A Last gen game on New gen systems

FM8 is a true last gen game. It has features that are carried over from last decade. Some that I saw are -

  1. 180 degree steering animation.

  2. Fixed HUD made for tiny CRT monitors that can’t be scaled up to view on larger screens from a distance and unmovable. You better be blind to get some accessibility.

  3. 1 2 3 GO! starts like some 90s arcade, not manual start where you can get jump start penalties. Not even manual standing starts forget rolling starts. Everything will be animated like it’s a movie not game you are in control. I guess pit stops will be also be a movie simulator.

  4. Body scratches as Car “Simulation Damage”

Look at the quality of racing games in the market today and this after 6 years of Rebooting?

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I remember during the runup to Battlefield 2042, I strongly felt like if they had just made what would have been a reskinned Battlefield 4 and refined things while smoothing out problem areas, they would have had a solid hit on their hands. As we all know, that ended up not being the case, and DICE burned through a lot of dev time and personnel trying to set right what they had broken, and they still haven’t completely succeeded yet.

It feels like Turn 10’s about to go through the same bad times. All this game seriously needed to be was an upgraded FM4 or FM6. Update the car lineup, add and update tracks, refine and update the physics, and keep everything to an appropriately high standard, and the money would just roll in, because sometimes refinement works much better than reinvention. But here’s Turn 10 trying to reinvent the wheel, and it’s going to backfire on them.

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DITTO

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Weren’t the pit stops shown it the previews os FM7? I believe they were. And nothing in the game. Don’t expect them in the game this time. Or if they are it probably will just be animated repeating action. Don’t expect real pit stops.

Also, if they are in the game… expect bugs! It’s Microsoft.

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I read these ideas and I think people dont understand one major thing: Xbox users has no experience driving car simulators, they dont care about them, if forza go in and make full on iracing sim, its gonna be end in a week for FM. No, no, no - go, go to Forza Horizon 5 and pick players who will actually respect “manual start”. Laughable! :rofl:

XBox has other games with manual starts. And it can be an option in settings. Just because you dont play other games doesn’t mean it’s not there.

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There are definitely concerns and disappointments with what we have been shown/told, but what you’re pointing out here is a mix of early conclusions and unnecessary claims.

  1. We still don’t know this for sure. The turning angle in the new demo didn’t even reach the maximum angle of past Forza games, and there have been teases in earlier trailers. We need more information.

  2. Turn 10 has commented on the HUD saying that it’s customizable. To what degree we do not know. We need more information.

  3. While there probably isn’t manual start in the game, it could still be an option for custom multiplayer lobbies or just a general setting. We need more information.

  4. Every Forza game that let’s you pick “simulation damage” will make it actually impact the driveability of the car and not just the looks. “Cosmetic Damage” and “Simulation Damage” have always been identical visually. I don’t see how you could have anticipated something else considering past Forza games and what Turn 10 had told us prior to the show.

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That may be, but how many people who bought AC for consoles gave it back not long after. I bought AC secondhand from Gamestop, and without a racing wheel, it is a completely dreadful experience out of the box. Even the man at the cash register told me to reconsider buying it for the Xbox One.

If that’s the case, then it’s the final nail in the coffin. Turn 10’s planning to make this a live service-style game. Sure, it might redeem itself (sort of) like Battlefield, but the damage would already be done. This might be Forza’s last before it sinks forever.

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I’ve been playing since the first Forza game and also play on PC and have pretty much every racing SIM you can get. In fact I went and picked up a PS5 just so I can play the last couple Gran Turismo’s, because if it’s got wheels I want to run with it.

Gran Turismo has pit stops and it’s great: you get to pick what tires you want and how much fuel you want and it’s a very simple system that’s very easy to do without screwing up. All they had to do was copy that and it would have been brilliant. Here’s hoping we have at least some pit stops and we can change tires. One of the best parts of the Gran Turismo games is deciding if you want to keep your old tires to make the pit stop quicker or get some new tread to hold the track better. And then it also has (in race adjustable) fuel flow control so you can decide how much fuel you want to grab for those last three laps. If you’re going to run it rich or if you want to thin it out and take no fuel and hope not to run out before the checkered flag.

These features need to be in the new game, there’s absolutely zero reason that they shouldn’t be. If they do show up though I’ll be flabbergasted. As they seem to be pushing more arcade with every version and less racing SIM. It’s frustrating that they always talk about how they’re making a great "racing"game and all they really do is make a game that is full cars, that “oh yeah”, you’re also racing.

That being said I look forward to it. I always enjoy the games, but it is disappointing that they leave very simple features out and spend millions of dollars and thousands of hours of development making stuff that no one (on here) asks for. But the thing we have to remember is those of us on this forum are racing fans and we want the game to be a racing game. They’re still making the majority of their profit from video game players that want a fun racing game and don’t care about a lot of this stuff. We are definitely in the minority and that’s why a lot of these things get kicked to the side.

