See I think built from the ground up was a mantra of a re-boot internally that happened a few years into the development when something happened and everything was scrapped and re-started
Someone decided, and it feels to me like some people who aren’t avid race fans or gear heads or just people who love cars, they decided to reinvent the racing game market
They would build it like an rpg from the ground up
They saw the success of things like FM and they knew the metrics and theories of how to get “engagement” up in other games, stuff like shooters and mmorpg games
They thought we can make that a racing game, we can bring those mechanics
So they started from the ground up and forgot why racing games are fun and engaging
If they implemented FH rpg in FM nobody would have nearly as much of an issue
In FH the skill tree and rpg aspects do not effect your ability to grab any car you can afford and slap any mods you can afford onto it and go drive it in any race or event that it specs into.
The bonuses and extra space-bucks or whatever alternate xp systems are used by the player to get rewards and items or maybe a special car for fun
But the core mechanic of get car, build it how you want, drive it, and fall in love with the one you fall in love with
That still works fine in FH
FOMO I don’t care if it’s there or not, it’s nice to have new events and rewards, I don’t sweat it
The problem with the rpg mechanic of FM is that it breaks that fundamental mechanic.
Worse than that, unlike an rpg where you upgrade your character over time
You as the driver arent even the character
The cars are
So every car has to be upgraded over time
This is the flaw
FM decided to go beyond a normal rpg even and it fails at that mechanic
It treats Each car as if it is a new character that needs to be played and leveled up
So you have to waste time leveling cars and not just driving playing upgrading them,
And you don’t feel like your leveling your skill up
And your definitely not leveling up your fun
It needs to go away, or be just an achievement with minor perks to unlock
Get 10 fords to level 10 and get a special suit, get them to 50 and get an exclusive car or livery or Motorsport edition with custom interior
That kind of thing would be fine
The rpg grind every car for hours before you can just have fun with it
That is why nobody is playing
It isn’t the graphics
It isn’t the ai
It isn’t the crashes
It isn’t the replays
These all matter and to some are critical, no doubt all are important
But none are as important as the cards/carPG nonsense
Because, no matter who you are, or what your priorities are in FM, you can’t just play, you have to grind or AFK
And that sucks
Because someone who doesn’t play, thought it was good, to remake racing games that way.
Made from the ground up was true, but not in the good way, but with an idea that was “new” And took our fun away
I really hope they get this now and they seem to be listening, I really hope turn 10 brings back the fun again, and the passion from the devs. I’m hopeful but I won’t be here forever.