I think they’re trying, whoever is behind adding new cars to the game is definitely a car guy and that’s where the buck stops. This mentality to bring new people into the franchise by implementing expiramental ideas needs to go. CaRPG in this context has no real path or purpose. I do like getting credits and XP based off of sector scores, but that needs to be added to the XP/leveling up system that was already in place.
In a game where modding and tuning has been the core focus, locking mods that unlock tuning behind a long grind is a big turn off. They should have a career mode that sees parts getting unlocked for groups of cars as you progress. Also for special parts, there should be special achievements the player has to accomplish to unlock said parts like engine swaps, or wide body kits. Something like finishing a sector in a certain time, or getting a sector total score of a certain amount during the entirety of a race to promote consistency. Make it a challenge like go from last to first in a race without contact, or going off track with a combined sector score of XYZ to unlock such and such. Throw in some online challenges to increase community.
The way they did CaRPG is just lazy, there are so many ways it could’ve been implemented to make people play single player and multiplayer and have a good time. It could also be a learning tool, by adding things like corner mastery, sector mastery, and track mastery, and locking content behind that. Once a part is available for a certain category of vehicles it should apply to all vehicles in that category.
It didn’t have to go, it could’ve just been woven into SP much better than it is, BUT that would require a whole new game, so it’s better for it to just go.
T10’s laziness has caught up with them.