Best way to extend Forza Motorsport 7....

More tracks would always help, but realistically a track or 2 isnt going to add much replayability. Some people may like the track they add and an equal number probably won’t. For me personally I dont know what they could add that would ever make me play again.

It would’ve been nice to try the race regulation system maybe like a year and a half ago when there was still a decent skilled player count but its not something that’s going to refresh the game for most people. It’ll likely be implemented either in beta form or a small selection of hoppers and i have no doubt it will be overcomplicated as well as buggy.

The series really does need a total revamp because its really showing its age. The tuning system, upgrade system, pi system, paint system, and most of the track and car list are 10 years old. The most egregious thing to me is the career mode which has basically been the same besides a few tweaks here or there and giving it a different name each release. At no point have i ever felt compelled to finish it especially when they feel the need to add Ariel nomad or trophy truck championships on paved tracks.

I give you guys credit for hanging in there I really do, but theres not much left to see here especially if you’ve played past forza games. Theres a reason why there was a strict two year turn around as well as track expansions(other than this game) with these games, its because other than getting faster theres not much to do 6-12 months after release.

4 Likes

The real key for the life of this game is organized racing.

If they just worked on giving us the tools we need to better organize things ourselves, fixing the tools that we have that are broken or limited, making the basic features of the game function reliably it would go really far towards keeping the game going strong.

In organized leagues we already have “regulations,” qualifying, penalties and stuff and we have had since we started in FM1… Granted we have to work within the game’s limitations, for example, since replays don’t work right it can be hard to review incidents and such. There are also other bugs that make us fight the game but we still find a way to go on. At the moment, we have to fight cars colliding in pit lane, cars starting the race stuck in pitlane, cars getting incorrect braking lines when the track loads, and despite all of that we have some great racing to make up for it and get together twice a week for organized events.

Outside of that, occasional content that is relevant to motorsport is all that is needed. Take the last free cars we have received… That updated Ferrari FF thing? None of us have touched it for more than the rivals event (if we even did that), but the Audi TCR? We are halfway through a 6-week long season with it and it has provided excellent racing and has been our best attended off-night series in years.

I don’t understand how people play these games only in single player or only in the hoppers/leagues. The AI is pretty terrible to race with, the careers past FM1 have just been tedious, the hoppers and “leagues” (aka hoppers with points) are terrible pretty much all of the time. This time around, free play is better than it used to be but it’s still not enough.

It used to be easier to keep things going with the public custom lobbies. The playerbase would naturally thin out, but you could find people you enjoyed racing with in those. Sure, some hosts were jerks, but just try another lobby and you would eventually find people you enjoyed racing with and would add them as friends and race together going forward… It was a very “natural” feeling progression of meeting players and forming your own little racing series or race formats and themes.

Now with the hoppers, no one has any control to do anything about wreckers or corner cutters, there’s no creativity in lobby rules or formats, and we have no control over the track rotation (which is terrible most of the time). Everyone distrusts everyone else, and there’s generally no communication. While I still occasionally race with people I met in custom public lobbies way back when (lots have moved on to better racing games though), but I can probably count the number of people I’ve added to my friends list from public hoppers on one hand.

Obviously with organized leagues you have some issues… Each one has it’s own sort of “culture” and standards for how aggressive you can be and how they sort out incidents and so on, almost all require signing up to another forum or Discord or whatever, and depending on how fast you are you can find yourself in with people of varying skill levels that aren’t always as pleasant to race with as some of the others. It can take a little bit of searching to find one that is a good “home” but being able to have competitive races against people who drive with integrity (or at least try to, in the case of some of the less skilled guys) and can talk cars and racing with and so on is what really makes these games, and I find it a real shame that more people don’t even try to find that experience. It’s kind of a “can’t go back” thing though… After having good races with a group, I’d probably just stop playing the game rather than go back to single player or hoppers.

Of course, the ability to make races more engaging would go really far too. A lot of that can come from close competition, and some of that can be and is done by organized leagues with interesting formats or car builds, but basic things that every motorsport game should have like fuel burn and tire wear that actually has an effect on the race makes the races more interesting, gives people new skill sets to work on improving, and allows players to play to strengths (not the fastest person out there? work on winning with smart pit strategy). Different tire compounds as well as changeable weather conditions so you have to decide when to pit for rain tires would be another step… But they likely won’t do any of that, as it would probably confuse the casuals and Horizon crowd and put them off playing this series.

3 Likes

This is very well-stated. I think this is the current state of the game as well. But that’s to be expected when you pump a game out every two years. You have little time to make any genuine changes. You’re basically revamping it for the new engine, fixing a few things, adding a few things and shipping it.

My best friend works for iRacing so I have some insight on how much work and effort goes into producing a product like this; considering iRacing is a much smaller product and caters to a very specific group which makes things much easier. Also they have smartly made the product a service that you pay for monthly with continuous updates instead of trying to sell a $60 product every two years. I think that may also be the future of FM, as Microsoft with their xCloud and Game Pass have really been pushing this direction.

