Car sound/ turbo charger spool

I was not concerned with how any.vehicle sounded apart from obvious things (V-8’s -V-12’s, etc) but then the Audi 90 and Ford capri race cars came out in Forza 6 for the early GT division and i put a ton of miles into those cars! Mostly because I love that era but also I never got bored hearing those turbos wailing and blow off valves chirping away! Are those sweet sounds in FM7…yes but they are barely audible in cockpit. They just added that visceral feel that is very hard to capture in this medium that i love! The fact that you are still trying to improve things tells me a few things good and bad. If motorsport fans know anything it’s the roar of maniacal engines at their favorite tracks!! I was at this years race at long beach and holy hell that Corvette and Porsche GTLM were louder that everything else that raced that weekend!!! That includes the historic IMSA GTO’s, Indycar, DPI’s and The Stadium super trucks, etc! Tv doesn’t do it justice for sure but I know we can do this for Forza!

Forza 4, 5 and 6 have now become my benchmark titles for good car sound. I cannot believe - I mean it’s somewhat shocking - how simplified the car sounds have become.

Among the Horizon games, all three have great sound, FH4 is lagging behind a lot.

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the FXX K, murci and F12 TDF are very compressed, especially notable at low RPMs, hondas still sound straight piped. the lambos are good, astons are except for the DBR9 much better, ferraris too, the carrera GT is spectacular

Just got back into 7, and wow, the sounds still lack ANY low frequencies at all for the cars. My sub didn’t even kick on because FM7 didn’t even put out enough low frequency signal to activate the auto on feature. Seems better when I use my Astros, but most cars just don’t sound authentic or unique. Hopefully they will put more effort into the next installment, one I again won’t be purchasing day one, but waiting for all the bugs and trash to sort itself out first.

This is what happens when they hire (probably) non-car guys to apply a generic set of values and EQ settings acorss different cars - never really paying attention to dynamic frequency range and low end effects. Play any other Forza game prior to FM7 and FH4 and this is 100% evident.

I hate going back to Forza 7/Horizon 4 after playing DR 2.0, A Corsa, Ride 3 or even PCARS 2 - those games capture the essence of what it feels like to pilot a car/bike with a powerful engine and exhaust. Forza has cars that sound like distant high-pitched remote-controlled cars.

How could they ever get it this wrong, I wonder?

As I still play once in awhile I can’t get over how horrible the cars sound in this game. It’s at times like some sound effects from old snes racing games, full on computer synthesized. No bass, no uniqueness, a generic drone, with some odd backfires thrown in for good measure. Still disappointed that this huge thread hasn’t gotten any attention from Turn10.