As a long time fan of the franchise, having played pretty much all the games, I’m pretty annoyed by this latest installment that I forked out $150 for.
Primarily, and I know some people like this, but seriously why on earth would I want my car racing game to play like an RPG. I have absolutely no interest ‘grinding’ to level up a car just so I can do something as basic as play with the suspension. If I earn enough in game credits to pay for something like a Pagani, it’s ridiculous that I then have to spend an hour aimlessly driving it around just so that I can get it to the specs I want. Absolute BS. You developers might think that we will then spend more time playing your game, but honestly it just bores me to tears and I’m actually just thinking of deleting it.
The graphics are a joke. Switched back to horizon 5 today to make sure I wasn’t going crazy, but yes you somehow have gone backwards with a game that took you 6 years to bring out. Not good enough.
And as if the game wasn’t enough of a grind, the competitive stuff like rivals which is the only drawcard for a game that is purely a Motorsport Sim and nothing else, since when do I have to spend my in game credits to use the monthly rivals car? It’ll take me about a month to save up for a KTM xbow GT, by which time the event will be over.
I understand that you’re trying new ideas to keep the franchise fresh, but seriously all you’ve done is make longtime fans like me lose interest in the game after about an hour. Don’t worry, I’ll keep playing horizon because atleast that doesn’t bore me to tears.
Oh, and in horizon I can do something as crazy as buy upgrades for my cars when I’ve purchased them… Ridiculous
If you just earned enough to buy it, then you’d have to spend more time driving around to earn the credits to upgrade it. It’s still basically the same grind, just here it’s less generalized - though that also means you can’t store up excess grind, as it were, to get ahead of it.
I wish I had done that. I went with the Porsche and regretted it the whole way through.
Also, that Porsche was more expensive than the on-sale XBOW and I was able to afford it despite only playing a couple of hours a day for a few days. I can’t imagine taking a whole month to save up for it.
I find that this system (rpg) is really nice, it forces you to discover the cars even in basic versions and to really see what this or that option is for. I think that this forza is no longer adapted to your gameplay and that you should play more at horizon. Motorsport has taken a slightly more simulation turn.
…Why do people keep propagating this? You can discover a car without being artificially restricted from improving it. In fact, if you have any experience at all with racing games, it shouldn’t even take a lap to “discover” what a car might need. For example, do you know what cars in the Super Sedans class need off the bat? Weight reduction. Do you know what you can’t unlock until you’re almost finished with the series? Weight reduction.
Stop defending Turn 10 and their bad gameplay mechanics.
So tell me what’s the point of having a car that can be upgraded if you want everything right away? You might as well not have an improvement if you want to have it completely equipped on the first outing. In short, the game offers improvements so you can take the time to discover them, we call it grinding. Unlike other grinder games this game is very fast.
Grind is grind is grind, and as has been noted repeatedly, not only is the grind unnecessary for a game like this but the order in which you’re forced to undergo that grind is completely stupid. It’s Level 12 before you unlock Tires and 20 before you can strip the car down; by that point, you’ve “discovered” a bad car so much you’re sick of it and want nothing else to do with it. This is a horrible mechanic that benefits no one aside from Game Pass executives and the people mindless enough to believe anything they say.
Hrm. Are those lighter than the Bentley Continental SS I just did the what’s-it-called Premium Power? series with? Those Bentleys always feel like they could be doubling for a singularity to me. But the first thing I did with it was ADD weight to even out the distribution - took the full Ballast setting to even it out as I recall.
I’m used to simulations and what brings me to this game is the notion of grinding, of discovering a stock car and improving it little by little. Building a level 20 car only takes me 20 to 30 minutes in practice. Do the timed laps one after the other and you will see that it will be fast. I think this game is simply not suited to your desires.
You wouldn’t have it completely equipped though, you’d build it how you want within the PI restriction in events.
Do you not understand that 5 of those words above are people’s biggest issue with the system? ‘Build it how you want’ doesn’t exist until you’ve done it the game’s way for long enough, how long that is is irrelevant, it’s a terrible concept full stop when one of Forza’s biggest selling points in previous titles was player freedom, here is a race/championship, here’s a car type, here’s a PI restriction, go about it however you like.
And I would bet a pound to a penny most of the people trying to argue a case for this CaRPG system never did it once in previous FM’s despite the same basic premise being freely available to you all.
If it’s genuinely a great idea don’t you think swathes of FM players would have started doing it themselves at some point in the last 18 years?
You’re absolutely right. This game is not suited to my desires. Because I desire to have a good reason to enjoy the physics system and not spend 90% of my time fighting it.
If you give me (and many people, in my experience) the freedom to just pick my stats and level in an actual RPG I’ll do it. That doesn’t make a game enforcing a more measured approach a bad idea.
The upgrade mechanic is terrible. The only plausible reason for it is to force player engagement. I don’t believe for one second that anyone sat in a planning meeting about it and thought “this is what players will want”.
It looks so baked into the game I suspect it’s impossible to remove in its entirety but I’m sure that they will be forced to change it. Halving the time to level up would be a good start. Adding an option to purchase parts with credits to “unlock” them early another. However, they do it, it needs resolving quickly.
The upgrade mechanic is terrible ??? Have you ever played a wold of tank or this type of game? where it takes 20 to 50 games to just get a better gun that will give you only 3% more power? Always in exaggeration… This game is very simple to grind compared to other games.
This game doesn’t need a grind. The only things that should hold you back from your objectives are the amount of credits you have and the regulations you’re working with. If I want to play World of TankShipPlane, I’ll play that. I don’t want to play that - I want to play a racing game.
It’s called “points buy” and it’s used in lots of TTRPGs.
If I wanted to play an RPG I wouldn’t pick a racing game that’s supposed to be focused on the cars and racing.
That’s a natural progression, and if Turn 10 were smart enough to set up events and balance their economy correctly, they wouldn’t have to resort to mobile-game tactics like CarPG.
No, points buy has limitations that make it not just picking your stats. But in any case you’re over-examining the reversal of the argument and missing the point that the fact that something wasn’t done a certain way before isn’t a good argument against it being done that certain way. If we held to that illogic we’d still be stuck buying uncut loaves and having to slice them ourselves like peasants.
And all the previous FM games had limitations - maximum PI for a race being the most obvious one.
The main thing is that in previous games you could fit the parts you wanted (assuming you had enough credits), not the parts made available in an order that makes no sense.
The current system is a bit like an actual RPG saying you can’t increase your strength stat because your intelligence is too low.
The absolute minimum change that should be made is to remove the level-based part locking.
I’ll also suggest that a game without this system wouldn’t prevent people playing this way, but a game with this system does prevent people playing the way they want to.