been meaning to get around to finally doing up a GTA for forzathons. Just a fun, hard accelerating IROC style RWD. But then got to pondering this exact issue. I swapped from RWD to AWD to see what would happen, but now I see a potential significant error in how it is applying PI to these swaps. I will attach reference pictures at the end. First will show the full tuned RWD and it’s PI. Followed is the AWD swap. The picture shows final results after geabox swap, this is critical and to show that I did not forget to reapply all drivetrain upgrades.
The key aspects to look at are the the top speed and acceleration. Launch is to be expected.
Swapping from AWD causes a significant drop in top speed, while adding to acceleration. I am certain that this relates to the AWD swap changing the transmission. Default, this change puts gearing that is far insufficient for the car which puts a slight change on acceleration due to the first gear being slightly different, but after that would accelerate at same rate. Very minor in the actual values. It might go a bit over ten, but in other ones I have looked at since that don’t hit ten, top speed is always significantly more impacted than the acceleration. AWD cars to rwd get PI from top speed with no effect to accel on some.
What does this mean? Without knowing the code for PI, I have absolutely no way to verify and this will just be a theory. The PI is being significantly reduced due to the default top speed, and only partially countered by the initial launch acceleration and some expected boost from the actual launch value. This is a false value though. Anybody who does basic tuning, first thing they do is they go in and change final drive. Now the cars have the exact same top speed and once out of initial launch, they accelerate exactly the same. However in racing with the added launch on this car, it becomes far superior without the added PI due to the top speed/accel handicapping.
To sort of stress my example, was top speed running on the highway with it. Pictures 3 and 4 taken both around when they stopped pulling (while trying to screenshot at high speed in a curving tunnel) but can you tell me which the AWD and RWD is? Heck. I cannot even remember. But the AWD PI is reduced because it has a far more insignificant top speed.
But if you want a real good example. Check out the Zonda, pictures 5 and six.
Going racing? You have to install AWD, just for that bootiful PI reduction!