AI changes coming in Update 20: Multi-line racing

Blog: Drivatar AI changes in Update 20

30 April 2025

Changes to Drivatar AI Coming in Forza Motorsport Update 20

Learn how we’re updating our Drivatar AI capabilities using a new multi-line system.

Let’s talk about the Drivatar AI in Forza Motorsport, and how we’ve been working on important changes for our community to improve the experience of driving against the AI in traffic. We’re excited to share a preview of those updates today, which you can look forward to trying in the game when Update 20 is released this May.

Before we jump into the changes, we want to reflect on the AI system we created for Forza Motorsport in 2023, and how it has evolved since the release of the game.

Since launch, we’ve made improvements to passing behavior, reduced instances of unnecessary braking, and prevented cars from following the racing lines too strictly. We also added support for new tracks and events, such as the oval circuits that are featured in NASCAR.

With Forza Motorsport, our goal was to make the AI more competitive with our fastest players. We run the simulation through thousands of laps on a per track layout, per car type basis. This builds a custom racing line, enabling the AI to drive really fast on any given track. To dial in the AI system, we also gathered feedback from the community, including sim-racers and professional racing drivers, to help us achieve the desired pace and proficiency. This process even included input from some of our own designers here at Turn 10, who compete in autocross and racing events in their free time.

When driving in traffic, the system frequently moves to a dynamic racing line as the Drivatars try to find their own ideal line on the track. This can result in sub-optimal driving performance, such as collisions, AI driving off track, or things that a professional driver would not do. Here is what we would like to see in our Drivatar AI to ensure you can enjoy fun and engaging single-player racing:

  • Faster, even when they are not on the optimal racing line.
  • Skilled and defensive, providing exciting competition.
  • Capable of overtaking the player and passing other AI opponents without veering off track.
  • Able to better limit collisions and off-track behaviors, including awkward mergers when they attempt to return to the ideal racing line.

To get us closer to the outcomes listed above, we’ve developed and will be releasing a multi-line AI system that is trained on multiple lines of traffic, giving Drivatars more options for the optimized racing lines they can follow. This update should improve side-by-side racing in heavy traffic scenarios, allowing AI to skillfully and consistently race without erratic driving behavior when it’s not forced to stay on the optimal line.

Another great aspect of our new multi-line system is that the AI can now elegantly blend between different racing lines in traffic. Like before, they can still drive fast by themselves, however with this update they also benefit from race start behavior improvements, collision avoidance, situational awareness, and improved passing behavior. All while being able to drive fast and safe when around other opponents on the track.

The new multi-line system is the new foundation for Drivatar AI training in Forza Motorsport. As we look ahead, it sets us up for more authentic opponents in our games – building offensive and defensive behaviors that will lead to more competitive and engaging racing.

We can’t wait for you to compete against the new Drivatar AI that is being released with Forza Motorsport Update 20 next month. As always, we will be keen to hear your thoughts about it and how you would like to see it further evolve in the future.

For more details on our 20th Anniversary celebration in our Forza Motorsport, including the return of the fan favorite Fujimi Kaido track, check out this blog. Remember to follow our social channels on Facebook, Instagram, YouTube, Discord, and X (formerly Twitter) where you can stay up to date with our community and the latest, ongoing in-game events. In addition, be sure to sign up for the Forza Newsletter and receive all the latest Forza news delivered straight to your inbox.

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Hope this one will work well

6 Likes

Hack yeah

Roadmap when?

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This looks good hopefully it comes out well

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Fingers crossed for a good turnout

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I hope this is the path towards AI in Private Multiplayer.

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This all sounds like it took 20 months to get finally an AI that’s designed to race against other drivers.

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I really hope the AI changes work & are applied to Freeplay & career mode. I remember in FM7 AI cars using LMP1s couldn’t navigate the carousel at Road America in freeplay, but in career mode they were fine. Also I hope we can get an option to limit AI to stock parts. I really don’t like seeing ugly wheels & body kits/giant wings on road cars. All that being said, thank you T10 for continuing to work on improving AI. I’d rather listen to my niece tell me all the drama in her 5th grade class than jump into multiplayer.

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Lol

Excluding the pre-launch development that is.

Not for nothing with words like, “things we would like to see” and “should” thrown here or there, its not particularly encouraging as it doesnt sound like they “know” if this is going to work. If things were tested, then they “should” know it works as intended.

Ai cars should not be driving off track for no reason ever, especially not lap after lap in the same spots. Ai cars should not be brake checking ever, especially not every race. The fixes for these things need to be 100%, not improved or reduced.

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And the 12 years since the series added drivatars powered by AI/machine-learning (in FM5).

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I would like to see the same option (stock parts)

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I get this sentiment about careful wording, but release notes/blogs/etc need to be ‘careful’ too.

I’m glad to see that some attention has at least been paid.

Wooowwww - a massive, excited, giddy big ol’ round of applause for making the game (called Motorsport) into a racing game …maybe.

Sounds very much like a pat on the back is wanted, for (big maybe) doing what should’ve been done in the first place - this wasn’t released as a cheap early access.

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I’m not getting my hopes up…

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Will it really change?

Read the blog on steam. Looking forward to seeing what sort of impact the A.I. update has. If it turns out to be all that and a bag of chips, then perhaps it’s time to add a new achievement based on beating the A.I. on hard and maybe, another for not losing a place to the A.I. set on 6 and up?

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Making the ai better is always good, as long as its not cheating like in the Horizon games.
Slingshotting, aero increase, weight increase, and stickier tires changing on fly- should never be part of this game.

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