Go into test drive on the race menu, you can pratice and tune all you want on the track you are about to race.
I expect practice and qualifying in Project Cars and F1 but Forza is an economy and credits driven system with a player base who for the most part have way shorter attention spans. They wouldn’t get credits or XP from practice and qualifying so they probably wouldn’t want to do it. TBH so many people even quit short races when they don’t go their way. It’s a reaction to the community more than anything not to include qualifying.
-k
The game shouldn’t lower itself to the lowest common denominator. You don’t get quality by going “oh I dunno, most of our players have the attention span of a kitten, so screw it why bother?”
Just set it as an option we can turn off and on. It wouldn’t trouble the casuals, and those that want it could have it.
I sort of see your point here, and I’m sure for many it would end up going one of those two ways and not make much sense.
Your second example assumes the players will qualify even with the difficulty set to a level they can easily beat… Which yeah, some players would do. For others though, being able to qualify would allow people to have a more “proper” race with the AI on a difficulty level that actually challenges them. As it is now, you either push your way to the front or you turn the difficulty down so you can pass easier.
Not sure which racing games you have played over the years, but some of my favorite single player experiences came in the TOCA/Pro Race Driver games, where I could set the difficulty quite high and run a proper qualifying session before races. The difficulty was high enough it would challenge me and it was difficult to qualify on the first 3 rows at some tracks that didn’t favor me, while other tracks I knew I could get pole or front row. Sometimes I’d run a fluke lap and be put at the front and then I’d have a fight all race long with AI chasing me… It allows for much a more “natural” feeling championship experience where there are highs and lows as you fight a season out.
I’ve never enjoyed a Forza career as much as I have enjoyed the career in the TOCA games because of Forza’s “start in the middle, push your way to a podium, or restart” approach. We may have a championship point system in place now, but it doesn’t make much sense and does basically nothing to change the formula of the games. Encouraging players to challenge themselves and treat each race more like a real race weekend might help to break the streak of terrible career modes these games have had for 12+ years now.
Kdogg you always say such smart stuff. It likely confuses people.
If you count disregarding issues and complaints because “most people won’t notice/care” while totally glossing over counter-arguments and then telling people to play other games as “smart stuff” then yeah he’s a genius.
I will probably get Project cars 2 on Xbox One X for these qualify session ( there are the best implemented in a console games so far and an example )
Projecr Cars 2 penalities ( 5 seconds slowdown if you cut or play wild are the best idea.
Turn10 should consider hardcore fans cuz actually they are tired of Forza cuz too much time waiting these features and they will finally buy Asseto, PC2 or GTS.
Driving school challenges are also welcome ^^
ps: I dont care about racing suits halloween … It’s like Forza Motorsport is becoming a LOL game …
Turn10 , it’s time for change
Turn 10 please we need qualifying for grid pos and please make an option for Ai drivers to follow race etiquette at least react to other cars and drive around instead of blatantly crashing or pushing you into walls this is game breaking. Perhaps penalty’s for contact?
Thank you thank you everyone. I’d like to thank the Academy, the…
Anyways I wouldn’t consider myself the be all end all of anything, just another guy with an opinion and Iike all opinions here some you agree with and some will rub you the wrong way. I just try to be realistic about things, where this game is likely heading, and what T10 will likely do given the past. The online community for the most part is a toxic cesspool. How do you expect players to qualify when they can’t even finish a two lap race if they find themselves near the back. It would be nice and I wish real length races, like ten laps or so at least come in. If a race is set to 15 laps you can instantly screen out these people who don’t care, for the most part. Sim damage and penalties would be nice as well.
-k
Maybe I misunderstood but I felt this thread was more about qualifying for single player career mode, which is a bit of a different story than online multiplayer.
Agreed that the hoppers don’t need it enabled, as those are for casuals mostly anyways, although it could be used in a “hardcore” hopper or something. Having a dedicated qualifying mode would be useful in private lobbies if it functioned properly, but it most likely wouldn’t and most organized leagues run their own qualifying format anyway… so yeah on the multiplayer side of things it wouldn’t be too useful.
[quote=Ix Morbid xI;797762
Having a dedicated qualifying mode would be useful in private lobbies if it functioned properly, but it most likely wouldn’t and most organized leagues run their own qualifying format anyway… so yeah on the multiplayer side of things it wouldn’t be too useful.[/quote]
There is qualifying in private Lobbys. And it works very good and you can adjust everything like in a normal race. Dont know why that is a problem. Its the same as it was in FM6.
