Interview on Forza’s vision/future

Interesting read guys, don’t know if anyone has seen/read this but check it out. Interview with Dan Greenawalt and Chris Esaki about the Forza Motorsport platform as a whole.

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Yeah it’s been a topic of discussion recently on the “Where is Chris Esaki?” thread.

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I find it entertaining how upbeat they are. I can’t tell if they’re trying to gaslight us or themselves at this point.

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Forza’s vision and future you say. I wasn’t aware it had one.

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Ahhh I figured it had to be here somewhere lol. Didn’t see it before

“So the short answer is you’ll see tracks. You’ll see cars. The events are going to be shifting and changing based on players, how they play. And then we’ll be adding features much more readily than we had in the past because it’s a more agile code base.”

Yeah that didn’t turn out to have much truth to it…

Agile code base that can’t fix basic simple bugs (like controller on PC randomly cutting out mid race and requiring the game to be restarted). Team that listens to player feedback - and then ignores it and doesn’t communicate with their players.

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Oh, this article again.

Forza’s future…well, Horizon’s looking up, I have to admit. Ever since Mike Brown left (or was shown the door), they’ve been slowly picking themselves up off of the canvas, and this update has a ton of promise packed into it. Second wind? Only February will tell if they keep up the fire, but straight talk is I haven’t been this excited for a Horizon update in years. I genuinely can’t wait for it to hit my console tomorrow.

But of course, they’re not talking about Horizon 5. Instead, they’re talking about Motorsport 2023, the current Chew Toy of the franchise.

Is this game going to get better? Real talk? This game needs a massive course correction, and it needed it six months ago. At this point, watching the trajectory of this game is like watching the Denver Broncos get blown out 70-20 or watching the Carolina Panthers exist. The only redeeming factor of being unfortunate enough to view any of these situations is the Brinks truck full of MST3K-esque entertainment that can come from doing so.

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“And as you see, even on the first day, we started adding additional career content into Builders Cup that started to bridge that gap between focusing on production cars and then race cars over in multiplayer. So that first week we started unveiling our live content that actually did have race cars and race car content in the live content.”

What is Chris Esaki talking about here? Is he referring to the Track Day series in the “Featured” tab? I have a lot of issues with this response if that’s the case.

For starters, I don’t recall there being any what I would refer to as “race cars” in that series. In your final race for the reward car, you won the Acura prototype IIRC and got to drive it for a few laps. Other than that, I recall myself racing in things like the Ferrari FXX, Dodge Viper GTS, or even a Subaru BRZ - all capable vehicles in their own right, but when I hear the term “race car”, I’m thinking GT3s, LMPs, Touring Cars, open-wheel formula cars, that sort of thing - not the track toys from this series. Maybe he’s referring to these track toys as being the “bridge” between the production-car-focused single player and the race-car-focused MP, but it seems a bit disingenuous to suggest that this series included any “race car” content.

Secondly, and I think unquestionably the bigger of the two problems here, is the fact that he mentions “adding additional career content into Builders Cup”, but fails to mention that that new content is time-limited and will soon be replaced and gone, presumably forever. Replacing existing content with new content does not equate to “adding” - it’s simple arithmetic. If there’s no net gain in the total amount, then all you’re doing is cycling content, and you’re still left with the same bare-bones total of number of things to do.

As to Dan Greenawalt’s comments in that article? Oy vay…where do I even begin? There’s a lot to unpack there, I’ll have to return to this when I have more time.

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They did have one race car event in the first tour with the Ginetta LMP car. I wish I didn’t have to remember that series…

Hopefully they start adding some permanent tours. The base career is laughably small right now and there are tons of cars without a series, and not just the race cars.

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Ah ok, fair enough - I had forgotten about that. (If they hadn’t removed it, I might not have forgotten about it - which only goes to reinforce my second point.)

…Dan Greenawalt: …from the beginning we really wanted this to be a rebirth of Motorsport, harking back to Forza Motorsport 4…

spit-drink

…DG: It’s very easy to update certain things. The weather, time of day, that entire career can be kind of created, recreated, changed on the fly, doesn’t require a content update.
So that allows us to then utilise content we add more readily and rapidly than we could in the past…
…we can very quickly change how you interact with the game…
…we’ll be adding features much more readily than we had in the past because it’s a more agile code base

waiting

The only outlook I’ve noticed them alluding to regarding this game’s future is its potential for post-launch cars, tracks, & events/races…

…Post-launch add-on content has been in gaming for over 20 years.

Are they planning anything to move the genre forward?

At this rate, considering the condition the game launched in, it’ll take them years just to catch up to the past.

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Edited*
I was wrong.