AI driver finally broken after patch

I don’t know what to say, but the game is getting worse and worse. Now that the AI can drive side by side without accidents, the last shred of realism has been removed from the game. How can you be so incompetent? I don’t understand it.
The AI just gets worse after every patch. Why I say that… Well, here’s what happens in the races now.
Round 1 Forza 5 with the McLaren. I start in third place because I just want to get the races with AI over with quickly. Difficulty level 4. Here’s what happens. In the second Mount Panorama corner, the AI simply pushes me into the barrier from behind, AI doesn’t get a penalty, I drop back to 11th place but continue. I make it back to 1st place within the first lap. 12 seconds gained in one lap. I’m 1.5 seconds ahead at the start of the 2nd lap… and here it comes… In theory, I should now be able to easily pull away as I made up 12 seconds on the first lap… But the AI can now easily keep up and I can’t pull away. I cross the finish line with a lead of just under 3 seconds.
What’s that all about? I easily make up 12 seconds on lap 1 with traffic and then can’t pull away with a clear track? That’s absolutely unrealistic and completely destroys the rest of the already non-existent inclusion. What’s the point? Simply incompetent.

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AI will now match your speed when you’re in front.
You will never pull away from the pack.
Look at the practise lap times and then the best race lap times.
Car, tune, tyres, fuel all make no difference to the AI.

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It’s 2025 why are we still using the rubber effect in video games.. haven’t we discovered more ways to program ai driving since this came out?

The op immediately made me think of driver or those old nfs games where you can never out run the cops. Magically there cars can handle turns super fast and run up on you like they had a hit of nitrous.

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No point in racing. You can just drive at a relaxed pace the majority of the time and tactically block their overtaking attempts

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Yes, indeed. I really feel p* off when I drive best times and the AI comes nearer and nearer.
I didn´t bother getting a penalty - even when it felt unfair - no need to rewind.
Now with the change of AI, you can´t afford getting a 1 second penalty with AI running .5 seconds behind you in the last lap. So now it is penalty, rewind, avoid penalty, carry on. Boring and stupid.

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This makes no sense. So why are there different compound of tires?

I’m with you—this has to be one of the most frustrating cases of AI rubberbanding in a racing game in ages. No matter how much effort you put into upgrading, tuning, or sharpening your skills, the AI sticks to your bumper like glue, making all that progress feel meaningless.

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This isnt true. While this may happen for some people at certain times, its certainly not across the board and it certainly isnt new as people have had this happen since launch.

Im just curious that even if it were true, why does it matter if you still win the race. Whether its by 1 second or 20, winning is the goal. If youre using the same car as the ai, as is the case with the first comment, why wouldnt the pace be similar.

People complained about the lead drivatars getting a seemingly insurmountable lead at the start of races. Turn 10 slowed them down a few months ago and now theres complaints that you can catch up too fast.

I’ve found the opposite. Takes a couple of laps to catch the lead car but once I’m past they apparently give up and disappear into the distance.

This is my experience as well. Ai is definitely a work in progress but the progress since launch is there for all to see. I actually had some good racing for the first time in the last week, for the first time the AI came back at me and I literally won on the line at Silverstone.

That being said even though the AI was gaining I’m pretty sure it would’ve found it difficult to overtake, I’ve yet to see a clean overtake by the Ai. This needs serious improvement. They need to watch videos of Verstappen and let the penal system handle the aggression. (Unlike the f1 stewards)

In my experience, there’s no cheating, no rubber banding they’re just inconsistently alien level fast, them sometimes quick then sometimes hopeless.

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What difficulty is your AI set to?

8 with club rules.

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They lap faster in race. Do a practice lap check the best times. Do the race, make sure you go as fast as possible. AI will go as fast as you, have had near half the field beat the best pole time.
A blind man can see it.

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Ive tested the ai countless times, i know what they do. In your case they match your times, that doesnt happen to me. They catch back up to you, this doesnt happen to me either.

