First time poster. Spent $150 NZD on this fiasco and I’d really like some answers.
Honest question, where is Chris Esaki??
He has been the voice of Forza Motorsport for months, and especially vocal the weeks/days leading up to FM’s release. Chris was the leading cheerleader for everything FM and the “built from the ground up” mantra.
Because this thread doesn’t serve a purpose. It’s pointless. You’re blaming one person for state of the game with no thought at all to the people who work for him, what they were telling him leading up to its release. You have no clue what this man does on a day to day basis or who he has to answer to. Switch places with him for a day and let’s see if you still feel the same way.
Totally get where you are coming from on that point and you have every right to be angry. My first question what were the people underneath him promising or telling him?!?
He and Dan Greenawalt are the highest-ranking public faces of this farce. If they wanted to be taken seriously and given sympathy, they should have made themselves public two weeks ago, instead of shoving a half-hearted “fix” out of the door and hiding behind a nameless press release.
It’s their responsibility to come out and either defend the decisions they made or apologize for them and sincerely promise to set things right.
We need engineers running the show like Northrop Grumman. Engineers make good designers ie. Adrian Newey. A function over form approach; no one cares about 3D environments, no one asked for that. We want a game that’s centered around functioning, let the graphics follow.
Max physics and sound, leave the rest to graphics.
Esaki needs to leave, and someone who cares more about making a successful game than a buck needs to replace him. Someone who can actually translate a good driving experience into numbers.
Work your butt off and love what you do, and the money will follow. No one likes a snake.
No news, comments or updates from Mr. Esaki on the issues in the game or how most of the marketing hype and game showcasing before release did not live up to the actual game.
Shouldn’t the team be communicating with its fan base and let them know what they’re doing to improve the game?
It’s interesting seeing people read deeply into somebody’s social media activity on their personal, non-work account.
I am sure Chris is either taking some well-earned PTO after a long campaign, or handling things internally with his team members. It’s none of my business either way.
In my industry, I would engage with a client and explain the product we were able to provide and what it would do. If, once the product landed, it was riddled with problems and didn’t meet what I’d promised, then I’d need to be on hand to explain what had gone wrong and how we’d fix it, cancelling any holiday that I had booked if necessary. It doesn’t seem an unreasonable expectation that the main face of this product would do the same.
The nature of these kinds of topics are just bad and not helpful for this forum (or anyone). Everyone just comes here to complain, say what is wrong, attack others (opinions) and thinks that will make their problems (with the game in some cases) go away.
This is just as helpful as a employer/teacher saying you failed, but not explaining how you can improve.
Instead of doing the above, go to the topics that describe the problems you run into and explain how this can improve. Go to bug reports and add your information (your scenario, your setup, etc) so the developers can figure out where the problem is. Add votes to suggestions or bug reports to show how many people are affected and/or interested in that topic.
Help make this game become as great as it should’ve been from the start.
I know that a lot of these problems shouldn’t exist for a game that has been in development for so long and they sure did hype it up a lot, but this is what we’ve been given. And if you truly care about the game, make yourself useful on this forum, or don’t say anything at all. Again, saying what is wrong doesn’t help. Helping the devs fix and improve the game by giving them useful information, that’s what this forum needs!
(Edited, some wordings gave the wrong ideas)
For clarification: In this scenario I see being helpful as playing the game and sharing your experience (good and bad).
You’re simply wrong about that. It is our job to say what’s wrong. It’s not our job to tell the devs how to fix it. In fact, in many cases outsiders without any knowledge of the underlying code or concepts simply have no way to tell at all how to fix issues. The customer’s expectation is to use the product, not to develop it. We may give ideas for what we deem as improvements if that’s feasible at all, but there’s a whole lot of opinions that will differ and it’s a business decision how to filter, arrange and select these for implementation, if at all. In any case, if anything’s obviously broken, be vocal about it!
Agreed. We don’t pay to be beta testers nor do we work for the developers. I understand the argument though I disagree about it being our job to deliver their poor work back to them with detailed reports.
The game devs have a salary, don’t they? I do, and it comes with some expectations.