Why are there no puddles when it rains?

Yes, that’s what I thought. I think in the rain physics make the whole track surface more slippery, but the rubbered sections still have more grip than non rubbered ones, which makes no sense. I also noticed that the curbs in rain weather don’t change in grip level at all, most track give the car less grip on curbs compared to the track surface, but in rain the curbs have more grip relative to the track surface.
I’d really wished for more complexity!

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Realistic puddles are fun

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Puddles aside, I still find it very easy to drive full throttle a 500+hp rear wheel car with stock tyres in heavy rain conditions and with traction control off. Just use the brakes a bit more often and job done.

By comparison in GT7 this is nearly impossible without putting on the proper wet weather tyres. If it’s raining, the car WILL spin out of control if you go full throttle in a corner with stock tyres.

Again to emphasize, I’m talking about high powered cars.

Does anyone else feel the game should be a tad more difficult under rainy conditions?

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This, fm6 puddles were much more hazardous than 7. In a perfect world i think puddles should be dynamic, but if they cant do that then i think fm7s were acceptable. You knew they were there and if you hit them wrong there could be consequences.

Any kind of grooved tire would be drivable in wet conditions. I think the issue in this game is that a wet track merely reduces grip similiar to how they simulate worn tires. The car feels slower and more understeery, but never really out of control.

Driving styles vary so while you might be capable of controlling a high horsepower car with street tires in the rain, some people may find it difficult.

I think gt7 has the right idea when it comes to differing grip levels throughout the track, but i do think its a bit extreme. So basically i think forza needs to turn it up while gt7 needs to turn it down.

I liked the FM7 puddles to a degree, but I would like to have them in FM23 only at points where it physically makes sense.

At lower points where water really is.

I kind of hate driving in rain (I get that enough here in Finland) So I actually want “no rain” toggle to sp game. But instead I would like more uneven, realistic track surface to need to be more careful in some track parts… currently tracks are unrealisticly smooth, boring… 1mm resolution laser scans… lol, not in this game…

I was thinking that I miss the FM6/7 puddles and loss of traction .

Why on earth have we favoured RT nonsense over realism.

I ran a light rain race yesterday. Driving the Holden Ute.

The sound of the wet track surface didn’t sound as though it was being impacted by the car interior view. Just sounded like an exterior view. At higher speeds, the “water” sound was very loud, like standing next to a waterfall. No sense of treble attenuation, or rain tapping, like rain sounds in a car interior. Just a white noise waterfall.

I can understand such a sound in a convertible. But in an enclosed interior, the wet conditions did not sound very realistic.

As for the puddles, and handling in the wet… I can’t add anything not already mentioned.

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I want either no puddles or no puddle physics. If they get added back in like they were in FM7 (dragging your car off track, in stupid places, designed to kill you in an instant) I won’t be playing this game again. It’s bad enough dealing with idiot players/AI without having to deal with that too.

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Hope you’ve all voted for it:

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Yeah bring back puddles, thanks for the link I upvoted it.

“Why are there no puddles when it rains?”

Highly efficient drainage.

It’s probably an intentional design choice based on player feedback and analytics.

  • Forza Motorsport 6 had monsoon conditions and some puddles were large enough to house multiple cars. Anecdotally I remember seeing a lot of comments about how frustrating those conditions were, and wet leaderboards were also far less populated than dry.
  • Forza Motorsport 7 had “dynamic”^ weather but little to no puddle buildup and practically no sense of aquaplaning outside of the grass.
  • Forza Motorsport seems to have a similar system (albeit with truly dynamic time of day, and on all tracks) and is the first Motorsport game to be designed with Game Pass in mind, so I’m not surprised it’s gone quite lenient in its weather conditions.

^ In actuality the game had multiple pre-baked conditions and simply switched between them with some blending at specific points during the race. I highly suspect Forza Motorsport does the same as the game doesn’t have any “live track” technology on the scale of Project CARS or iRacing.

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The way puddles were implemented in 6/7 was over the top. You couldn’t approach them safely and get predictable results. Every lap was a lottery if you would survive or not and the effects were always comically disproportionate.

Plenty of other games have managed to do it successfully and I hope T10 has another go at it, because they’re a real world feature and challenge to racing.

Pretty sure you are correct. They mentioned that the engine limits the ability to have true dynamic weather. For example we can’t go from a sunny day, to cloudy, to rain, and back. If it’s going to rain it has to start in the baked “rain environment”.

Did they really say engine limits because forza horizon which uses the same engine does exactly that, it has dynamic weather. Im of the belief that this system was merely a carryover from fm7, the only difference in the weather options is rain at start or rain at finish, everything else is exactly the same.

The lack of puddles is by choice, they had them in fm7 which has the same exact weather options. Its either because they wanted to hide the fact that the weather wasnt actually dynamic, they didnt want to come up with a dynamic puddle system just like they didnt come up with a dynamic dry line, they didnt have the computational overhead to add puddle physics or the new tire model didnt work well with the puddles. Im leaning towards the first 2 especially the second option.

Unfortunately theres no easy way to implement something like this now. I dont think its as simple as just dumping water on the track. The puddles have their own textures and physical properties which would need to be added to multiple variations of the tracks. Like drizzle has one size puddle, than light rain, etc.

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I dont think 7s puddles were too bad, there were certain ones like the beginning of eau rouge that could be a death trap if hit wrong though. Almost all of 6s puddles were guaranteed to cause hydroplaning. Id rather them be in the game than not though because wet weather has literally no effect other than pace as of now. Braking just takes a little longer and the cars have a little more understeer.

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This is exactly why I avoid wet races.

There’s no special line to take, there’s no puddles to avoid. It’s just as though your car has a 600lb ballast on it.

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I liked the rain in fm7. Never played 6. Felt like I had to alter my line and avoid the puddles as it would spin you out if you didn’t go through it carefully. I voted for the fm6 hopefully it’s the same as fm7.

I get along w the rain races here but do miss the puddles and the alternate rain racing line.