I’ve played Horizon since 3, and what’s always puzzled me is how playground create these awesome maps, then create a handful of 60 second circuits, then inexplicably create a bunch of point to point tracks that can’t be Blueprinted into anything longer, then give you Goliath as a reward for completing these tiny tracks in every game.
And so, version after version, we grind Goliath again and again in order to buy cars that cost many millions of credits.
What about a reverse Goliath? What about a Colossus that goes back to the start finish completing a circuit so we can lap it for an hour or two?
In fact, why not do reverse versions of the included tracks? That’s easy right?
Given the mammoth amount of work that goes into these games, who decided to be so stingy with the included circuits?
I’d love ten 5-10 minute CIRCUITS to be included, maybe as a a reward for winning Goliath, but Playground seem determined to not do this over the last few games.
So that incredible map effectively gos to waste.
Why?
Isn’t this a racing game at its heart?
So let us race! Not everyone wants to race for 2-3 minutes, some of us want to settle into a challenging 30-60 minute race. And that leaves us realistically with ONE track to do it on.
Goliath.
Now sure, we have route creator, but it doesn’t work on any usable level in Horizon 5 sadly due to bugs, and you also can’t have rivals on a custom route, and rivals is truly where the games ultimate racing challenge is, trying to shave tenths of each corner.
So please Playground, set a junior developer to the task of giving us more tracks, and by tracks I mean CIRCUITS the are longer than 60 seconds.