Absolutely which is why I said circa 5 min. Le man despite its fast nature does have several hard braking zones which would kill avg speed. Then again Nord does have slower section more flowy sectors, which you would imagine the active aero would be in its element. A 5 min time doesn’t seem inconceivable like you said though based on available evidence.
Any of you guys on a wheel or on a controller? Maybe as a controller user (Xbox Series X), I’m at a disadvantage of being slower.
Not at all, people are faster on a controller.
There’s only a handful of players who are setting top times on a wheel. it can be done but takes a lot of practice to be good.
This seems like a rather broad, if not inaccurate, generalization. Personally I’m not skilled enough to set any top leaderboard times, but I’m almost always at least a few tenths faster using a wheel vs using a controller. I find it easier to be smooth and to make subtle corrections, which invariably translates into quicker lap times.
Given the fact that even an entry level force feedback wheel is generally going to set you back a couple hundred dollars, it’s no surprise that there are far more people who play this game with a standard controller. With fewer players using a wheel, it stands to reason that fewer of the top times are going to be set by people using one.
That can be said regardless of what kind of input device you use. I don’t believe either wheel or controller is inherently faster. It depends on the driver, their style and preferences, skill, and a whole lot of practice.
Well if so then that’s crazy fast. And closer to how the game has it at least.
Judging off the time it got at laguna seca, I didn’t think at mid 5 minute on the ring was remotely possible, but the run at laguna seca wasn’t a full blown hot lap trying to get the best time, and the car may have not been at full power when tested.
So you are saying that because you can’t match or beat the world record with the AMG ONE that something is wrong with the game physics? You can’t be serious.
Controller is the meta for Forza. You just gotta practice a bit more and turn those assists off ![]()
Aside from ovals controller has always been easier and faster than a wheel in Motorsport.
The Nordschleife needs a lot of practice to become confident in every turn. Even small time losses here and there add up to several seconds due to its length.
So keep on with it while still enjoying the time invested ![]()
Here’s the thing. You’ll get this idea that cars in FM are grippier and more responsive than in FM7, as in the latter, you’ll feel like the cars would be sliding all over the place. It’s all fun and games until you’re underwhelmed with your lap time.
Maybe I really need more practice and muscle memory with the new physics then.
It’s the sense of speed that FM7 has, been lapping on it everyday for the last 3 months and today did some laps in FM8 and the lap times are near identical.
FM8 feels more natural and far less intense, it’s more enjoyable to drive but visually not as appealing imo
Is FM7 capable of 60fps on XBOX or is it 30fps? I find that 30 fps open “looks” like it’s going faster (higher sense of speed).
On an Xbox One X or on Xbox Series consoles (primarily the Xbox Series X), it will run at 60FPS.
I’m on Xbox Series X by the way.
Off course lap times are off at Nordschleife, because grip in on this track is lower than on other tracks in FM 2023. For instance with same car I’m 2 seconds faster than Randy Pobst at Laguna Seca, yet at Nordschleife I barely manage to match lap time of Sport Auto journalist. This hasn’t been a case in FM7, GT7 (or GT6 for that matter), where lap times and grip levels are consistent between tracks. In GT7 if I’m faster than racing driver with certain car at Laguna Seca, I’m also faster at Nurburgring. Same goes when I can’t match lap record on Laguna Seca or Hockenheim Short (FM7), I won’t be able to do it on Nurburgring. I’m thinking of reporting this as a bug.
Edit:
Best example - Corvette Stingray C8:
GT7 (Comfort Soft tires): Laguna Seca - my time 1:35,9 (record 1:37,8); Nordschleife: 7:27 from bridge to gantry (record 7:29)
FM 2023: Nordschleife 7:29 from bridge to gantry (record 7:29), Laguna Seca 1:33,3 (!). With grip handicap set to 0.95 to match real Laguna lap time: 1:35,8, but then at Nordschleife my time is 7:36.
I’m on PC but @GBalao888 answered it anyways ![]()
I’m glad to read this, I thought I was the only one who noticed this, so I thought the problem must be me.
I love the Ring, I have done thousands of virtual laps of that track.
It was easy to notice that Project Car 3 was going much faster than normal.
In previous AC and Forzas, similar times close to reality were achieved.
In FM23, I haven’t been able to do many laps yet, and I will have to get used to the new physics, new reference points EtcEtc but as proof that it is much slower.
With the stock 911 GT2RS (991), in FM7 it was practically in real time 6.45 seconds, in FM23 7.07, I’m sure I can go down about 10 seconds but I don’t think much more.
Since you mention Laguna Seca, there I am a couple of seconds faster than in FM7, while in Mugello or VIR Grand West I am a couple of seconds slower.
There is something strange in the Ring
It’s the same for every track, not just the ring. Times are slower across the board, you can thank the new physics; understeer city.
It doesn’t happen on all tracks, as I say at Laguna Seca I’m a couple of seconds faster.
On the rest of the tracks I performed the test a couple of seconds slower.
It is true what you say about understeer, but we are talking about that in all those little tracks where it is slower you are slower by approximately 0.5 seconds per kilometer, while in Ring you can go at 1 second per kilometer, and that is a big difference.
The way I see it, any comparison of IRL times to times set in Forza is not worth going very deep into. Any racing game that claims to be a simulator is still only using a simplified, idealized “model” of various different complex IRL things. There’s so many nuanced factors present IRL in the track environment, the construction of the vehicle and its performance, and physics in general. Forza can’t possibly take all of that into account, and that’s not even going into the behavior of unmodified cars in the game and how things are modeled physics-wise.
If the lap time for any given track is “within the ballpark”, then it’s fine by me. Let’s say a given car can do 6:45 around Nords in real life; if its faster or slower by 10 seconds or so then I would say that’s good enough for a video game, at least IMO
eh. I jus ran a 7:47.235 with a mildly built M3 GTS (A700) against a full field of cars ( 23 drivatars ). The record according to my google search is 7:48 for a stock one. I’d say it’s pretty close. Gonna try the stock one next 'n see what I do. Update to come.
update:
7:50.887 stock. I got some work to do lol.
Still close enough imho.
2nd run:
7:49.214. Much better.
3rd Run:
7:47.293 Best yet. Pic to prove it.
The fastest players in forza use controllers, thats not to say there arent any players that are fast with a wheel, theyre just not the fastest. Im faster on a controller vs my wheel other than on ovals where the extra precision of the wheel has an advantage. In pretty much every other simcade/sim im faster with my wheel because theyre designed to use them, forza isnt. I think theyve done a better job in this game as my wheel and controller times are closer than theyve ever been, but a decent gap still remains.