On the track, Forza Motorsport does many things right, and they have made significant improvements in driving physics, sound, and visuals. It should also not be forgotten that GT 7 does not have in-game ray tracing during races.
However, despite many positive points compared to GT, there are other things that bother me about FM:
Boring menu design with sleep music. Everything should be more dynamic with more “drumming” around.
The upgrade and tuning system has not really evolved.
What does T10 want? I’m supposed to build a car, which only really works at max level. But how am I supposed to level my car if I have to take a different car for each event? Collecting cars and leveling up one car is an endless grind. I just don’t feel like driving the same event 20 times. It’s neither here nor there.
Stupid opponent AI that still doesn’t see when it needs to make room and prefers to ram, for which I then get penalty seconds. This is highly questionable.
Screen space reflection artifacts. They are best seen from the cockpit perspective when the windshield wipers move in the rain and create SSR artifacts on the track. FM 7 didn’t have this problem.
Still unrealistic moving windshield wipers (still the same animation since FM 6).
Le Mans still has no wall reflectors for night races.
Okay, this is only relevant as a PC player: despite strong hardware, performance leaves a lot to be desired. T10 needs to work on this again. It can’t be taht my rig has less FPS than the Xbox version, but has 2-4 times the power of an Xbox Series X. Also the framedrops and frametimes are bad. Why every FM and FH must have technical problems when they’re released on PC? Why can’t T10 (in this case with FM) do it right on release just one time?
Maybe not everyone cares, but I personally think that a good soundtrack like GT’s makes everything on the track even more lively. That’s completely missing in FM.
I still enjoy playing FM and have enjoyed playing its predecessors as well (I still own part 1 for the 1st XBox and the 1st Xbox, too). However, there were and are always certain points of criticism that leave a bad taste in my mouth. GT 7 seemed more rounded in the overall package.
I am new so I cant make new topic so I write my rant here.
They just killed multiplayer today. There is new Forza GT tracks (which is pretty bad by it self) but there are no pit stops only short tracks, doing 30 minutes practice for 3 laps of SPA is joke, its 6 min race.
There are only 3 spec and 2 open races only one is with pit stop the Mazda old formula. The other races have also pitty car selection, like 6 cars its so bad, hard to believe anyone cant this stupid to make this up.
Why we have 500 cars in game if we cant race with them? In those all events there are like 15 cars to choose total.
I am so angry I would ask refund, the previous spec Forza GT was like only good thing about whole game everything else is mess not worth a 15 euro and I payed 100 euro for this mess.
I would rate game now 0/10 and I will make 0/10 review on metacritics. They just killed all fun from multiplayer today.
Bugs, technical issues are also top notch, this is just crap console port.
Graphics are 5/10 at best at 4k. Nothing is better then doing 25 minutes of practice to get disconnect right before race or after first pit stop or to get into lobby with one person only or get never ending loading screen or the game just crash. Their servers are so trash they working so so, the amount of random longer loadings is also top.
I also have bug in multiplayer when I choose fuel and tyres the game start loading and put me just into race so this is pretty bad.
0/10 game from small India company and this is their first racing game.
Just minor thing, the engine sounds are pretty mediocre to bad, I own Honda Prelude which is ingame and the engine sound is not even similar.
Thanks for mentioning Forza GT race lenght change. What even happened there? I also have the same issues with loading screens and Fuel&Tires bug. Makes NO sense.
No one cares about soundtracks in sim racing. It’s a distraction. Serious racers never have music in the background while racing. Your lap times WILL suffer.
Just my 2 cents. I’m a muso, sound engineer and been sim-racing for 25yrs.
Facts, got a degree in Audio Production (engineering is what they taught us though). They put all kinds of crap in music that listeners aren’t aware of. That combined with boxing really taught me about performing no matter what’s in the room.
Edit: Also professional race car drivers don’t race to music, so that’s all how I picked that up I think. I can’t pin point exactly when, but it’s these three things that taught me to keep music off.
I absolutely agree with full-bore sim racing and no music.