You can set up what is essentially a qualifying session by changing options and such, but I was thinking more along the lines of something that automatically sets up the qualifying session before the race, then launches you into the race when the qualifying session is complete… As it is now everyone has to go back to the lobby and wait while the host changes things around again to set up the race.
I figured it was multiplayer reading the first page. I’ve seen streams of people playing Project Cars and actually going through like a ten minute qualifying session not hitting each other and not quitting before the race. This would never fly with the Forza typical player. I get the same vibe it’s the same on single player when I see threads less than a week after launch with guys saying they are already done or close to being done the first set of single player cups. How else would they do this if not by setting all the races to short and rushing through? These are the same players who then immediately complain that career is too short.
What I want is a blueprint system like Horizon 3 where these variables can be setup. You would be able to pick your class, cars, AI and/or human opponents, qualifying, tracks etc. and then run the series as you wish. This is the main thing I’d be looking for and I don’t know why they didn’t carry the forward from Horizon 3.
-k
I think Forza Motorsport is having a bit of an identity crisis.
We have homolgation to make races closer and to stop people picking any car and upgrading it, but then we don’t have qualifying at all or proper penalties for online. If I wanted to pick a “fair” or “realistic” car in multiplayer I’d play Project Cars 2.
Then we have loot crates, drivers suits and attempts to make the game more accessible/easy (which isn’t always a bad thing) to attract more players but they probably won’t stay with the game long or spend much money. Isn’t that the point of the Horizon series?
I think it ultimately ends alienating a fair amount of people. FM should try to be a little more serious with itself (not super hardcore) and keep the formula that made the original games successful and build on top of that. An extra year to develop a Motorsport title would help a lot but I don’t think Microsoft would allow that.
I really like your thinking here and I believe it is mostly spot-on. However marketing and the dollar sign hold true to turn 10, Microsoft and the forza series. And the fact is those of us that are Sim or hardcore players, that spend a lot of our time on the forum here are a tiny tiny piece of the pie. Heck we might even be a little chunk of crust that fell off the back of the slice. So the fact is they’re going to keep pumping it full of all the entertainment part that has absolutely nothing to do with the racing, and that will never change.
We can hope that they will also add in some more racing features. But that’s definitely going to be back burner for the foreseeable future. I think they smartly looked at things and said, look there’s Corsa and there’s project cars, which are exclusively racing Sims. So we can grab the other, bigger chunk of the pie.
The fact that you can drive pretty much any sporty street car says a lot about the series. The fact you can put a Lamborghini V12 into a Subaru BRZ (or whatever that ridiculous swap is) says a lot about the series. The Sim Racers use genuine race cars with minimal upgradability because that’s how those series are designed.
All the complaining in the world, all the second-guessing, all the requesting will not change the direction that this product goes in. They know their numbers and they’re going to keep shooting for them.
Qualifiing is the one things I’m disappointed not to see in this game.
I would have thought it could have been easily added and maybe implemented in the a similar way to the race length selection with the options of full, short or none. Starting in the same position on the grid every time does get a little boring.
Other than this I’m loving it.
There is a qual mode, ok not for single player career races, but if hosting your own lobby you can. You set say a 5 lap race, take off collisions so everyone has a clean lap. After the race you end up back in the lobby, you then set grid order by (I forget wording) but it’s along the lines of ‘last race results’, then put collisions back on (if you want to race with collisions etc) then set your race laps to say 20 plus all your other race settings. Again not ideal and it would be better if it had an inbult qual session like in the F1 games, but it works.
As a new person to Forza, i dont understand why there is no qualifying. This is a racing game, with race cars, and some official tracks. Why no qualifying, that kinda defies logic IMO.
It comes down to the question “is racing actually improved by having qualifying?”.
If you are a bad driver you will end up in the back of the grid. Your experience overall will be worse.
If you are a good driver you will end up in front of the grid. Suspense comes from overtaking others, but now you will basically hotlap,mit’s dull.,Your experience overall will be worse.
If you are an average driver you will be in the middle of the grid. So why do you care, that’s where you start now.
So … why have qualifying? I think random grids would be better.
If you’re a bad driver, you’ll likely end up at the back of the pack anyway, qualifying or no qualifying.
Early though it may be, I can still count on less than 7 fingers the number of races I’ve been able to start, with this AI, where Turn 1 wasn’t an immediate cluster.
Also, I’ve run tracks like Long Beach, COTA, and Hockenheimring enough. Once the HP rating gets above a certain level, “racing” these tracks becomes a certified mess.
Give me qualifying.