why am i too slow on multiplayer?

In singleplayer career i play with unbeatable difficulty and easily win %90 of the races during 10-13 lap races. i play with xbox controller with every assist off manual shifting and on the cockpit view all the time. but when i jump in the multiplayer i always place on the last. People achivies 4-5 seconds better lap times than me. Even though we have the same car (i dont tune my car) he gets very fast cornering and faster on the straight. I dont understand the logic of the game. I make perfect turn almost every turn but i am last in the race. Is ıt because of i use cockpit view all the time or i have to get some tunes as well? why cars default tunes are so bad in every way.

(sorry for my english)

The AI in this game are slow, I don’t think I’ve ever lost a single race to them and usually I lap them in 10 -15 laps because they are so slow. If you can’t do that then you’re not even close to being fast enough.

People are also spamming the best cars possible, since I can push cars to their limit to give you an idea of the difference, when I use my RX-8, I would consider it to be a tier 2-3 car with tier 1 being the best. The time difference between this car and a tier one car is generally over a second. On some tracks it becomes a tier 3 car instead of a tier 2 car and the time difference increases to 3 seconds or more.

The car you choose also heavily matters, this game is hardly balanced.

I think part of it is that the AI tend to move in fairly predictable ways. It’s easy to learn how to get around them. But the human element, combined with unavoidable network latency, can lead to some unpredictable behaviour.

It’s annoying, too. I was playing leagues the other night in a collisions-off lobby, and I somehow managed to hit the majority of laps clean. You’d think I should be doing alright, but I somehow still managed to come in second last behind someone who could barely stay on the track. I can take a loss like a grownup, but when I’m consistently outclassed in just about every lobby I try to get into, I gotta wonder; What do they know that I don’t?

They are corner cutting. It is rampant in the ghost league at all levels. I can name like 30 guys that cut.

I don’t think so. At least not in this case. This guy was running deep, and going off the track on the straights.

the tune of the car makes a big difference, thats mostly the reason.

also, using cockpit view can be slower because its more dificult to judge the cars around you, with outside camera view its easier to navigate through the field.

Also take into account that this game has been out a while and the upgrade and tuning pathways have been fairly consistent throughout all of the previous versions going back to at least Forza 3. So many of the players online right now are very good and are not playing against drivatars. They are competing for top leaderboard slots and are driving in their class of choice in online play. Ever since the class hoppers came back all the players can now run their favorite leaderboard car in their class of choice. Homologation was designed to level the field but that is largely gone now.

In Forza 6 I played D class online hoppers pretty much exclusively, and got pretty good with classic muscle cars. I would even run them on tracks where everyone else used miatas and Honda civics and Mazda cosmos for handling. I could lay down a top ten time occasionally, even had a few #1 times but I still lost a lot in online play.

The people that play online are either very very good or they play very dirty.

I pretty much keep to the race regulation cycled production lobby because; there’s little if any corner cutting or ramming, everyone is in the same car/tune so really comes down to player skill.

That hopper should let you know where you’re at in terms of pace.