Why does failing danger signs exist?

its sooooo annoying, i would get a crazy run that would get me in the top 10k, but no, it must fail because i hit the ground with a 0.0000001 degree downwards angle :confused:

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it’s occasionally a problem but it can also work the other way, I’ve had extended jumps due to sort-of bouncing on something

If haven’t already, buy the halo second chance perk for the car you’re using. It’ll help often with this.

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thought I destroyed that?

oh, how they used to laugh . . .

I do have all the car perks so perhaps I don’t notice that one’s doing something useful

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So true but as I read this, I honestly can’t remember the last time I actually added a car perk; just completely forgot about them tbh.

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it’s odd; shouldn’t really affect game-play in any way at all, other than tasks intended to get a skill chain or whatever

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If you didn’t have to exit a race to check them out it would help

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So to your point, I was trying to think of scenarios & Rivals flags for contact immediately came to mind. Wondering if that perk is actually applicable to that. Would be interesting to test if it’s not already known.

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could be; I only really do rivals for the playlist items, I did start some systematic autopilot comparison things but haven’t done that for a while and in any case that was about clean laps . . . don’t remember ever thinking that I got saved by a bell of any kind but that doesn’t mean it isn’t a thing

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Funny actually, the more I think about this, bc I run a lot of Rivals & have come to the conclusion over time based on my experiences, that you can actually have contact that doesn’t flag your run, but it has always seemed to be based on two factors: force & angle of the contact. (*Of course conversely, I can also say some cars it seems like you can barely touch something & it triggers a flag.)
I’ve actually had some pretty significant contact with walls that didn’t flag the run, but in most all of these cases, it was when the contact was somewhat parallel to the surface. Now I’m wondering if in any of these cases it had to do with this perk, but like I said previously, I really haven’t used them for quite some time.
I have a video from a while ago where I actually have one of the contacts I’m referring to below (it occurs around 01:22). Unfortunately not able to log on to check the actual car atm, but definitely will the next time I’m on as I’m now really curious.

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So confirmed: no perks for the above car…

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I’ve survived the odd rivals bump, and maybe more on the newer tracks, but never anything like that one, I’d have been restarting before realising the attempt hadn’t even been flagged.

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I remember getting ready to do just that when it happened, then noticing there was no flag, so I carried on. This goes back to my point about the angle: I’ve found when you are parallel to the object making contact is typically when it has a chance of not registering. But like I said, there are other cars, like that 700R I ran on Cathedral for example, that would flag for wheel contact that I couldn’t even detect.
Not surprisingly, the physics overall are somewhat sketchy at times.

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I suppose it’s good that it isn’t effective in rivals. When summerydaisy pointed out the halo working for landings it stuck with me.

Having overage in my skill points or credits bothers me a bit so I tend to manage them. For skill points I’ll usually buy perks that generate cars and either gift or sell them. Otherwise the perks seem designed to make more skill points or more xp.

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if you totally release the steering on a parallel bump at a low enough speed, you get a drift tap in rivals, instead of a flag