EventLab 2.0 features coming September 2023

It’s out now. 14.66 on xbox one S.

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I think store reports the size incorrectly. 8.8gb came down then jumped to installing.

Noice. I’ll download tomorrow. Can’t today.
Thanks @Flexman_Esq

Prefabs not loading for me under the Prefabs menu, but are correctly loading for me under Find Prefabs menu.

Eh. Tried my hand at it, and I really didn’t get anywhere. If you weren’t the greatest or most patient at creating custom tracks, then this update won’t magically make you a master craftsman.

Yep

But as a player I’ll get a lot of benefits after few weeks when amazing creations by esteemed creators published.

I disagree. Players can now quickly build quite elaborate event labs using community prefabs. Players can now also snap together a wider variety of pieces, just like hot wheels tracks, and much more easily. Players can also select groups of pieces and move them as a whole. All of these changes make creating eventlabs much easier and faster, irrespective of experience.

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It’s pretty good so far. I’ve been playing around with the pre fab. Trying to make some pre fabed banked corners but it isn’t easy. First two didn’t work out very well.

Would be nice if PGG would just give us some good track sections choices.

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But how will you find those? I tried searching for some new EventLabs yesterday but unless the devs improve (or redo) the search system, you won’t find any good creations. There is no way to browse through the new ones either. You only see maybe 10 or 20. I doubt those are the only ones created. There isn’t even a search filter for the main map or new island

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I didn’t use the new interface yet. I usually get the share code from YouTube.

I learned lately that the forum has a dedicated section for blueprint sharing. It’s not visible unfortunately to most players -me included- for we visit the particular sections mostly FH5 discussion and FM23.

I’ll look again for the Blueprints section to add it to my bookmarks to visit it frequently. Probably most creators post their share codes there.

You mean this?

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Btw;

I did an EventLab race on the new island yesterday. It was called 300 Top Speed or something. What’s interesting is that it was a long test track styled circuit (like in GT) that went all the way over the water. So builds aren’t necessarily limited to just the island itself, they can extend beyond that! So in theory we could build really large EventLabs that measure about 6x6km instead of ‘only’ 2x2km.

Found a video that shows it. From 1:10 you can see a platform built hovering over the sea with the island in the background:

@T10ManteoMax Do you know what the total size is of the buildable surface?

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Yes

Thanks for the link.

The locked in starting point on the island is very disappointing. I don’t get it. Must be really hard and in depth to program in an option to place a starting point anywhere (???). Don’t have a clue about the reason why we can’t have this option.

This makes an attempt to re-make New York circuit from Motorsport not possible. Starting point is pointing the wrong way (unless I’m missing something).

Also, noticed pre-fab cloning is not possible without a massive prop % increase (as others have reported) Don’t know if that’s a bug.

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Haven’t tried the pre fab cloning. Perhaps pre fabs aren’t the way to go. I don’t know the programming tied to the start point but I wouldn’t think it would be all that hard to set up a couple more start points across the island. One in the middle and one on the opposite side all pointing the same direction would open up hundreds of possibilities.

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Yeah, I can see them adding more start points. Event lab is their pride and joy when it comes to extending the game’s life span.

So I started a suggestion for two more start points. Let’s get the link out, and get the vote out!

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Voted. Now let’s see how many creators are still around.

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I know you do a lot of tracks in the event lab forum. I need to go check out some of your creations.

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Yeah, sure! None of them are easy/quick designs. I remember you trying my mini long beach circuit. That was my first jab at FH5’s eventlab. I’ve learned a thing or to (I hope…haha).

If you remember the first horizon, I re-made illest eastern steel’s curcuit. 200 hour project. Turned out well. The eventlab 2.0 update would have cut that project to 50 hours at most…. :rofl:

FYI, I tried your Indy oval. That was really well done. Just need to finish the interior I guess? I was actually going to do Indy after the race track parts were added but noticed you beat me to it. :+1:

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