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That’s such a funny comment. No matter what they do it will be a massively successful financial venture. They will make millions on it and there will be another one and another one. As much as it’s maligned around here it is a beloved franchise, both the motorsport and the horizon version. It makes a ton of money for Microsoft and turn 10 and it’s not going anywhere.

@KKDURAZZ , well, you just closed the deal for me on PS5 and GT.

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Yeah, the more I let this Builders Cup tripe stew in my mind, the less I like and the more I see bad things coming out of it.

One, it doesn’t promote any of what Esaki was gushing over in that video, because by the time you’ve got a car leveled up enough to “dominate”, you’re moving on to the next series.

Two, if the AI scales to your car…then what’s the point of building anything in the first place? Just keep the car stock and soldier through.

Three, it’s unneeded complication when it comes to matters sitting outside of the Builders Cup. Multiplayer’s been the big one discussed, as has tuning and possible trading on an Auction House (a feature I’d rather not see come back, frankly, but that’s another discussion).

Four, it’s needless grind masquerading as meaningful progression. It doesn’t matter how long it takes to get one car fully unlocked - be it one hour or four, that’s still countless hours lost not to the pursuit of what players want, but to mindless leveling up so that the players can do what they intended to do in the first place. I feel like this needs to be continually hammered home until some people here finally understand - not everyone has huge blocks of time that they can devote to entertainment. Most people get one or two hours per night, and that’s it; a lot of that time, they’ll be praying they don’t get interrupted during it. If those people have to spend those one or two hours per night torturously leveling up cars they don’t even want to mess with, they’re going to quickly drift away from doing that and find something else that respects their time a little more.

Personally, I don’t think this mode makes it a year without succumbing to massive pressure to make major changes. Too much of it is designed around pandering to players who are so aggressively casual that they will not ever stick around to appreciate it (for strong lack of a better term). Many of those casual players will no doubt come from Forza Horizon and will end up going right back to that because the physics are too heavy for their liking or the gameplay structure’s too restrictive or some other more arbitrary reason for not liking it. Meanwhile, the more serious sim racers and those who cut their teeth on games like this - already coming in with healthy amounts of skepticism - are going to be turned off by Turn 10’s blatant live-service nonsense and they’re going to bolt, for different genres of games, for different systems, for different franchises. Even a lot of the True Believers are eventually going to split and fade out. Then you get the tweet and Instagram post that’s just a .png of some random racing-related image that’s almost faded completely to black, and a Marketing Department-constructed 250-word essay talking about how much they’re sorry and if you’ll just give them another chance, they won’t do it again.

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Totally! The grind will be at a sadistic level, 500 cars x 3 hours is 1500 hours. Builders cup races will be 3-5 laps and we will never do any pit stop. Instead of roleplaying a race driver, we will be roleplaying cars :rofl:

Yeah, about that short-race format… they talk a lot about the pit stops, and yet we might not even use it due to how slow tires and fuel can age (if they actually let you pick fuel level at all, then the best way to go is fill the tank to at least 1 or 1/2 lap more than needed to get a weight advantage.) I feel like they MIGHT do the empty pit stop thing because it can be hid behind not needing to head to the pits at all. I wished they made full-weekend races while making them more meaningful.

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I cannot say I get this reading that you would need to do every possible upgrade for a car to race it?
There were a lot locked in upgrades until you accomplished certain things in FM7, or you could not apply them because you would leave the car class or similar.

I never understood the car class thingy in FM7 I must say. And no tutorials for it either. Hope there will be in depth tutorials to grasp how to use the abilities.

  • what will happend in terms of which events you could participate in?
  • will car be homologated anyway down to what it were when racing
  • big gap in my understanding there
  • so kept within the warnings given

I read new Forza the idea as you race against your own ability to max out the car you have in that condition it is. When pushing the limits of the car you gain car points and can apply upgrades.

Sounds terrific to me.

Where is this 500 cars x 3 hours before you can race, kind of thing, come from.

Learning the skill to master as standard street car first and then push it’s limits is enjoyable I think.

  • no every upgrade must be there before I can enjoy racing it?
  • assuming AI is not fully upgraded but matched somehow

What did not sound that fun to me was that every car model would gain access to the same type of upgrades all over. If it was exhaust systems first level or something. If next was camshafts or whatever.

But like the approach to sounds and upgrades that changes sound of motor would also will apply.

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I think we’ve all been conned.

At least, that’s what it feels like right now.

If they improve the game, I might buy their products in future, but as of now, this will probably be the last T10/PG product I buy.

Also, my first time buying a Premium Edition and the value for money is just not there. There are shortcuts apparent in all areas of the game. They just reused old assets and then con us into thinking it’s “built from the ground up”…

What a bunch of conmen!!!

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why you never pre buy anything for a modern game

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Or thats why you just try it on Game Pass. Genuinely shocked how many have bought this game despite how drastic a change this game has been made out to be.