There needs to be a system implemented in-game for banning players. It has to happen right away, not a week later when that player either doesnt want to play anyway, or doesnt remember when or why it would happen. Im not sure if it was halo 3 or reach, but at the time there was a problem with people quitting out of the lobbies. They implemented a system which banned people for X amount of time after a warning was given for quitting too much. Shocker, it worked. It started off low like 10 minutes or something but would continue to increase if you kept doing it. I think a similiar system can be used in these games to combat quitters, cutters and rammers.
More so than other multiplayer games, racing online in forza is a solitary sport. Which means we have upwards of 24 individuals trying to reach the same thing, 1st place. Obviously everyone has different skill levels, and everyone is going to do what they have to do to win. The problem is more times than not people will smash and cut their way to the top regardless of skill level. It would be a difficult task in itself to force people to follow rules to begin with, but in forzas case there are no rules. Its not helping the situation.
Ive said it before in other threads, turn 10 need to set a standard of racing etiquette, no matter how low that may be. Teach people the rights and wrongs of racing and possibly teach them how to get better with tutorials or license tests and what not. If as much care went into teaching people how to race as much as they put into 3d modelling ashtrays in forzavista, this could be a great game.
I think this focus should start in singleplayer then at a certain point people graduate to playing multiplayer. I know some will say they dont want to play singleplayer, that they only want to race in multiplayer, but as i said above racing is a different type of game compared to other multiplayer games. Everything we do has a direct effect with other players around us. Driving in games is similar to real life in the fact that you’re putting trust not only in your own abilities but also into the people around you. I think it has been shown time and time again that people just cant be trusted to race with other people.
No matter how much i hate wreckers and corner cutters, i really dont like seeing people banned. It is just a game, theyre not ruining my day, but they are wasting my time. I think if besides some form of rules were in place, a system needs to be made to instantly take care of people who break them.
Corner cutting is not the same as driving off the track. It takes place in certain corners, whether theyre cut, or a turn is extended to give a higher exit speed. It should not be difficult to find these spots, they have been the same for every game that that particular track has been in. I dont think sticky grass is useful in this situation, as it causes that player to come on to the track in a corner at a slow speed most likely causing an accident. What i think should happen is in these “cutting zones”, time should be added to either the end of the race or even the next race they do. So if you came in first but you cut 10 seconds worth of track, 10 seconds is added to your time and you hopefully lose a position. Or they could add a 10 second delayed start in their next race , im sure they wouldnt like that. If these penalty times add up to X amount in X amount of races, you get a cool down period of whatever they want to make it.
Crashing would be a little more difficult to handle because there will always be accidental contact, but im sure theres a way. Every track has braking zones, the suggested line shows them. If someone is constantly making contact in those zones, they are obviously not trying to brake or take the turn properly. Turn 10 need to do some research on what the average collision rate is on each track as well as with how many players per race. A race with 10 people is going to have less than 24 and a short track is going to have more than a longer one. Instead of gathering data for drivatars for sinleplayer, maybe they should gather that data to better the game as a whole. They need to come up with a number of collisions that are acceptable in a race, if people go over it they are warned and if they continue to do it they have a cool down period as well.
When these corner cutters and wreckers keep getting these coold down periods, they are either going to clean up their act or stop playing online all together, id say its a win win situation. As i said i dont think its something that turn 10 can flip a switch and fix, and im sure they know its a problem, but as far as im concerned they have over a year from now to fix it. Thats plenty of time to come up with something, anything to help make racing online an acceptable experience, because as far as im concerned its not and hasnt been for quite awhile.