Not impressed. While the external views does alter the trajectory of the rainfall making it look like it’s coming at you rather than just dropping on top of you - your speed has little impact on the way the raindrops interact with the front and side windscreen or even the car’s bodywork for that matter.
Example: As you pick up speed and start going really fast, e.g. 200+ kph or 250+ kph, the rain droplets should start trickling from the bottom to top of the windscreen, no? You should see the same happening to the side windscreen. But it looks like the car is still moving along at 60 kph with someone just spraying water on the windscreen with a bottle of Glint window cleaner.
Almost embarrassed to admit that Dirt Rally 1 & 2 as well as Project Cars 1 & 2 do a much better job of rain physics relative to speed and how they physically interact with the car’s bodywork and windscreen. You even see drops trickling up the bodywork in hood and roof cam in those games. Not to mention the convincing condensation effects with the wipers moving back and forth.
Why can’t T10 reproduce these immersion boosting effects? Are they just not motivated or simply not capable?
Why make a half baked product and release it now when you could have polished it up a bit and release it 6-10 months from now?
I hope they don’t make another FM game for a good 6 years or so and just focus on improving this one, while also adding content and features.
Or if Microsoft would simply run game studios like, game studios and not like the rest of the company. Having knowledgeable and expierenced people on every team would fix a lot of quality issues with their games. But, Microsoft is going to Microsoft.
Have you ever played driveclub? The rain physics in that were phenomenal! I dont understand how a game released like 10 years later has such unimpressive rain/water physics in comparison.
Microsoft has nothing to do with the inner workings or decisions made by turn 10. They provide money and turn 10 makes the game. Who they hire, how many they hire is etc is up to turn 10.
Contractors have and will always be used in the gaming industry, a studio especially one like turn 10 who only produce one game that hasnt been that financially successful in years cant afford to keep hundreds of extra workers around after a game is launched.
The people at fault for this games inadequacies are full time employees not contractors. Chris Esaki seems like a nice guy but he shouldnt be the lead creative designer of a racing game when he has no experience with racing games.
I don’t think that’s entirely true. They report to MS and MS is eventually the shot caller - or MS Game Studios, to be specific. T10 is just the proxy they use to roll out the product.
It’s a numbers game and they’ve gotten so caught up in the numbers, that other racing game developers are destroying Forza left and right. Fact.
They get money from Microsoft to make a game, how they spend it is ultimately up to them. Are there instances where microsoft might request a certain feature to promote the console, of course, kinect integration, cloud computing, 1080p@60fps, 4k@60fps, now this game it was ray tracing.
Do you really think out of all the studios Microsoft owns, turn 10 which is over 20 years old would be the one they micromanage. The contractor thing has been part of forza since fm5, no one seemed to care about it till now. Turn 10 messed up
FM5 was great, so was 6, and 7 - well, they improved it, so minimal complaints there.
This one is supposed to be the “next” Forza game on new console hardware. Terrible start, so far. Shocking to say the least that they would actually roll out a product in this state and expect kisses and hugs from fans.
Im just saying the blame lies on turn 10, not microsoft, not contracted workers and not the evil toxic playerbase. It was a poor plan that was executed even more poorly.
How many people you hire for a game is a function of how much budget you get. It’s disingenuous to say a publisher has nothing to do with decisions made by a developer. They front a lot of money, they get some level of control out of it.
It also seems Turn 10 Studios is a division of Xbox Game Studios rather than a subsidiary. This would matter for a number of reasons, including governance and hiring policies.
This isn’t to say it’s all Microsoft’s fault, blaming the publisher for every disfunction would be as disingenuous, just you can’t say a major project stakeholder has nothing to do with any of it.
Even Driveclub from the PS4 had this way better implemented.
The reality is that the rain effect is a completely optical thing and has a lot of bugs e.g. on some cars the wipers do nothing.
Rain would only make sense if it’s implemented correctly also on the track like in the new version of iRacing.
Yes turn 10 is budgeted money, they then use that money how they feel they need to. If they felt there was no need to hire contractors then they wouldnt be required to do so. If they hired a contractor and they really liked them they could make them a full time hire after the 12 or 18 month review if they chose to. If they chose to go out and find talented known commodities in the racing genre they could do this as well, its up to turn 10.
Microsoft just wants a successful product, they choose the budget, they likely determine marketing budget and agree on yet ultimately control the release date. Theyre not involved past these points unless theres a problem. Turn 10 missing deadlines, turn 10 needing more money etc.
It amuses me that some of the best rain effects on a windscreen to date are not in a modern AAA game, but were modded into a 10 year old game that was never built to support weather, that being Assetto Corsa.
In VR, you can even lean over and “breathe” on the window and then wipe the condensation away with your hand. That was done by one guy at home in his spare time a few years ago.