Hopefully with them not putting out a Forza in 2019 they can take a couple years and produce a really good innovative game. As a person that almost entirely plays single player, since I can’t stand the online idiots, I’m hoping for a very well fleshed out replayable or customizable career.

However the thing that they risk is if they wait too long to put out a new game people will move on and find other things. For me, I’ve been playing some project cars 2 which is terrific and completely enjoyable with a very decent career mode. But I miss the ability to pick up an average street car, go through the upgrade process tuning it and seeing how it does against other cars in class. That has always been one of the favorite things in Forza compared to the real true simulators like Project Cars and iRacing. In those games you basically pick a car, tune it a little bit if you know how and that’s it. Part of the fun of the Forza series has always been racing a varied group of cars against each other and upgrading them in different ways to see how you compare against the others.

5 Likes

I dont really think the 2 year cycle is the main issue. I think over the years, instead of a steady evolution of its features we see 90% reused assetts and 10% new ideas which only a third of which are ever successful. Instead of purely focusing on graphics and whatever the “new” trend is, they shouldve been improving the game. This is exactly what the pc sims do, they are constantly tweaking things, constantly keeping them fresh.

Like i said tuning, upgrade, painting systems etc are basically unchanged for 10 years. Other than rockstar games ie gta and red dead, what other games assets have remained unchanged like this for this long. Nevermind the stagnation this causes for players it also puts them in a position where they can’t do too much or it will disrupt this 10 year old code and odds are the people who created these systems arent there to help if something goes wrong.

Over the past few years especially, they often use the term “built from the ground up”, but this is not true. They really need to rebuild the game from the ground up because the 10 year old code is obviously buckling under the pressure of them trying to keep adding more and more stuff to it and i think that’s why with each iteration we’re also seeing more bugs.

3 Likes

Yes, I’ve harped on about this in several posts before. They basically have done the minimum that they can get away with for several titles now, and it’s really starting to catch up to them because now nearly every part of the game needs work and updating.

Outside of the paint shop updates with the mirroring in FM7 and the paint groups in FH4, not much else has been done. The car list is very out of date (we don’t even have a single current GT3 car somehow), the track list hasn’t grown in any meaningful way, tuning hasn’t changed much at all, the upgrade system is still overly simple and has some real head-scratchers for options, lobby setup options are still bad (can’t be precise with restrictions, no time of day setting, poor timed race format, etc), despite being “all new!” the career is the same boring trash it has been for years, multiplayer hoppers are still a mess, basic features that worked well like clubs and the storefront are still missing, and so on.

They are so far behind now and have burned so much goodwill with their core fanbase that they are kinda left with no choice but to address these things, and since they are so far behind it’s going to be a mountain of work for them.

2 Likes

well said.

1 Like

I agree also. Which is why I really don’t mind that we have to wait another year or two. I don’t want another FM7 at launch situation, or even worse, an FM5 situation if they decide to release it on the next console.

I’m going to be ticked off if they’re not working hard to build a new one and that’s why there’s not going to be a release this year. If instead they’re actually holding off the next one so they have a release specifically for the new console like they did when they released the slimmed down FM5, I will seriously consider walking away from them. Since I game on PC and Xbox X, I have options.

Absolutely! Another FM5 or FM7 and the Motorsport series will bite the dust. I don’t believe Microsoft will put up with Motorsport being lackluster and dragging the Forza franchise down with another bad release. Horizon and the main competition GT:Sport have clearly passed Motorsport up in quality and player base. Extra time to elevate the next game in the series can only help T10.

Unfortunately I’m a believer that Microsoft helped destroy the Motorsport franchise, has anyone else noticed how releases with consoles are always the worst? FM7 and FM5 were sloppy and rushed, only FM6 was decent at launch. Coincidence, I think not.

I’ve said this before & I’ll say this again, I really do not believe we need new tracks. What we need is a proper day to night cycle on every track we have currently in the game. What we also need is a better weather condition system so every track has rain & so we can also race at night & in the rain, not just separately. We also need to have the ability to have 24 hour day to nigh & back to day dynamic weather with an option to do 24 hour races & of course, an option to accelerate time so we can have a 24hr simulation in 1 hour let’s say.

Essentially copy & paste Forza Horizon 4’s weather system into Forza Motorsport 7. I know it’s not as simple as that, but I think efforts need to be made to make it a reality.

If this by some miracle happened to get implemented, I’d love to see actual fuel stops where we can set different tire compounds (Soft, Medium, Hard, Inters, Wet) & set the fuel load of the car & I’d love to see an actual pit crew as well. Driver swaps would also be cool but not a necessity. We’d also need leagues & hoppers to be added or updated to show off the feature & for goodness sake, qualifying PLEASE.

I think this would prolong the life of the game far more than just a few new tracks but that’s just my thoughts.

