So the code is looking in highres for the image on 4k but i can still place same image in highres folder. Sometimes you get away without different sizes and it looks good on all screens. But code is still looking in that folder so you have to provide something. I mean yeah u can change the code to use fallback if file is not in highres but who cares
4GB on my hard drive cares.
And its a possibility that none of these assets are even being used.
They all appear to be from FM7.
Looking at the biggest file sizes. They’re all from marketplace or monthly DLC/seasonal content from FM7
Sorting by size. These are all FM7 content
So it is visibly wasting the majority of the 4GB at the very least.
Also, I stand corrected. The Data_bound in hires IS bigger than the one in the other directory.
So you’re right about the resolution. I literally thought I saw the files being the same size.
The audio files are pretty interesting too. Tells us they have 191 different engine sounds.
They also have a Voodoo engine soundbite. Which is bizarre given the car sounding like a generic V8 in this game compared to FM7
Might be the case of the M3 and 350Z in FH5. Just wrong files tied to the cars.
Hmm, Is possible this is all FM7 audio too.
Pretty sure the Morgan 3 wheeler isnt in the game.
Well, I’ve made up my mind. Once I clear the Builder’s Cup and get the Audi, I’m through with this game. I have given it far more of a chance than even I expected to, but there is simply nothing here. And if rumors hold true and the 2023 Corvette Z06 and Mustang Dark Horse are added to Horizon 5 next month, I’m going to have even less of a reason to waste my time with this unfinished mess. This game is a genuine embarrassment.
“Built from the ground up” Simple sales hype. You think, wow, but there is no guarantee it will be better, and as we are seeing things are actually much worse.
I am reminded of when I worked at Whirlpool in the early 70s (yes, I am that old), being part of the group that assembled dryers. We had two lines; one for Whirlpool branded dryers and the other for Sears Kenmore dryers. There were many differences in the type of parts used on the different lines each making essentially the same dryer. Sears big advertizing slogan at the time for their dryers “Built by Whirlpool to OUR specifications.” Sound pretty impressive doesn’t it. In reality the Sears standards included substituting plastic and vinyl parts such as gears, etc for the metal part that the Whirlpool ones had, but yes they were not wrong. We DID build the Kenmore ones to Sears specifications. Such hype. And the advertizing hype is still around 50 years later.
And to return to topic, yeah I am all but finished at this point as well. At least I didn’t purchase the game.
“You think you hate it now, just wait till you drive, errr play it”
Great post. But we still need AI bots for playing with friends so we dont have to get friends to get off work to have fun, with ai bots it would be more fun to race the game and it was missed in fm7 to.
That’s a shame. Despite the terrible state MP is in along with everything else I think I will hang on simply because this game does MP well. Unfortunately I don’t think many players are as patient as I am and I see many putting this game down or refusing to buy it due to the poor release and slow uptake on critical fixes, let along improvements or new features.
My main concern with the current state of this game is for a game to be successful it needs a player base, i.e. funding… Yet if they are turning away players already and if everyone is saying don’t buy this game for valid reasons, then obviously funding will be impacted. So either it will take a lot longer to fix/improve this game or it simply won’t happen.
Consolian han-AnakalaRon here assuming the role of ship’s science officer.
191 audio files.
Given there are six different driving views available.
And each view has a slightly different sound profile assigned, depending on apparent driving location.
That means for more than 500 different and unique vehicles. Probably no two actually sound exactly alike. There are only 31 unique engine sounds.
Switching back to just plain Anakalaron gamer I have to say, I don’t know how much it would take to improve the sounds of the vehicles. But maybe we don’t really need to hear a difference in driving location for different driving views. And this would give players a deeper feel for vehicle sounds. Probably giving the game a better feel of immersion into the experience.
Like many others much-devoted Forza players I excitedly pre-ordered the “premium” version of a game we were told had finally gone gold following 6 years in development.
After attempting to play their bug-ridden atrocious mess of a release version - which was released at version 1.48??? - I got so fed up of being an unpaid beta tester during their first round testing session I managed to get a full refund.
BTW - had we been notified it was an “Early Access” and/or in development release, I’d have been happy to pay a reduced amount to help them develop their game, as I have done/do with a few other titles.
→ But they don’t seem to want genuine user feedback <—
… Now waiting for the game to be more appropriately priced on a massive sale before I MAY reconsider buying it again, but I doubt I will, as it’s gonna take some serious polishing before I ever buy this shiny thing again, and I’m not going too be to keen on purchasing any product from T!0 and/or Microsoft’s game studio(s) in the future either.
