I love Horizon, but one thing that drives me nuts is the included course we have to work through.
There’s barely a circuit that takes more than 60 seconds to lap and some are as low as 40 seconds in the right car.
Goliath aside, if you want a 45 minute race, you’re going to have to Blueprint 45 laps of most courses.
Talk about taking something exciting and turning it into a coma inducing nightmare.
Why did Playground think this was the way to do what essentially is a racing game?
Am I a freak because a I love to race a complicated course with at least a 90 second and preferably a 3-5 minute lap?
In Horizon 4 I didn’t notice this so much, because I rushed through completing the included courses, then built my own with route creator and raced them for 18 months before moving onto other games.
It’s only since H5’s route creator failed to work in any meaningful way that I began amusing myself with the rivals challenges.
This led to the most amazing challenge I’ve ever done in a racing game, doing a fast CLEAN S1 lap on Gauntlet.
What an amazing experience that was. 20 minutes of trying to go as fast as I could but not touch a barrier.
What a glorious feeling when after 50 restarts I achieved it and got into the top 1%.
So, I got excited and started doing rivals on the other courses.
Well, that was disappointing to say the least.
Suddenly it’s 45 seconds laps, and maybe worse, 2 minute point to point, all seeming like a twisted joke.
Every tow minutes, a restart. I spent more time in the damn menus than actually racing!
I’ve had sneezes last longer than the included circuits!
And it’s not a lack of a map to do them on.
The map is MASSIVE.
They bragged about it before launch, the reviews went on about it, but what’s the point if they hardly use it in the included courses?
So, here’s my question.
What data gave Playground the impression that people who bought a racing game had only 3 minutes to actually race?
Because it most certainly wasn’t me.
Was it YOU?