I’m not sure how severe the issues are on the backend, but nearly every live server I’ve been put into has only around 10-30 other players, which is a mere fraction of the 72 they were talking up prior to release.
And every time I look at the player list after a few minutes of cruising around, the numbers will have gone down. Until enough time passes that there’s single digits remaining. I’ve never seen it increase once! Every server seems to bleed players until it’s a ghost town, more than ever now that traffic online is also practically non-existent at times, and also the fact that the other players are ghosted. But the real problem is how the low amount of players in your potential pool makes creating and initiating races and events for the servers next to impossible. Even if they manage to see the hard to notice notification, and were willing to stop what they’re doing to join up on you, there’s a good chance there wouldn’t even be enough to even fill out half of a match.
Has any dev acknowledged any of these server issues yet? Is there an ETA for a fix? I wouldn’t be surprised it remains like this for the life of the game considering it was a new experiment and all.
Anyway, it really makes me miss the Lobby system in FH1 and how quick and easy it was to get into FULL races and events directly, in any class / car type with other like-minded individuals and groups looking for the same exact things. So good and so much more effective than the random nature of FH4’s server lobby and incredibly restrictive player amounts. It’s crazy how backwards pure and basic multiplayer has gone in this series from the first one which got all of that right from the start, but needed work with the open world / free roam aspects. Went too hard on ‘improving’ the free roam world stuff to the extreme detriment of everything else in the course of creating FH2, FH3, and now FH4’s multiplayer feature suites.