EventLab 2.0 features coming September 2023

Oh, ok I remember that long beach circuit. Yeah it was a different take on long beach.

I want to try out the Brno track. I loved that track back in Motogp days. Looking forward to it when I get back to the xbox.

Never did FH1, but I’ll take a looksee.

Thanks for the kind word on my Indy track. I need to get back on that. There’s a few non indy things like the overpass I might get rid of I don’t know. I put that there to hide background. I got side tracked with a lot of other track ideas but they helped me learn a lot especially about parts placement. I also finished the infield road course but now with EL2.0 I can clean things up a lot easier.

I wish we had more race track piece options so we could make better turns. 90, 45, and 30 degrees turns into a flat again. I hate having to do those banked side straights.

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It seems that the new Eventlab ‘Island’ is actually classed as DLC. There are now three caches in the folder

Hi - is anyone else having issues with EventLab Island.

When I travel there the graphics don’t show and game quits unexpectedly.

Using xCloud to access the game - everything else appears to be working.

@AnakalaRon have you tried building outside of the event lab island? Apparently you can just add pieces outside the perimeter and extend quite a bit without and issue/reset/crash. Have you tested that?

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Haven’t had issues but if this is really set-up like a DLC (which it seems it is as per post above yours), then that wouldn’t surprise me. Re-install of the game might help.

Haven’t tried yet but I will give it a shot.

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Playing from the cloud you are playing a server side version of the game. There is no installation. So if it isn’t working there’s not much hope until they fix it on their side.

@AudibleJam509 , I built a short track with race track parts. Laid eight sections outside over the water and ran a test. It will allow eight sections out. I was going to set up the event and publish it and the power went out. Ok no problem. When I get back I’ll just add a couple more track sections and try again.

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I started one straight out to see what was possible. I got bored at about a mile off the island and quit. As long as you don’t fall into the water it kept going.

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Yup, eventlabs are like engineering projects….a lot of time and patience….even with all the bugs……lol.

I enjoy designing in the engineering field so this is right up my alley.

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Gotcha……I’ve decided to design an original track on the island. No copies but it is nice to know that New York circuit is still possible. I’m thinking a road race track for trucks (syclone, lightning, etc.)

I’m guessing circuits races are definitely possible then? Don’t want to do a road course if it won’t work properly.

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Road courses would be so much fun if we had more options of the race track parts.

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Yup, started my new course on the island. Still is going to take quite a few hours. Spent 5 hours tonight laying out the below.

The island is more than big enough to turn a track either way.

One thing I did notice is that those giant pads can’t be laid down first, under the track parts. Eventlab editor keeps selecting the pads under the parts I want to edit. Still won’t select the right part. Couldn’t move my end asphalt part without grabbing the grass pad.

I find those big pads to be a pain to deal with. If the tops of the pads would align with the tops of the rest of the pieces they would be great.

I thought you might be able to make a pre fab by manually aligning a piece. But the snap points don’t carry over into the pre fabs.

I think if you want to use those big pads, the besr way is as a final trim up. With snap turned off.

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Yeah, going to have to, to fill in the elevation changes I have planned.

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Are those big pads even effective for elevation changes?

I’m assuming that even after all the changes & creative prop improvements, actual spectators in the grandstands is still not part of the selection options?

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The missing spectators make the custom maps look dead. It seems like the open world racing games are all moving away from npc’s and pedestrians, probably down to the draconian rules about not being alllowed to be possible to run over them ??

The Crew Motorfest looks dead in the cities, almost as bad as FH5.

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Restricting them to the grandstand areas etc as in game would eliminate that, so it really makes no sense other than freeing up resource space for more props. But I totally agree that it gives it a dead feel to the entire event.

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To be honest, it’s probably a processing issue. In addition, if any motion is involved (crowd dancing like at the festival site) prop count would probably go up that much more.