You just noticed that? I think it’s been like that since FM1. Bunp the back of an AI car and your car almost loses it while the AI car goes on unimpeded. Try and pit an AI car and it’s an almost fruitless endeavor. They’re almost impossible to move off the track. It’s only the poor programming of the FM8 AI that purposely drives off the track and pulls other silly on track errors that fouls their ways.
Bunp the back of an AI car and your car almost loses it while the AI car goes on unimpeded. They’re almost impossible to move off the track.
Am I the only one who periodically notices players like this in the lobby? Their cars drive like a tank. They don’t react to your car if it gets in their way…
It seems like it would be much less disruptive if that’s how all collisions would always be.
I’ve frequently considered creating a Suggestions Hub request to greatly reduce the amount of force transferred between colliding cars.
It might not be as realistic, but I’d find it a lot less frustrating.
Is it even a player?! People usually react in some way, but this car drove on rails the whole practice. He came last in the race with about the same time as he did in practice…It looks unnatural ¯\_(ツ)_/¯
Good question. It would not surprise me in the least if they were sneakily populating lobbies with AI drivers to make lobbies seem fuller.
Or maybe it’s an exploit.
Exactly what I was talking about. The AI is like a rock in the road.
Desync. He has no idea you are there at all. On his screen literally nothing is happening to him. I actually got video clipped on reddit driving through a Porsche on a straight with no effect to me. I nevr remembered it ever happening, but the proof was in the video. That was when someone pointed out desync in practice. If there car is not affected regardless of what you do, they have no idea you were there.
This is 100% the case, tbh i believe this to be the case for the entire game. The bar was so low in so many places that any incremental improvement seemed much larger than it normally would have.
With this update they basically created two lines at the start of races. This allows for less lateral contact, but its not really a fix for the ai’s poor awareness.
I kind of think when they started running the old ai on fujimi, it was probably a mess and they were forced to find some kind of fix for it. Is it better, in some ways, but i dont see this as a game changing update.
the AI´s improvement is tangible, they drive pretty clean they are quite aggressive (At least at difficulty level 8)
a next improvement to be made would be to make the AI use the “lines” more opportunistically, now they tend to stay on their line when they have a car very close behind, this is not optimal
they should always prioritize the inside line before a corner (when possible and they don´t have cars on their inside side) and when exiting a corner they should prioritize the transition from the inside line to the outside line for maximum possible acceleration and exit speed (obviously when they don´t have other cars on their outside side)
Played a couple of races against the AI and i gotta say i’m impressed. I have not seen them crash into each other, ram me off the road or brake check me. Other than in Fujimi, i had a single instance of brake checking. But overall their racing is very clean and enjoyable. They seem to be actually aware of their surroundings now. Had a few instances of the AI understeering and even going off track. I don’t really think too much of it as a negative as it might actually feel more like a characteristic. Not trying to say it’s perfect. But it is where it should’ve been the very least when the game launched.
Shouldn’t have taken you 2 years tho for a single feature to work as expected. But i guess a win is a win. Just make sure it translates to the next forza motorsport, so it doesn’t work out the same way it did for the car sounds. I’m referring to updating car sounds for FM7 then claiming FM8 to be best sounding forza motorsport and now rehiring sound engineers to fix the car sounds again. Stuff like this shouldn’t happen.
The multi line racing has some pluses and some minuses. At times, it makes the track feel more open in traffic, other times more congested. And either of these is still not a bad thing. They contribute to a feeling of a more dynamic race.
It still feels of the AI is not aware of my car on a moment to moment basis. More like the AI awareness of my position is updated every few seconds, or so.
And I’m still seeing instances of the AI pushing my car sideways or all the way around. A video here shows an example.
I have tried a 2 hours race on Laguna seca with proto-h and gt3 on track (difficulty 8). The Ai is much better if on the same lap : less brake testing, more resistance to overtakes, better pace of the field. But the behavior of lapped cars is still erratic : it closes doors, attack you on braking points, hit you, put you in the wall and continue to drive as if you are in the same lap despite you are overtaking them. This is even worse considering lower class cars defending on proto-h ! Coding blue flags is a mandatory step for Turn 10.
The example on this video doesn’t seem so bad AI move. There were 3 cars approaching a corner, very close to each other. Maybe you’re right, since the AI car behind you should not have to intersect your line. However, this seems to me a minor mistake.
Before the last update, we used to see bigger mistakes from AI.
Now I’ll just need to see if the AI still follows the primary racing line after it finishes a race in which it has lapped you. Always so much fun to have an X/P class car try to drive through your Class A car while you try to finish.
What I found interesting about the “New AI”. As I was working through the FM1 event. The AI did seem much faster and more of a challenge to overtake. However as it was, battling lap for lap with cars and fighting to overtake what seemed to be equally fast per lap AI cars. And eventually working my way, from starting at 7th, up to 1st. I was watching my lap times as the race progressed and my lap times were consistent throughout the race. At the end, as I checked the lap times of the, seemingly now faster AI, I noticed; my lap times with which at some points I had run a couple of full laps, nose to tail with the same pack of cars. Stands to reason the pack of cars and I should have a similar lap time. But my fastest lap time. Which I already said, I watched and my lap times were consistent. Was 3 seconds faster than the next fastest AI car in the field. At 3 seconds per lap quicker than the fastest car in the field, I should have been blowing doors off of AI cars. Not running door to door and battling corner to corner. Sometimes winning a corner sometimes losing a corner to several cars at once, and usually with them passing on the outside of the corner. The AI is not working properly. Something is off somewhere. And I doubt if anyone konws how to fix it. I think the solution lies in bringing in the FM7 AI and then building upon that as the base. Just my 2 cents.
What’s the complaint Ron? Sounds like you had a good race. Are you suggesting the times were inaccurate?
It seems like every time I gain more than a 0.8 second 1st place lead (out of draft range) over NPC drivers, they all just switch off and go into parade lap mode, and the “race” is effectively over (like multiplayer drivers who pause the game to let the slow auto-drive complete races for them AFK just to check off CHub tasks).
When I’m behind NPCs, they’ll usually put up a bit of a fight to keep their lead, but they won’t fight to get ahead after I pass.
I can make lots of mistakes after passing without any pressure from cars behind that are ready to pounce & capitalize on my mistakes.
@Jezza14 very inaccurate. I forget the actual lap times, I should have recorded the times. But I’m just going to drop some numbers for illustration purposes. If my lap time around a track was 1:59 and I did a lap behind the #1 car nose to tail before I finally overtake him. We should have similar lap times right? But at the end of the race the second place car, the previous 1st place car had a fastest lap time of 2:03 seconds. Those times don’t add up if we ran the same lap nose to tail.
Then here’s the other thing with the AI. I overtake an AI car going down a straight, go into a corner and hit a perfect line through the corner. Holding good speed going through the corner as well. But the AI car I just passed, overtakes me, in the corner, on the outside line. As if it doesn’t even have to slow down for the corner. This doesn’t happen often, it seems to be kind of an anomaly in the AI physics or programming.
Yeah, great idea, back back the Rubberbanding and power hacked AI from 7
Likely just posting their fastest clean lap which might be slower than any of the other laps that got dirtied.