Xbox One-X: Frames not consistent in 60fps mode?

Runs beautifully for the most part - I’ve noticed minor hiccups in certain areas around Edinburgh. Isn’t this supposed to be locked at 60fps at all times on the One-X?

Sorry I posted the wrong information.

It’s not. The “rock solid 30/60 FPS at all times” is just a speculation. It’s almost impossible to measure the performance in every single area on the map at any time. So when frame rates are completely stable for the duration of the test people are gonna assume that’s also the case for the full game. And as you know they can be wrong.

Interesting - I have been under the impression that all Forza games running at 60fps are locked at that frame rate no matter what. Isn’t that one of their trademarks or something?

30 fps is rock solid. I’v never experienced any drops no matter how heavy the action gets or what part of the map I’m at.

T10 like to have a locked 60fps for Forza Motorsport, its kind of a hard rule they imposed on the series; as they considure it to provide the best experience for a track based racing title. Horizon is handled differently though. FH1 was 30fps, as was FH2, and the same for FH3 on the console side of things. FH4 is 30fps on the Xbox one and S models. Things are different on the Xbox one X though. You have the choice between 4k at 30fps, for higher quality visuals. Or you can use 1080p at 60fps for a performance mode.

What resolution have you actually been running the game at???

Its not exactly that simple for people to switch, unless they already have a capable gaming PC or Laptop to hand. If they wanted to push to 4k as well, it would be very expensive. Much more so than buying an Xbox one X. When I built my most recent gaming pc a few years back, all in, I must have spent £1300+ on it. Not including the £200 I just spent recently in order to add in a 1tb NVME Samsung Evo 970 m.2 SSD.

My PC specs

i7 6700k
MSI Z170a Krait Gaming motherboard
NZXT Kraken x61 AIO cooler
MSI Gaming X GTX1080 8G
16gb DDR4 3000MHz Dual channel Corsair Vengeance.
Corsair 750m PSU
2TB Seagate SSHD
128 + 240gb Samsung 850evo SSD’s
1tb Samsung Evo 970 NVME M.2

I built my system to last for a few years, so thats why the price for mine is so high. I still run at 1080p, so technically my system is/was overkill; but I wanted it to last as long as possible. Which is the only reason I spent so much. Most I will need to upgrade is perhaps the GPU in about 3, perhaps 4 years time. Unless there is a drastic improvment in CPUs by that time. Cheaper systems can be built that will happily run at 1080p60, or perhaps even 1440p60; for between £500 to £800. But if pure visuals is the goal, like everything maxed out and with rock solid frame rates; and future profing on top (which has to be taken into account when buying/building a PC, for longevity sake). Its going to cost a pretty penny.

There are massive bonuses to swapping to the PC though, such as been able to use different types of USB controllers to play games; not just Xbox compatible pads or wheels. Ability to do more things, not to mention a fairly decenty entry price to VR via the Oculus Rift, or Windows Mixed Reality.

For anyone who does decide to switch, do research first. Sign up to tech forums, such as Linus Tech Tips. Watch youtube videos from the likes of Linus, Jayztwocents, Austin Evans, Bitwit (and so on). Work out what you want, work out the budget. Never just rush in and buy a prebuilt system without checking out what it should be able to do first. In my experience, sales assistents dont know what they are talking about half the time; and are known to push poor systems that are not fit for the task. People walking in who are potentially uninformed on desktops/laptops, are their bread and butter a lot of the time. A high proportion of sales staff in electronic shops are still paid on a commission basis. And NEVER EVER buy companants without first checking to make sure they are compatible. This mainly applys to system ram, motherboard and CPU. But also includes CPU coolers, and even M.2 devices. There are a few different types of m.2 SSD (key type and size of the physical PCB itself).

It’s in the post title as well as the original post.

It’s not really that complicated or expensive to buy a computer that will beat the Xbox in performance. I didn’t say it didn’t cost more than an Xbox but if you’re as picky about frame rate as the OP is (and I am) you make the sacrifice. You also don’t have to keep updating your computer like you seem to think if you want to beat Xbox performance. The Xbox doesn’t change it’s hardware so if you buy a computer today that beats it, it will beat it in all titles to come (until another console comes out and even then your PC may still be fine). The problem with PC gamers is they seem to get addicted to the “latest and greatest” so they’re always thinking they have to spend money on their PC. I bought a cheap PC on sale with the specs I needed then added a high end card I got on sale for around $1500 total cost Canadian (VERY cheap and the power I got can be bought much cheaper now since video card prices have dropped). I’ve had this PC for 5 years and can max out any game, can play at 1440p if I want and get over 60fps easily (with a few exceptions, but even turning down settings, I’m still way ahead of xbox performance). I’m honestly not sure why you thought you had to spend a fortune on your components to “keep up” with consoles. They don’t change much until the next release which takes some time. If having the greatest PC build is your hobby that’s great, but for a person on a budget it isn’t that hard to get a PC that will destroy most games with maximum settings. I laugh when I see benchmarks using PCs with all the bells and whistles that are on par with mine, but with fancier ram, motherboards etc. because with all that extra money they still only get 5 frames more than my little off the shelf Asus with a powerful video card in it.

