Car Points and Leveling - How To Make Progression Less Tedious But Still Engaging

The new implementation of car points and car levels for upgrades is undeniably flawed, and it it’s current state it is harmful for the game’s progression. However, I believe a solution can be reached relatively easily by simply changing what is already here. Here is what I propose:

1. Make car points compatible universally.

This would decrease a large amount of the tedious grind that is necessary for a player to level up each of their potentially hundreds of individual cars. By making car points available universally, the player has much greater choice of how they want to use their car points. The progression aspect is not ditched here either; just it is smoothed out and made less tedious for the player.

2. Make all upgrades available from level 1, and rework the leveling system to give other rewards.

The restrictive and structured format of the current upgrade system takes away lots of the fun about upgrading a car, which is choosing which parts to fit based on your own judgement. To keep an element of progression here, the prices of upgrades could be scaled based on their complexity, e.g. weight reduction or tires being lower on the price spectrum vs. an engine or drivetrain swap.

That said, moving the upgrade system to such an open format could potentially be overwhelming for a player that is not familiar with upgrading their car. To make this system more accessible, the game could make upgrade part recommendations to the player to simplify this process.

These changes would not necessitate the existing car leveling system to be ditched, either. Instead, the level system could adopt a similar approach to the Horizon series, where each time a player levels up their car, they are awarded with some car points, a free upgrade, or other potential rewards. This would maintain the incentive for a player to drive and level their car up.

I believe that these changes would allow for a more accommodating yet still engaging progression in the game, and I believe these changes could be made relatively easily from a development standpoint. The core philosophy behind this progression system with car points and car level is good, just it could use some changes and ironing out. The system in the game now is a diamond in the rough, but I have confidence that the devs T10 will be able to find a solution that utilizes more of its potential.

kill the car points!

4 Likes

I’d say if they wanna keep it make it earnable from doing races just like credits.

What you have there is ultimately another form of currency than credits. It could work, but at that point you don’t need to keep CP.

I think the fundamental idea of CP is to limit the kind of build you can make. To me, this only makes sense in career series (and maybe curated multiplayer series), and it only makes sense if it’s tied to series progression; i.e. the more races I finish in a series, the more I can build my car. But if I’m not in career, I can just do whatever I want.

We can agree that upgrades need to be available from the start. I’d note the game already has a built-in quick upgrade feature to help players who can’t/don’t want to manually pick their upgrades.

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Or they could give experience perks per every maxed car. Like it is already with manufacturer discounts. But exp perk work on manufacturer and car divisions (GT, Touring, LMP etc). Max out your Audi R8 and all next Audis and exotic GT cars need for example 5% exp less. And with every maxed car those perks stacks up.
Just an idea.

Maybe I’m being dense or maybe it’s too early in the morning for me… but, how would this not ultimately simply negate the new leveling system?

If all upgrades are immediately available, and I can farm car points on other cars and use them elsewhere…. AND folks are already AFK leveling cars to 50… what would stop them from continuing to AFK farm car points to use them on other cars?

2 Likes

Nothing.

Who cares how other people choose to play the game?

Unless they are driving so poorly that it affects your experience in an MP lobby, what does it matter that anyone else chooses to AFK farm in game currency rather than “play” the game? [EDIT] If players are indeed choosing to AFK farm an in-game currency, then the developers failed in making the game feel worthwhile to play. It should always be more rewarding to play a game “correctly” - for lack of a better term here; but that is not single out any specific set of goals players may have, only that driving/racing/tuning/painting/photography, etc should be more rewarding to players than letting the game idle and drive itself.

What players choose to do with their time in a single-player campaign is irrelevant; so long as players are allowed to make those choices for themselves.

That is the crux of the issue: Turn10 has taken away our ability to choose if we want to slowly upgrade a car, or buy and mod immediately in order to accomplish some other goal in game -painting, tune, photos, what have you.

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Beacuse the SAME people that are complaning about the car system now are the same ones that BEGGED TO THEIR KNEES for forza have something new related to progression, complaned about Horizon giving everything so easy at point now they are seeling 10 FH3 “Get any car you want” packs for 10 dollras in FH5

I bet that if they decide to remove the XP system and game have no style whatsover of progression people will return to complain about the lack of progression and beg again to T10 do something about it

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There is a vast, yawning chasm between progression the way that players wanted and what has been implemented in the game.

Forcing players to spend ages driving a car before they are allowed to make any changes =/= progression.

People wanted to start in scrappy, underpowered econoboxes and work their way up through the ranks racing and upgrading. Not this mindless fill-a-meter and you’ll be allowed to upgrade crap.

Also everyone who wants to spend time learning the car they are diving and carefully consider upgrades over time is still completely allowed to do so if they move to a credit based purchase for mods. The only thing that goes away is the game prescribing exactly when and how you are to make changes. I’m inclined to believe that players are capable of making those decisions for themselves.

Removing player choice on how approach upgrading is not a positive change for the series.

Any type of level system is a progression, or otherwise you are even trashing the RPGs that were inspiration for this system

This isnt what this system is about tho? i know they went overboard putting this even with racing cars but the idea for street cars is exacting that, racing, growing and updating, its a progression

You know that the most of players will simply ingore this and pick the OP setrup and give no cares about the progression system, I hate admit it but it needs be “forced” somehow or else they will go “whatever OP faster car i should use?”

Its already sad in FH5 that the game itself needs to “force” you to play a certain class beacuse nobody wants naturally play the lower classes beacuse everyone truly only wants play the S1 or X classes there

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Worry about your own decisions related to builds and tuning.

Gatekeeping how other people play isn’t going to win any arguments.

Who said that i am gate keeping? i am just saying that a potential problem of the game is that people will skip using the various cars the game has and just use the OP car with the OP setup of moment, it is already common in FH5, there is no differences in setup beacuse everyone uses the same car with same setup

Meta cars are always going to exist.

Prescribing how players are allowed to make changes and how they build their cars in the single-player campaign doesn’t solve that problem.

Curating MP events or limiting to stock tunes and/or something roughly akin to the homologation system in 7 where cars in an event are required to have specific parts is a better way to solve that issue.

But that takes a dedicated team of enthusiasts who understand the nuances of the game, tuning, and the cars available. Given what they released, Turn10 do not have that capacity.