Anyone else want more circuits?

I’ve played Horizon since 3, and what’s always puzzled me is how playground create these awesome maps, then create a handful of 60 second circuits, then inexplicably create a bunch of point to point tracks that can’t be Blueprinted into anything longer, then give you Goliath as a reward for completing these tiny tracks in every game.

And so, version after version, we grind Goliath again and again in order to buy cars that cost many millions of credits.

What about a reverse Goliath? What about a Colossus that goes back to the start finish completing a circuit so we can lap it for an hour or two?

In fact, why not do reverse versions of the included tracks? That’s easy right?

Given the mammoth amount of work that goes into these games, who decided to be so stingy with the included circuits?

I’d love ten 5-10 minute CIRCUITS to be included, maybe as a a reward for winning Goliath, but Playground seem determined to not do this over the last few games.

So that incredible map effectively gos to waste.

Why?

Isn’t this a racing game at its heart?

So let us race! Not everyone wants to race for 2-3 minutes, some of us want to settle into a challenging 30-60 minute race. And that leaves us realistically with ONE track to do it on.

Goliath.

Now sure, we have route creator, but it doesn’t work on any usable level in Horizon 5 sadly due to bugs, and you also can’t have rivals on a custom route, and rivals is truly where the games ultimate racing challenge is, trying to shave tenths of each corner.

So please Playground, set a junior developer to the task of giving us more tracks, and by tracks I mean CIRCUITS the are longer than 60 seconds.

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I myself wouldnt mind having an option to choose the number of laps.
Those standard 3 laps can feel short indeed.

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Blueprints mean you can make any track you want, all we need is an edit option in the Blueprint designer.

Do you have experience with the track editor, Aqua?
I simply can’t get my circuit to work. It allows multiple laps during test drive but in a race the track does not seem complete and thus finishes after one lap.
May it be a problem that the original track is a sprint?

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I’ve read about this on the forum before…the game doesn’t like Circuit events that start from a Sprint event. Presumably a bug as I can’t imagine PGG deliberately doing this (and Yes I realise this is PGG we are talking about)

I only used it in FH4, I’m not using it till it has an edit option. I know for a fact that I can’t Build a good track first go. Yes good to have the other problems fixed as well.

This is false. We have to use the existing start points, of which there are far, far too few.

There are several parts of the map that I desire to turn into races, but can’t due to a lack of start point options.

You also have to start in the same direction as the original race starts. It’s extremely limiting.

Because you want lap to last in S2/X class car about 5-10 minutes there should be plenty of suitable start points. For reference one lap of Goliath is 10-11 minutes in fast car.

I think you’ve confused me with the OP, but even if you had you still didn’t address my point. I cannot make the races I want to make due to the incredibly restrictive nature of the start points.

How long the laps last and how good they are for S2/X class are far from my top priorities when I build a new circuit.

More tracks and more laps would be a welcome addition. The circuits we have now are pretty good but would be better with 5 laps instead of 3. 3 is just too short.

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I agree the ability to add more laps would be a good move, as three laps is just dull. Besides I have always really enjoyed endurance races, yet it feels we get no reward for such races now due to afk credit farmers. Not that the game makes it all that clear if you’re getting credits or not. And no, I’d rather avoid using blueprints and have the option to do any race with more than three laps, other than sprints of course as it’s not possible.

You can change in the editor the number of laps easily, it is almost only three clicks more to recreate a existing route with more or less laps and after that only two clicks to choose the edited race. So not much more clicks as you would change the laps only in the actual race option mask if it were available there.

This is one of my biggest complaints–all the circuits are too short and too similar. I think a couple of niche circuits akin to Road America, Watkins Glen, Bathurst, or Spa would be really fun in this game. I have a feeling they don’t include circuits like this because they cater to the casual players and focused tracks, particularly speed and high speed grip tracks, can really highlight skill differences. I think they could still include them, though, and just exclude them from or reduce the frequency that they show up in the casual online rotation.

More??? lol… there are so many already. Add on top of that the ones made by players… and you want even more? amazing… :stuck_out_tongue:

More circuits would be great, or even more starting locations for custom routes oh and having the option to start in whatever direction you want. YOu could be at 1 part of the map with no races or race locations, move to another part of the map and have 5 or 6 all clumped together.

Would really like to see a few more grip/technical circuits (similar to those in Guanajuato), as these are where the driver can really make a difference and compete in a wider variety of cars on the harder difficulty settings.

Will keep an eye on any blueprints from the community, would be good to hear if anyone has come across any great user created ones.

Even if they have awesome short tracks, Playground still can’t perfect the endurance racing formulas.

They could have borrowed the playbooks of hours-long 20+++ lap of short-circuit races (like Indianapolis 500 and Tsukuba Super Taikyu,) and shove those endurance races into Horizon Festival career, instead of keeping 'em the endurance formula to Motorsport. I knew endurance racing was a domain of FM, but FH can have them too, not just outside of Blueprints and/or other user-generated races.

I’d much rather they put the time into designing longer and more believable circuits, greater lap counts and perhaps some decent realistic race tracks rather than the lame and frankly weird “festivals”. Oh! I’ve just described a different game :crazy_face:.

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Maybe Horizon endurance racing with multiple laps per race, with gas stations as pit stops? With pure road racing and no rallying at all? Something like Carrera Panamericana or Targa Florio?

If they listened to the community and added more circuits than the community would complain there’s too many circuits.