I believe it has something to do with the weakass CPU bottlenecking the GPU in Xbox One X. At 1080P and a mix of ultra and high settings (which are what the console uses) that GPU should have more than enough power to output rock solid 60 FPS, however just like all modern open world games FH4 is rather CPU intensive so the CPU of Xbox One X most likely doesn’t have enough power to maintain that 60 FPS.

Right, that makes sense. No wonder the game doesn’t hitch at all at 30fps - it’s probably not as taxing on the CPU. Don’t know why MS would have such an overpowered GPU and not boost the CPU as well. I think part of that may have to do with keeping the initial price tag at $500.

Well, case closed I suppose. It is what it is. I was beginning to think that maybe the memory modules, GPU or CPU in my console were not working as intended, LOL!

If you’re picky about having at least 60fps at all times just spend the money for a good PC. It’s way better anyway. I can barely take the crappy frame rates and aliasing that consoles have which is why I switched back to PC. Not paying to play online is another great bonus of using the PC on Xbox Live. The extreme settings on the PC side of things make ultra look kind of ugly in FH4 (Especially the environment detail. It’s way more realistic than ultra) and it still runs at least 60fps.

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True, though it’s a shame that even completely maxed out, the crowd is still 30fps and each crowd member seems to have about 4 frames of animation it cycles through. Looks like something from the PS1 era.

They did boost the cpu, I’m pretty sure it went from 2.4 ghz up to 3.2ghz

Xbox One is 1.75 GHz, Xbox One X is 2.3 GHz.

I was a bit disappointed by this as well. Although the vast majority of the performance is buttery smooth, there definitely are some distinct moments when the game hitches on the Xbox One X.

To counter that I bought an SSD for the game, and it has helped in some instances, but like others have said, the real problem is that the game in performance mode is most likely CPU-bound, and since 60fps means that 1 frame has to be just 16,(6) milliseconds, it’s probably an nigh impossible task for the CPU on the XB1X

Hmm, yes - you’re right there, Sir. I do find majority of the game in 60fps to be slick but when it does hitches, it’s hard to ignore. I don’t think an SSD is the solution because it’s not a “load” type of hitching but the kind that’s caused by a lag/spike in CPU utilization. This one time I even noticed mild screen tearing around Edinburgh. I believe V-sync is off in 60fps mode and on in 30fps mode (with good reason). How I wish MS had matched the CPU a little better with the GPU.

There’s no hitching at all in 30fps mode but I just prefer to mostly play at 60fps since I own a 1080p 60Hz screen.

When are you noticing these dips? I ask this because even in the 30fps high detail mode there can be the odd stutter, even in low building/detail areas.

It does only happen though when connected to online Horizon Life. Never in Horizon Life Solo. So I’m putting it down to server blips/issues.

We’re talking about actual performance slowdowns in the form of minor screen tearing and micro-freezing, not those that you experience due to server issues or loading. In 30fps, I haven not seen the game dip once, but then again, I don’t play it in 30 fps as much as 60fps. Please view my original post and the first few in regards to your first question.

When playing the game in Horizon Solo mode, I never have issues with frame rate. It’s a rock solid 60 fps. I do however have issues with the texture streaming not keeping up so that textures are low resolution when going fast. I almost exclusively play in the in-car views.

But when playing in Horizon Life mode and taking part in a Forzathon Live with a lot of players, the frame rate can drop substantially, to maybe 40 fps (just a subjective estimation). There are a few hiccups where the game syncs while driving around as well.

I think that when designing the Xbox One X, Microsoft and AMD felt that the boost in CPU power only needed to be sufficient to allow games to render in slightly higher LOD to match the higher resolution, rather than allow for higher frame rates or more complex physics. And in Forza Horizon 4 on the Xbox One X, as mentioned earlier in the thread there are some things still running at 30 fps in Performance mode, such as tweening of crowd and foliage animation as well as rendering the car reflection cube map. They’re probably pushing the CPU as hard as they can.

My framerate is pretty stable most of the time in performance mode (X1X with external SSD), but occasionally I get a complete freeze for about 2 seconds and then it goes back to normal.

As long as most developers prioritize image quality rather than frame rate consoles will always have an underpowered CPU.