Suggestion: Horizon Endurance Festival

I have seen a few Horizon players (and even some Motorsport players) complaining about the lack of endurance racing in Horizon Festival, let along long-hauling races that can be completed in more than tens of minutes. I get that not everyone like short races, and while there are in-game tools (such as Blueprints) that allows you to do those, they can be buggy in recent releases, and not many people are happy with these kinds of bugs.

As of such, I would like to suggest a new series idea of Horizon Festival, involving entirely around endurance racing on open roads. I like the endurance racing, just very dissatisfied with how they were implemented in recent Motorsport installments.

While Forza Motorsport has endurance racing in single-player career modes, why not Forza Horizon?

It should happen in the future DLCs of FH5, or even the base game of next Horizon, to give the Motorsport endurance players less of a bore in case Turn10 kills off Forza Motorsport series and leaving only the Forza Horizon series.

What is Horizon Endurance Festival?

A series of long-hauling, multiple-lap endurance racing series similar to the endurance races in Forza Motorsport series, only on open roads akin to real-life endurance road racing such as Mille Miglia, Targa Florio, Carrera Panamericana, and even Isle of Man TT.

How can Playground perfect the Horizon Endurance Festival, and the endurance racing formula for Forza Horizon series?

While endurance racing can have more than 10+ laps, it’s far from easy. Having gas stations as substitutes for pit stops don’t actually solve the problem the Horizon Endurance players face.

Horizon Festival needs to build some actual pit stops depending on geography. A gas station can be used as a pit stop, but it’s far from enough capacity to deal with more than certain numbers of cars. Also, a good, long circuit is need for a Horizon Endurance Festival, each per season.

Cars in Horizon Endurance should be divided into different numbers of buckets (categories), much like real-life endurance racing did. They can be randomly arranged, but each car will only compete against others in the same bucket.

In general sense, many endurance racing are tarmac-only, so PG will follow the tarmac-only road-racing formula of them. No dirt and gravel rallying.

The AI opponents should be tweaked to certain levels that would compete with the players at equal levels. Right now, the current AI situation will make Horizon Endurance Festival a broken grind among the many Horizon Festival events.

Be themed. Certain Horizon Endurance event shall restrict to certain vehicle types, and there shall be numbers of total race distance depending on track lengths and such.

How many Horizon Endurance Festivals do we need?

For the Horizon Festival career mode, two or three endurance races per season or play. DLCs shall add more eventually in total. Some endurance races may not held in same time as other, and will disappear after certain rotations.

And as for themes:

  • Mille Miglia-style lapped races, with total races of 1000Âąmiles spanning more than 20+ laps with less category restrictions.
  • Super Endurance, restrict to supercars, GTs and track toys. 300 miles per race, and spans into tens of laps.
  • Long-Haul Trucks, restrict to SUVs, pickup trucks. More than 250 miles, so tens of laps.
  • Major Micros xxx-Miles: Restrict to small cars such as Peel P50, Subaru 360 and old Mini. Special edition cars like Hot-Wheels Beetle are allowed. If 100-mile races, then 10 laps of 10-mile track, or similar.
  • Vintage Racing Endurance, restrict to classic cars dated 1980 or older. 40 laps of 25-mile tracks, or equivalent of it.

And for these Horizon Endurance Festival races, players can set the race length from Normal, Long to Super Long, with the latter two multiply the number of laps respectively. Nothing shorter than that.

Players can toggle the fuel, tire wear and damage on and off, like in most usual races.

That’s it. As of this writing, I have done getting most of these ideas so far. If you have any suggestions, post it below.

5 Likes

I’d love to bring back endurance racing. Remember the old GT days?

I’ve tried making a few races, but the bugs in the editor have caused issues as you’ve mentioned, although one I did manage to make was “Tour La Mexico” which is a 10 minute sprint, but still nowhere near the endurance racing I remember 20+ years ago.

I’ve looked at making longer races, but with the nerf of XP and Credits that occurred due to AFK exploiters, there is no real incentive to create such long races or play them, as you don’t get the award for time played.

My way of fixing this would have been a simple dialogue stating the use of AFK for 40+ lap races would be turned off. Being disabled myself I’d never sit with my finger on a single trigger for 40+ full laps. So why was this even implemented? It destroyed the ability to sit and achieve the deserved xp and credit for "enduring’ such a race.

The issues are though, that there are institutions that are actively involved in reducing the amount of time people sit on video games. Especially kids, and unfortunately Forza Horizon being more pointed towards kids these days and the recommendation for play being 2 hours in some countries is way to short for serious endurance.

It’s the same reason for the wall of text when loading the game each and every time, so should anything occur to anyone from attempting to say “drive a car of a wooden ramp at 300 mph”, Microsoft, Turn 10 and PG wouldn’t be held liable. Or play the game in the dark and trigger an epileptic fit. We live in a time where suing is far easier than taking responsibility for ones actions and it’s part of what’s destroying the good old days.