Ive wrote about a test i did last week when it came to this. At lower difficulty levels, the ai’s pace is more dynamic, meaning it can fluctuate depending on the player. Their practice time, which realistically should be slower anyway, is their base pace.

Depending on the players pace, they will increase their pace upwards of 5 seconds per lap compared to practice. In my tests they never went slower than the practice time, this is something that has changed within the last couple of updates because in the past their race pace was usually slower than practice.

This game only has 8 levels of difficulty, which is an issue. This why many people have had different experiences using the same level of difficulty. One race theyre dominating and the next they struggle. In an ideal world there’d be a 1-100 scale so people can pinpoint what works for them.

Imo i still think its advantageous for people to challenge themselves as it will only make you faster. But if you want to dominate, youre better off choosing a lower difficulty. So if you can hit a 30 second lap time, youd want an ai thats 5+ seconds slower in practice.

Is anyone finding the A.I. in its latest form still hasn’t great spacial awareness of where the player is on track coming up to corners ?
When im slightly ahead an A.I. car outside my line & i’ve comitted to that line going into a corner , lift of the accelerator & break at my breaking point , the A.I. car comes in much faster , breaks later & turns into where my car is . Its not divebombing to try & steal the corner from me , its as if it recognises that were I am is the best line for the corner but the A.I. dose’nt seem to detect its occupied , trys to slot in & hits me .
(Sorry if I haven’t explained that very clearly.)

So you don’t see the glaring inconsistency of a level 5 AI on med tyres, with a poor tune and full tank, lapping at much faster speeds than they should be able to? What’s the point of an AI level at all? And it happens in Level 8 too its not as dramatic because the ai is faster.

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I dont really pay much attention to those things as well as the ai’s pi rating as they dont mean anything. The ai arent using the same physics as the player, so tire choice, tire wear, tire temperature, fuel levels, etc dont mean anything to them. For the first 6-8 months weather had no effect on them either, they could run full speed in the rain with slick tires.

I also dont think you could know what lap times theyre capable of unless you drove the same car as them. But like i said, since they arent effected by things like the player is, the times they post could be valid.

I normally play at level 8, so when i tested the ai i tested level 5 as well. When i went full speed, basically what id do at level 8, the level 5 ai werent coming anywhere near my lap times. So there is a limit to what theyll do at any given level.

But im sure theres overlap at the boundries of the difficulty levels. So for instance the slowest level 6 ai may go, might be 75% of how fast level 5 ai can go.

The “inconsistency” you see is their reaction to the players lap times. If your slow, theyre slow, if youre fast, theyll be fast. But they do have a minimum and maximum pace within each difficulty level.

During these tests i was able to manipulate their pace using my pace. They seem to react after your 2nd lap. So when i started out fast, they started putting up times 4-5 seconds faster than their practice times. When i drove around their practice time, they stayed around that time. But then i did one where i was slow until the 2nd to last lap and then went fast, they didnt have time to react and their pace never really increased by much.

I would agree that it could be annoying for some people. But unfortunately they chose to do 8 dynamic difficulty levels instead of a more predictable and precise 1-100 scale. Maybe theyll change it in the future, but i wouldnt bet on it. I think they like using tech for techs sake, instead of doing things that are tried and tested that most other games use.

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So let me get this straight.
AI level is just a speed band.
Pole and fastest laps mean nothing.
Tyres, fuel and tunes can be ignored because the ai will only go as fast as me?
Where is the challenge?

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Just wait until they integrate copilot and it can “suggest” a tune for you :rofl:

Just out of curiosity, how do you know the car is poorly tuned?

If you want more of a challenge, why don’t you try upping the difficulty?

There is no qualifying in SP, the practice times, will be slower due to track rubber.

Not sure what a ‘speed band’ is but I think the AI was described very well to you in previous post.

No way of knowing whether tyre wear or choice impacts their race pace. Likely not based on evidence. They could run without pitting on endurance races and rain didn’t impact them.

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