Comparing the new cars in the series Updates FH5 vs FH4 - Update Recycling

At this point, I’m just happy that the modding community for Assetto Corsa is as eclectic as I am. If I need to feed my need for a run in a completely out of left field vehicle, I can turn to AC and their community. running around on point to point mountain roads in a '74 police Monaco (Blues Brothers) isn’t out of reach. And for those that clamor about wishing for Japan, they got that covered too, traffic and all.

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I wonder how difficult it is for PGG to add new cars into the game. It would be interesting to watch a short doco from them into the process. I’m guessing there’s alot involved which is best split amoung multiple teams, each working on different aspects such as design vs physics vs sound. I also highly doubt introducing existing cars is a simple copy/paste task and that rather it’s a time consuming process to adapt existing cars to new physics engines/adaptations, graphics, sounds etc.

But let’s just say it was fairly easy to add new cars. I can’t help wonder why PGG wouldn’t have a team soley dedicated to creating purchasable car packs based on player demand. I’m guessing it’s not that simple. I’m guessing the car rooster is known well before the game goes live and that cars are then drip feed to us.

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There’s been bits and pieces of that prior to the game release. They need to acquire the car (either from manufacturer or from private owner), 3D scan it (which I assume is not a very fast process considering the level of detail), do sound recording (though they clearly don’t do it for every single car) and they seem to do a set of tests on the track.

Then the “office” part of work, where model needs to be created in game, polished, tested and textured. The car needs to be coded into the game, with the set of upgrades, conversions, physics model and simulation data. And of course all of the things like icons, car masteries, price values, etc.

All in all, there’s probably two dozen people or more involved in car creation full time. It was once mentioned that end to end process of adding a single new car to the game takes two months (which was immediately ridiculed by “fans”). So I wouldn’t be surprised to know that there’s 2-3 full time teams working on new cars non stop and another team working on porting old cars as well.

As to why they are not making them purchasable - I think that’s a commercial decision for the game to be a platform seller rather than just a money printing machine.

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I honestly don’t get their business model. I feel like they could easily milk more money from us players. A simple example is locking meta cars behind purchasable car packs. They did this in FH4 and it was the main reason why I purchased the ultimate edition, specifically to be competitive in ranked. But in FH5 none of that exists so to date I haven’t paid a dime outside of purchasing the HW expansion.

If they reintroduce my favorite car from FH4 in a car pack I would instantly buy it. If they sold a unique shade of gold for $100 I would buy that too. But they don’t milk us for anything really which I guess is a good thing.

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No matter the theme of a certain month the driving point of the Playlist are the added cars.
Having “new to Forza” cars every week is unrealistic. Holding back already licenced and modelled cars to fuel the live service model for 1,5 - 2 years is a logical decision. As frustrating as that my be as a player.

What I don’t understand is the upcoming Playlist. It’s the anniversary Playlist for THE game that founded the success of this series and they decide to make it the first Playlist without “new to Forza” or Horizon 1 heritage cars. 4 returning ones from Horizon 4 and an AE edition for the Viper which I could build them in 5 minutes.

This lack of understanding for the Horizon series as a whole is baffling.

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Nobody is expecting that, and that was never the point of my video or in this discussion.

What my research did show however is that, even when cars got added in Horizon 4 that were in Forza games before, they were more often last seen in games other than the previous installment of the franchise [Horizon 3], 20 cars to be exact. For Horizon 5, that’s 3 cars during the same timespan, a decrease by 85%. When cars like the Mosler MT900S or the Nissan 300ZX returned in Horizon 4, it felt amazing as we have not seen those cars in a long time, unlike 44 out of the 47 returning cars in Horizon 5.

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PG get the models made out of house.

They’ve said in the past that they acquire their models through a variety of ways, some are modelled in house, some are modelled externally, some are hand made, others are scanned and some of the models are supplied by the manufacturers to be used in game .

Ive seen complaints in the past about how come this is supposedly a brand new game yet the models have the same inaccuracies, this is because a 3d model is a separate entity from the core game and can be imported from one game to another but for each new game a new agreement is needed from the license holder and if a new game is of a higher res then a higher quality render can be made from the initial car data set and if more moving parts are needed (moving roofs etc) then they can add those parts to an existing model too.

Inaccuracies have been explained because some cars are modelled on a specific car and that car had what a casual viewer would call an inaccuracy however it was a ‘feature’ of the car that was scanned or modelled or even supplied by the car manufacturer.

