Display Milliseconds in Hour Long Races

Races under one hour in Forza Motorsport have a very handy feature that is used by all forms of motorsport: fractions of a second are displayed in the results UI. However, if a race takes longer than one hour, the milliseconds are lost and only hours, minutes, and seconds are displayed on the results screen. This poses issues for multiplayer racing.

With the penalty system the way that it is, many leagues opt to run limited penalties or no penalties at all. Sometimes post-race penalties must be applied and other times improperly applied in-game penalties must be removed. Without any way to know the exact time gaps, it is impossible to accurately adjust the finishing order to reflect all added or removed penalties.

Some leagues like TORA run big events across multiple lobbies. These events are scored so that anyone can win, regardless of lobby. Just two weeks ago, TORA held a 200-mile race around Eaglerock in the MX-5 Cup car and FOUR drivers finished on identical times across the two lobbies. Without visible millisecond times, this wasn’t easy to sort.

The game obviously keeps track of the milliseconds, so this would just be a matter of displaying them via the results UI. If displaying hours, minutes, seconds, and milliseconds for all drivers is too clunky for Forza Motorsport’s UI, an alternative could be to display a total race time for just the race winner and then time deltas in minutes and seconds for each subsequent finisher. Gran Turismo 7 does this and it works very well.