So after my little rant - I’d suggest the developers release a release worthy product so people rave about it - as I would have been - rather than them destroy a once successful and quite devoted player base.
I have a 7.1 PCM Sound (1000+ watts), it sounds even better than Dolby Atmos, but what i get from the game is horrible just horrible.
I turned off the music because it sucks, but that barely helps.
There is a reason i don’t want Atmos. I got very loud and good sounding 7.1 PCM sound, and i love it, but i don’t want Atmos.
PCM sound means there is no thing that cripples the sound, it just sounds perfect the way it is. PCM means it’s without any compression it’s the perfect sound. But ingame it sounds weird. If i drive a Porsche for example the engine sound not comes from the rear how it should, no it’s like it comes from “everywhere”. This really kills the quality that FM7 had, that even FH4 and FH5 had. I love my sound but barely gain something in this game, compared to other games.
If i drive a Porsche Cayman GTS with a rear engine, the sound should come from the rear like it should be. But it doesn’t.
I am a sound freak and this game doesn’t deliver what i wanted.
In FH4 and FH5 the sound is almost perfect. Also in GTA V, but of course not in FM23. There it sounds like crap.
After the 2.0 update the sound in Cyberpunk 2077 almost sounds perfect, the only thing that is not perfect are conversations they still come from the front. But else it sounds perfect how it should.
You ever had a 1000+ 7.1 watts guy? I am that guy. And Forza Motorsport doesn’t sound good.
It’s front 200 watts each left and right, center 65 and 80 for the both rear and sides, + subwoofers. It’s real NOISE.
This my friend, THIS. Myself and others have pointed this out too that the car sounds are not mastered properly in 5.1/7.1.
They were in FM4, 5, and 6 and they’ve no excuse really. It’s a new generation Forza game and didn’t get the love it rightfully deserves.
The car audio is just not convincing and my amp and speakers don’t “light up” properly while playing the game. Others sound brilliant though: Dirt Rally 2, Ride 5, Flight Simulator, etc.
It’s an inherent issue with the audio dynamic range, just like it was with FM7…
God the LFA was such a disappointment. I thought maybe they put all of their audio effort into iconic sounding cars like that and just left the rest to be garbage, but nope. LFA is garbage too.
I once got my doors blown off by one at full chat on I-40 through Albuquerque. I’ve never wanted a rewind button on life so bad. I want to hear that screaming V10 for as long as I live.
Having heard so many different cars in real life including the iconic 70 Cuda HEMI. (Short side of the story: as it drown out the diesel engine of my truck going 65 down the Freeway when the Cuda roared past).
No Forza game I’ve ever played has done sound right. And I know I’m right as I spent a big part of my life as a sound engineer in Radio and Live Music and I’m hearing definitive audiophiles (I can tell who you are) supporting my beliefs. While I have never ran the sound through anything more than TV systems you can tell what’s there if you know how to properly adjust the set eq.
At least in NFS Heat they gave us some small tools for tayloring the engine sound. Granted they had a smaller car set. But looking at the “Small” audio file set T10 has I don’t see any reason why they couldn’t give us a similar toolset. At least we could get maybe a better engine sound for our particular systems.
I would also rather have T10, if they are going to do different sound profiles for different drivers views. Rather see them give different sound profiles for changes in the exhaust systems, aspiration systems, and carburetion/fuel injection systems.
So, engine sounds, with changes in engine performance, and a small, simple toolset for altering eq for engine sound. These would make the audio immersion of the game much more interesting and interactive. And it just might drive up the player engagement numbers.
It is one of THE best sounding cars ever built - automotive reviewers and journalists will tell you the same, car lovers will tell you the same, gamers will tell you the same…
Ruined, massacred, crucified, etc. in FM 2023.
They had the character nailed so well in older games, but I the steps back always happen with every game they release. Have they not learned anything after losing their lead sound engineer to Polyphony and GT producing excellent sounds in GT Sport and GT7?
I dont think its thaaat bad. Its also one of my alltime favorite cars. Its wrong. It doesnt sound correct at all on the top range. But I can hear its using the same old sound from the other one on the low end. Theres something weird going on with maybe the audio balancing across all rev ranges. Its a similar thing with the early formula cars, They dont get to the ‘screaming point’ they should. They all sound like they’re hitting redline at 7500rpm
Which might also explain the GT350s sound, or lack of. As it redlines halfway into 8500
I think they did something in the engine to normalize for average redline and just capped the audio on that.