Although ive said we are unlikely to be told why car A isnt in the game but car B is they (t10) have over the years dropped bits and pieces of info that we can piece together for a broader view. There use to be a thread on the forums about car choices and how they license cars, maybe its still findable. ?

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We were always told that they couldn’t be altered because they were made out of house.

no, i think sometimes models cant be altered because a manufacturer has supplied a model to use on the provision that it wont be altered , or maybe its because of the agreement in place that says a certain model will be used, but the cars vary from one to another

Things like the texture map not completely covering the car, and leaving gaps in the paint should be easily fixable if they have an in-house modeller, but they said they don’t.

I cant remember seeing them say that but that could be in reference to PGG possibly not having a modelling dept (although i doubt that cause they are probably currently modelling assets for use in fable) but im pretty sure T10 has a modelling department (unless its a shared MS dept). If you take a look at the vacancies the companies have advertised for over the years im sure youd probably find at times theyve employed people for 3d modelling

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OK well they should fix the gaps in the paint then.

i have responded to request like that in the past with the reasoning that maybe they cant due to it being a manufacturer supplied model they are not allowed to edit due to the agreement they have

Well that’s probably where “Models are manufactured out of house.” came from then.

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Liking/disliking it is a subjective thing, I wasn’t saying anything to you because of that, but regardless of what any of our opinions on it are the reason why it’s structured that way is clear as day, other than occasional substantial updates + the expansions that dripfeed is what this series has heavily relied upon for 4 years now.

Leaning back into subjective my opinion on dripfeed, exclusive content etc is the same for any paid retail game and FH doesn’t get a free pass because I love it, in a paid game it’s the mark of a developer/publisher who’s become lazy and/or doesn’t believe their game can stand on it’s own two feet and have that desired continued engagement from enough players on it’s own merits.

The new cars every week are what primarily held the previous title up + are doing the same but even more heavily for 5, I can completely understand people scrutinising the additions when it’s the only properly fresh content we’ll all see for most weeks throughout the game’s life, this week is a rare exception.

I’m already past that stage as I’ve despised all the live service stuff since I first saw it in FH4 and said plenty on it back then, now I just shrug my shoulders at it in apathy, but people are well within reason to be giving it perhaps even too much attention for the reason above, it’s the only thing that might garner some excitement within them for a season/series.

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From all I know the models manufacturers use for designing, production and even for rendering (advertisement) are much more detailed than what is in game. This means even a model provided by a manufacturer would have to be reworked to make it compatible with the game.

The same goes for scanned models. During the scanning unwanted artifacts are produced that have to be fixed. This is presumably at least partially done by hand. Besides that such scanners normally produce way more detailed models than are used in computer games which means they have to be reworked anyway.

Example:

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yeah, a simpler way to put it could be that 30 yrs ago I could create a 3d model for a ball and say okay render that ball with 6 polygons, so it would end up looking like a cube but it would work on a PC of that time but I could take the exact same model from 30 yrs ago and today say render it with 1000 polygons and it would look like a perfectly round ball but the initial mathematical model never changed.

So yeah a model supplied back in fm2 could look as complicated as the one youve shown but back then theyd render it with say 1000 polys whereas today maybe they create the rendered model with 10,000

It was you that stated they also work with manufacturer provided and scanned models. I’ve told you that such models have to be reworked anyway because you claimed the following:

Which is what comes out of the backend of an animal with two horns on the head.

Besides that you can’t simply “upscale” an old model from 1k to 10k polys. This again involves some manual labour.

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i did say ‘i think’ because its all mostly just putting together info weve had over the years, It could be that the manufactures state that theyll allow the inclusion of their car if they use their model and render it to x scale etc.

The point is its mostly all guess work on our part especially when it come down to individual models. For example I would assume a company like ford would be a lot more precious about their latest boutique model car than they would be about a discontinued model from the 70s but thats just me assuming maybe they trust T10 enough to leave it all in their hands ?

Im fine with people not liking a car or not liking a way something is done and voicing their opinions along the lines of ‘i dont like x’ or ‘i dont like they way y is done’ but im not okay with people claiming that ‘everyone hates x’ because im part of everyone and they arent talking for me, or claiming that the devs are idiots and should lose their jobs for doing something a certain way because they dont know what restrictions or road map the devs are working from.

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