But as said if this was added into Forza Horizon it would definitely up my score for the current state of it at present. DLC dedicated to proper racing (Isle of Man being a great example) would be highly welcomed.

3 Likes

I’m all for the tools being there for people to make their own torturous hell races, but I wouldn’t want it to be on the official list of things to do. If by chance it ever does get implemented, it at least needs the ability to save/continue mid race. Losing hours of progress in ANY gaming endeavor because you couldn’t save and Something™ happens is awful.

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I was specifying that traditional, multi-lap endurance racing should be included in Horizon Festival as part of their official campaigns. Some players, especially Motorsport players and general long-haulers, complain about how races are being way too short. Plus, the endurance races are implemented worse in Motorsport 7 than in previous Motorsport, that many players prefer to do Free Races for higher payout. Horizon Endurance Festival shall also rectify the payout problem if they’re going to be implemented.

Plus, as you mentioned, the ability to pause the game during a pit entry should be implemented too. But we do not need Hire Driver option that is worse than Gran Turismo series’ B-Spec Mode. Forza doesn’t need the Hire Driver feature, no matter Motorsport or Horizon.

If I were to do short races, I would rather do that on oval tracks and nothing else.

In short, I was specifying that endurance road races should be the feature of Horizon Festival mode (or even the standalone Horizon Endurance Festival), to give Motorsport endurance players less of a bore and also in case Turn 10 kills off Motorsport series.

100% agree! I would ditch FH in a heartbeat if that got implemented. Short and sweet is what prefer and if anyone wants endurance, make yourself a 50 lap Goliath or Collosus.

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Not everyone in FH like short courses btw. I have seen some complaints from some Motorsport long-haulers on lack of endurance races in Horizon’s Festival modes.

Do you think endurance racing should be the domain of Motorsport, not Horizon? I disagree personally, but it’s up to everyone’s taste.

If I want to do short races, I would just look for some oval tracks akin to Daytona, Indy or Motegi Speedway.

Isn’t this what blueprints and eventlab are for? You can create your own crazy races using those.

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That’s more equivalent to Free Race modes in Motorsport series. What I meant is the endurance road racing series in Horizon Festival main career modes, similar to endurance track racing series in Motorsport’s career modes.

Thank you for the clarification.

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Yes.

I say let them have their tools, even in Super 7 they could have normal and endurance mode.

Give us a choice to avoid it being a game requirement.

Would you rather think endurance racing being the domain of Motorsport, not Horizon?

If Turn10 kills off Motorsport, and endurance racing gamers jump to Horizon, you can imagine. Plus, the level editor function (like Blueprint and Route Creator) can be buggy at times.

If they really kill off Motorsport then Horizon will have a big upgrade.
I don’t think they will kill off Motorsport.

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I don’t like it, I love it.

40+ laps in a ‘track toy’-car? Sign me up for that.

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So I decided to create an endurance circuit as a test to see how many people play it and also the feedback before creating others (is took 3 hours to create this one).

It is called :

Endurance Champions League [1st]

A 3 lap - 30 miles Circuit that includes fast straights and tight corners and circles around the map, going through towns and festival sites, then loops behind the volcano back towards the finish line.

There is no crossovers or twisting (the layout is a circle design which is easy to keep track on via the mini map).

It takes place just before sunset on a wet track. Visibility is good and tight corners sign posted. There is no jumps, tricks etc… it is a straight forward race designed to be fun but challenging (if you crash AI will catch up especially on Unbeatable).

I developed it to be used with any car on any class, although given its length I recommend A → X .

Average lap times are 12 → 15 minutes depending on class and overall time approx 45 minutes. Average of 54,000 XP

If feedback is positive, I will create more to go with the League and look at creating a possible leaderboard. This depends solely on participants and feedback as post development takes time to get the perfect mix between straights and corners.

The share code is:

142 412 827

Start Location:

Los Jardines Circuit

Hope you enjoy.

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I will test it on Xbox with a S1-Tracktoy and will send you a message when I have tested it.

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I ran this last night and it worked okay in a stock track toy (AM Vantage '16). Could see this working with A class and above, people might get bored if running any lower

Can you build one that uses the middle portion of the circuit, maybe 5 laps? This could then be useful for all classes and most types.

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Definitely A class and above as you say. I’ve made a shorter race last night but extended the laps, it’s called “Endurance Champions League [2nd]”. Unfortunately not on Xbox just now so can’t share code, but should be easy enough to find in my creative hub.

Shall make the other one as suggested tomorrow or Monday as family are due over for Christmas Dinner.

Before signing off for the day:

Merry Christmas everyone, hope you have a great day.

Ohh please then we will have “Complete a 10000 lap endurance race” as a daily in Festival Playlist. For grand 1 point.

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Completes 10000 laps. Point doesn’t register. Goes to forums for help. Turns out you need 10001 laps.

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Hahaha… :rofl: so true!

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