For a simcade, though…honestly, one of the best recent decisions made by this franchise was commisioning an orchestral soundtrack. If I’m going to have to do a hero run from mid-pack or rear-field at Watkins Glen with 10 to go, I want to feel like an actual superhero while I’m doing it. FM6’s soundtrack was so, so good at evoking that kind of Hollywood action-movie vibe while you were racing. I wish the current soundtrack elicited the same feeling, even if it is miles better than Motorsport 7’s horrid, horrid Discovery Channel reject of a score.
It’s not a sim, it’s simcade. You’ve ever played a real sim? In simcades good music is ok. Also FM had always a soundtrack, except FM 2. Until FM 4 it was a licensed soundtrack.
So maybe it’s important for you, but not for me. If it were a real sim, it would be unimportant.
But music or not is not my only point here. T10 has a lotta work to do.
Update: AMD wrote in the known issues with their new drivers, that FM can have graphical issues. So I hope they will fix it with the next drivers. But also I hope that the performance will increase.
Agreed on most points but there are a couple that I hardcore disagree on
I like the chill menu music. It sort of fades into the background and I don’t really notice it. In most games I have to turn it off because it’s just plain annoying.
And who wants music while racing? I get that it’s not a full on sim, but it’s definitely not full on arcade. Music during a race would just feel silly and take away from the experience. I couldn’t have that anyway because I get to where I shift each car by ear.
My conclusion is that most of the effort went into the gamepad/console experience. The default wheel experience is horrible but you can tune it up to be decent with significant effort. AI is awful. It’s all fixable via patches, but remains to be seen if they will bother.
I think this is a question of your personal feeling.
I’m used to have music while racing in arcade and simcade games. Having GT without the good music would lower the fun. Also in real life I always drive with good, loud music in my car.
To the points I’ve listed there’s one more: the Mazda 787B still needs a sound update. But I’m happy that the Sauber C9 sounds better now - one of my all time favorite cars. The 787B sounds a bit stronger in real life:
Really, there’s no good music? There was I thinking I was playing a racing game, when all along I’m listening to a CD!
If you want to listen to music, turn on the radio. FM is in its early stages, and quite frankly a great racer. I like the process of building a car by racing and achieving.
There will be more content, and upgrades so I’m
Yes, you’re happy - in your opinion. The problem is: there are other people who have other sights. Oh, and I didn’t listening to a CD since 20 or more years. It’s 2023, not 1993.
I would rather have the option to turn off or lower the music volume than to have no music at all. I think with this option everyone would be happy.
Nothing more for me to say about that point.
And as I wrote already: FM is a good game. But it’s far from perfect and the points I’ve listed are just my sight, except the relative bad PC performance. If it’s perfect for you, then it’s good for you, but not for me.
The graphic bugs on series X are completely unacceptable,really bad SSR,colour washed out,cars and scenery flickering all over the place,when is a game ever going to be released that doesn’t need patch after patch after patch just to get it running correctly,it is nothing like turn 10 have said it was going to be???
I’ve got to add three more points that are preventing me for continue playing FM:
The AI (I’ve said that already). But after more playing I doubt that there is any AI. The opponents only just following the driving line, no matter what. That’s really bad and sad for a 2023 game. Just take a look at GT 7. Why the Forza devs never haven’t managed to do a similar AI to this day? Greetings from Flatout and Destruction Derby…
The Builder’s Cup. It’s good that are new races in there and more to come, because the races you can play in single player at the beginning are a joke for over 500 cars. But why the new races are not staying? I haven’t got the time to play FM every day for hours and was looking forward to play the Prototype races in the Track Day season and saw that it wil leave in 5 days. So they will be out until I would have the time to play them… Great… Can’t you just leave them in the game? I’m a single player and never will play FM online. A friend of mine tested it online and there I’ve seen enough - online, no thanks! So I want content for Single Player for a long time to have a reason to drive and level all my cars. It’s a full price game, not a Beta!
Apart from the boring menu the fixed cameras in the upgrade menu, especially for rims and hoods. I want to check my rims in more angels like FM 7 and FH 5 to see them better and with a lot a cars when you select to change the hood the fixed camera prevents you to see the hood. So you’ve got to go back to see the hood and then go to the hood selection again. This is really a lack of game design!
Considered to the the points I’ve listed above and now, Forza Motorsport 2023 is not a AAA-game for me and works unfinished and not polished for me. So I’m feeling with the community and if the state of FM 2023 doesn’t go better this was my last FM and I will take my money back.