Why are there no puddles when it rains?

Yes, that’s what I thought. I think in the rain physics make the whole track surface more slippery, but the rubbered sections still have more grip than non rubbered ones, which makes no sense. I also noticed that the curbs in rain weather don’t change in grip level at all, most track give the car less grip on curbs compared to the track surface, but in rain the curbs have more grip relative to the track surface.
I’d really wished for more complexity!

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Realistic puddles are fun

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Puddles aside, I still find it very easy to drive full throttle a 500+hp rear wheel car with stock tyres in heavy rain conditions and with traction control off. Just use the brakes a bit more often and job done.

By comparison in GT7 this is nearly impossible without putting on the proper wet weather tyres. If it’s raining, the car WILL spin out of control if you go full throttle in a corner with stock tyres.

Again to emphasize, I’m talking about high powered cars.

Does anyone else feel the game should be a tad more difficult under rainy conditions?

This, fm6 puddles were much more hazardous than 7. In a perfect world i think puddles should be dynamic, but if they cant do that then i think fm7s were acceptable. You knew they were there and if you hit them wrong there could be consequences.

Any kind of grooved tire would be drivable in wet conditions. I think the issue in this game is that a wet track merely reduces grip similiar to how they simulate worn tires. The car feels slower and more understeery, but never really out of control.

Driving styles vary so while you might be capable of controlling a high horsepower car with street tires in the rain, some people may find it difficult.

I think gt7 has the right idea when it comes to differing grip levels throughout the track, but i do think its a bit extreme. So basically i think forza needs to turn it up while gt7 needs to turn it down.

I liked the FM7 puddles to a degree, but I would like to have them in FM23 only at points where it physically makes sense.

At lower points where water really is.

I kind of hate driving in rain (I get that enough here in Finland) So I actually want “no rain” toggle to sp game. But instead I would like more uneven, realistic track surface to need to be more careful in some track parts… currently tracks are unrealisticly smooth, boring… 1mm resolution laser scans… lol, not in this game…