When is racing not fun?

I could agree that the career mode is teaching bad racing habits. But this is because no mater how fast you are, you are started near the back on a 2 or 3 lap sprint race. This means you to have to drive aggressively and take chances to get gold. (Often teaches drivers like to barge through and use the cars in front as a brake.)

But allowing gold for 3rd place is doing quite the opposite. Gold for 3rd means you no longer fall into the trap where you feel like you have to win every race in the game. This is not realistic in the real world nor is it realistic in online racing. This reward structure allows you to race clean and just finish where you finish without feeling like you are missing out on some in game rewards.

The way to beat wreckers is simple, yet effective. Ghost them. That is once you’ve been wrecked and are ghosted, go park your car directly on top of theirs rendering you both ghosts…and keep it there. Wrecker can’t wreck, fun’s over…when I’ve been annoyed enough to use this, they usually quite out pretty fast. In normal lobbies, they quit the hopper within a race as their fun is gone. btw, if you choose this route, don’t say a word to them. Its not about getting even, its about eliminating a problem.

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To be totally and completely honest, I’ve actually started to find Wreckers to be quite enjoyable at times. Adds a new challenge to the game. Avoiding their attempts to wreck me, punting them off the track so people behind me MIGHT not have to deal with them a little bit, watching them fail at their wrecking attempts hahaha. I still find them to be an annoyance and wish there was a better way to put an end to the Wreckers once and for all but for now they present an unwanted yet sometimes fun challenge.

Other people I find annoying are corner cutters and wall riders. You’ve all dealt with these people I’m sure. The massive cuts people can take on Yaz or the first turn on the Alps that people can just floor it through for example.

wreckers use controllers not wheels is my theory! Its too bad they cant be separated!

While we’re at it, I suppose your theory is controller users are “casual” while wheel users are “hardcore”?

nope.

you are only hardcore once you have played every Forza, payed for every DLC, have a 3 screen setup, and can race with no assists including line, setting top 50 times in a public hopper.

everyone else is just a Sunday driver :wink:

You should need to get to a certain level before you can race in some hoppers online. Those that get to the level know they have earned it and won’t risk losing privilege by being a wrecker. Will give something to aim at for the newbies and then they will appreciate achievement and so wont wreck and by then they will have the experience to know where the brake button is. Say level 200? It has to be a decent bit of work to get there or its not worth it.

I understand the op but, level recognition is not the answer. I did not like having to keep doing the license tests in Gran Turismo. I don’t own the latest one but in previous versions it was mandatory to pass them in order to race the various class of cars. I could immediately race in the lowest level vehicles but higher classes required a license.

I have never played iRacing but I am intrigued by it. As soon as there is a quality wheel and pedal set that is XBox One, PS4, and computer compatible I will be joining them. Hopefully XBox 360 and PS3 compatible as well. iRacing employs a safety rating along with driver level. It’s a great concept. The one thing I don’t whole heartedly believe in is holding both racers responsible for a crash regardless of circumstances. The thing is it works though. Racers of similar driving level and safety rating are pooled together.

Perhaps a combination of both is the answer. The Forza Racing School Feature. Hopefully these licenses carry over from Forza to Forza. License tests that teach about brake markers, the difference with braking away from the pack, and braking while drafting. Corner techniques and race line. Pass techniques and passing situations. As real as Forza strives to be this feature should probably be tied to a racing school. I understand the brake / racing line should be teaching drivers to an extent. There is no assurance that beginners continue to use it. There are also no measures in place for accountability and penalization.

Allow anyone to get into a D class car online but require licenses for anything higher. Free access to any class in single player is fine because it doesn’t matter. Once a license is acquired assign a neutral safety rating (perhaps name it something else due to iRacing). Do away with the drafting penalty. Create a hot lap leaderboard and a race leaderboard for tracks. Safety rating goes up for clean racing and staying within track boundaries. It goes down for bumps, crashes and leaving track boundaries. Pool the lobbies by safety rating not driver level and voila… Killed three birds with one stone. Wreckers, corner cutters and, wall riders race each other. Clean racers get to race each other.

Though there are many wreckers, I think there are way more inexperienced drivers that want to race but don’t know how to very well. So many times I have been a victim of a late braker that was drafting or someone trying to pass on a corner that has little room. I love to pass in a turn but, every corner doesn’t allow this easily. When it happens to me or I do it to someone it is beautiful in a replay.

I think the issue would drastically be reduced with something like this in place. Probably the wrong forum but it is a reply to op.

Most annoying for me are definately people that are way faster than the rest of the lobby.
U often got like 9 people racing, fighting for positions, having fun, using the cars they feel like and then 1 guy in a leaderboard car ruining it for everybody by being too fast, so almost everybody else ends up without finishing the race in time.

This is way more annoying to me than wreckers. The timer should start when 1/3 of the lobby finished the race or sth, not when the fastest driver is passing the line.

Best solution would be if u would only end up in lobbies with people close to your laptimes in the class… then the 0.01% here wouldn’t complain about noobs destroying their experience anymore and the 99.99% noobs (here u are a noob with no top 100 times i suppose after reading in the forums a lot) could just enjoy the game. Same with wreckers, let them just play with wreckers - problem solved.

The waiting times in lobbies are insane anyways, i doubt anybody would mind 5 minutes more for having an kinda equal skilled lobby.

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The licence might be a good idea. I’d forgotten about the GT system.

As for people being too good. They deserve to be in front if they are good and you have to catch them. I dislike the rammers and strongly dislike the wreckers. Showing a bit of skill is to be applauded.