4 Likes

There are quite a few things that could be done to keep the game going. I sincerely believe that large paid content updates can extend the life of the game without having to develop an entirely new game from the ground up. Forza has been a sponsor of several racing series. When they announced a partnership with IMSA, I expected several cars from the series to come in, as well as new tracks. While we have a handful from the IMSA season, we are missing several others. I would love to see this game incorporate an entire series with almost all of the cars and add it to the career mode like they did with the NASCAR pack.

T10 can follow the style of the NASCAR pack with a little more content. Add a few historic cars from the series and current ones, add 2 or 3 tracks rather than 1. Make the content worth getting and game changing. If they can incorporate pit strategy to endurance racing, an IMSA pack would be perfect. There are so many options T10 can go with, including building on the tested drag racing stuff. I’d really love to see them grow this game more and more. To extend the life of the game you have to extend what you offer to make the DLC worth it.

2 Likes

New tracks. That’s all I really want at this point.

I honestly don’t care if they are real world tracks or even some of the old Forza classics. I wouldn’t even say no to some some of the current tracks getting more “classic” layouts. Original Silverstone and old Hockenheim for example.

Ive literally not turned the game on since March 2018 because T10 refuses to add anything to the career mode or as you said offer a NG+. So that answers your question. Not everyone enjoys ram fest multiplayer, i loved the career but even putting races on extra long it was over too quickly.
What other racing games come out this year?

1 Like

I’d like to see some sort of addition to the single player. I like the idea of an extended career mode. Something similar to the event lists from FM3 and FM4, with unique events instead of just divisional based races, would be great. Those lists would take upwards of 150-200+ hours to complete, and would definitely satisfy given the lack of a FM8 release in 2019.

I love FM7 so I don’t mind the fact that they are holding off releasing FM8 this year. But I really think they need to expand upon it somehow if they’re going to keep player’s interest for another year+, and I’m not just talking about updates to the multiplayer.

1 Like

Bring back the Sidewinder track or the Camino Viejo de Montserrat from the previous games.
They are unlicensed so should be easy to bring back.

Also, consider bringing in a track which has a lot of track variations. For instance, Paul Ricard.
Not my favorite track, but it has 167 possible configurations according to Wikipedia.
This way you can put in one track(with it’s license) which has 167 configs. Add reverse, night, and wet, and everyone can set a lot of new leaderboard times.

2 Likes

The biggest things for me would be:

  1. A decent driver index system to help group racers of similar skill together online. A combination of lap time (vs. par time) and fault points (for collisions, off track, etc.) similar to the ratings system in GT:Sport. Keep indexless pick-up-and-play lobbies, but also provide ‘serious’ lobbies (oh, and custom lobbies!!)

  2. A proper career mode ALONGSIDE the current ‘car X on track Y’ championships. The current championship is great for pick-up-and-play racing while still feeling like you are achieving something, but a proper career with a separate garage where you have a starting pot of cash and have to win realistic money and pay for repairs (yeah, sim damage, tyres and fuel always on), upgrades and new cars. Something with real stakes.

  3. A solution to turn 1 fusterclucks. Point 1 would I think largely solve this problem online, but AI drivers need to stop driving like dicks as well.

  4. Get your FFB magicians over to Playground and teach them how the hell to use a wheel. The December FFB update for FM7 was simply great. FH4 is completely unplayable with a wheel. Force the issue (no pun intended)

  5. Find a way through with Microsoft to implement LS and RS click on wheels. My g920 has these buttons going unsupported while screen prompts taunt me with functions I cannot access!!! On a dedicated Xbox wheel!!!

  6. Start providing better default setups for FFB wheels. Go read FACR’s guide to setting up a g920. IT ROCKS. The default setup does not. There should be default and alternate setups provided as standard for every major wheel type. Better than the current default that is.

  7. Allow the saving of FFB wheel profiles per car. Drift cars and GP cars require vastly different wheel rotation angles for example. I don’t want to change FFB settings every time I pick a car!

  8. Let me get paintjobs while waiting in an online lobby. I can get tunes, why not paint?

  9. Let me choose and tune a car based on an online league/lobby BEFORE I join, where I have more time to get my ride just so.

  10. If I’m in a homologation lobby and searching for a tune, don’t offer me tunes I can’t use in the race!!

I absolutely love FM7, but it could be so much better. Make it so!!

Please :slight_smile:

2 Likes

Looks like the newly announced update might address a few of your points on FFB. Can’t wait to see myself.

1 Like

I really miss Tag Virus as it was in FM3 and FM4: you could play on almost any (short/medium) track…

1)more modifications that allow more separation from driver to driver.
a) the part/tire brand and spec system from earliest forza motorsports was a brilliant idea.
b) things like exhaust, intake, that also can be a change visually would be amazing.
c) interior mods would be amazing, like Steering wheels and different seats
2)add wheel offset tuning to forza motorsport

1 Like

1: Further develop the homologization possibilities by opening for the option too choose between moore than one class pr car.

2: Add some new classes, like (my fav) Historic Trans Am (B600) a.s.o.