Nope, people who are clearly better than the rest are jerks as soon as it is obvious nobody else will finish the race in time and they don’t slow down.
It’s like going to a kids karate class and knocking everbody off to show some skill and gain fame (it’s nothing else).

I enjoy clean races against people that are a second or less faster than me. I can usually learn something without a replay. Racing as a community rewards fast drivers. Hence pole position for the fastest qualifying time.

The thing about a license system is if Turn 10 wanted to a license could be suspended or pulled forcing licensing again with certain restrictions for having to acquire a license again.

By setting parameters it would enable the game to police drivers on its own for Turn 10. Rewarding good drivers with great experiences and bad ones with a way to learn. With penalties Turn 10 could control without banning someone’s XBox Live account. Thus providing a quality race experience. The kind people are willing to pay a $50 yearly subscription to and hundreds of dollars for a handful of cars and tracks. That’s what iRacing is.

Forza would benefit from license system based on a drivers safety rating, similar to iRacing. The safety system in iRacing does not attempt to assign blame but instead is handed out across the board to anyone involved within a certain few seconds of an incident occurring. It has a multiplayer based on the level of contact but also doesn’t just go by car-to-car contact. You can lower your safety rating just by hitting walls, spinning out or putting half your car off the racing surface. In practice you may collect some penalties that were not your fault but these are few and far between so they don’t really drag your rating down.

As you move up to higher licenses the better and better your safety rating has to become. In iRacing you actually can’t drive some of the faster cars in ranked races until you have the appropriate license. This forces less skilled drivers to learn to control slower cars and move up the ranks as their skill permits. Advancing your license is all about safety and controlling your car. Not about how fast you can go or how many wins you get. If you cannot compete safely with others you do not move up in the ranks.

I think Forza could build a system where you had ranked and unranked hoppers. Tie a safety rating system to the ranked matches and have various hoppers each month based on the various safety ratings. So people who want to wreck can all go play unranked games and those who want to work up through the ranking and race clean can do so as well.

The industry needs to start addressing online cheaters and griefers because they will not go away on their own. Few companies view griefers as an issue but frankly they are spoiling the party and in turn hurting sales. I know there are plenty of games I will never buy again because their online communities are so rampant with cheaters and griefrs. I am sure I am not alone. One of the few examples I have recently seen was Respawn. I believe I read on the PC they have started to lump cheaters together into the same hoppers. So if you cheat and grief, you play with those like minded people. If you don’t, they you do not have to be punished by them for wanting to play the game fairly.

Racing is always fun. Being wrecked by people doing it on purpose is never fun.

I don’t know why you’re having that much trouble though. I still race on public hoppers and I find that I barely run into wreckers anymore (on the GT hopper at least). Plus, the wreckers are usually vetoed or they get bored because of the length of the races.

I notice players keep hoping griefers will change their ways, they won’t. Players keep hoping T 10 will make the game perfect, they can’t. Accept what we’ve got and try to enjoy it, you can.

befuddler,

I understand what you’re saying but I disagree with your conclusion. We should not accept what we’ve got. We should work to improve what we’ve got. Turn 10 should strive to make the game perfect, even if that can’t be don’t. Griefers may never change their ways but Turn 10 should try to find ways to avoid the negatives impact of these people. Accepting the status quo is not a good idea.

it can be reduced. in played online for about a week in fm2 or 3. i got tired of jerks going against traffic to intentionally wreck people. now if you flip a 180 and go against traffic you get ghosted. the rep system will reduce greifing. i cant believe how many people were upset measures were being taken to reduce greifing on negoaf. many there thought they paid for the game so they bought the right to greif. the level of anger indicated the greifers thought meas ures would infact reduce their greifing. they thought they were being robbed, that the one thing they bought the game for was being removed without their consent.

A license system will just cause you to be racing by yourself.

I saw someone suggest giving us the option to make a private hopper for these special events. I would love this. I usually have a group of 10 to 12 racers that would like to do this together, but it’s close to impossible to get us all in a public hopper.

As far as newbs go…help them…they are our future. Like you I’ve seen a lot more newer drivers in the hoppers. Some or just transferring from 4 to 5 while others are completely new. It’s important for all of us to teach them proper racing etiquette.

  1. Give them room on the track.
  2. Communicate. Get out of party chat and ask them where they’re from. Make them feel a part of the community.
  3. Give them some tips on the game. Forza Rewards, selecting tunes vs auto upgrade., or using rivals to practice a track.
  4. Pimp your tunes and liveries. If you did all that you deserve the reward.
    (Warning: do not reverse this order)

All of us would have appreciated someone doing that for us. Let your passion become theirs.

I disagree on the license + safety rating system. It would bar people that want to wreck or corner cut from being in a lobby of racers willing to pass license tests that increases the chances of entering a lobby with people that actually want to race which is… most people. If there was someone in a lobby doing so it would not be for long because the safety rating would revoke their multiplayer license.

Definitely help the noobs. Sometimes though the noobs don’t want help. Got a f off n word from someone I tried to help. Though that is admittedly a minority of the noobs I have met. A license + safety rating system forces the noobs to help themselves. Access to any vehicle would be allowed in single player or split screen but online racing with others requires a demonstration a driver can do so without much disruption by passing tests and then maintaining a safety rating to continue to race in lobbies.

As it stands their are no consequences or penalties for wrecking, corner cutting, using another racer as brakes, or using another racer to turn a corner. As long as there are none nothing will change and it will probably get worse.

Greifers will always be a problem until the lobbies are competitive.