In the feature wish list thread I requested online licenses…, if the post got approved. I figured lobbies could be restricted to different license levels, with the top license class being limited to clean players.
Beyond that, a penalty system would be nice; maybe time penalties and even black flags. Maybe cutting corners and collisions get you time penalties, and repeat offences gets you black-flagged.
I like the Idea. Just remember at the end of the day they want to sell the game to as many as possible.
I would like a feature to make my own list of undesirables. I want the ability to setup my own public lobby. I want a ban list the system checks when people join. If someone is on that list he gets blocked.
I want the ability to vote people out mid race. If enough agree he’s booted out.
The better question is how could they do it, what actions would attract a penalty and what should the penalty be. Just asking for penalties or black flags could resign the post to the “Wishlist thread” never to be seen again
easy actually. rammers have more wrecks than average people. you start a scale of 1-100. if you have more wrecks than average you move down in a cleanliness rating, if you have fewer than average for the race you move up. lets say there are an average of 5 contacts per person, if you had ten then you are - 5 for the race. if you are clean but that jerk still used you for his brakes in turn 1 then you will have 1 contact so you would move up 4. do it by the race because there is more contact on shorter tracks. you also only have to keep the clean rating saved in memory, a single variable, you dont need the entire history log eating up hdd and ram space, you adjust the pre race rating to the post race average and save that as the new variable going into the next race.
within a few races the clean racers will move up and the dirty racers will move down, then you put all the rammers in the same lobbies together and let them play bumper cars till their hearts are content. you group the cleanest racers together. you group the average players together. it would be a self sorting system. this lobby is rated 1-33, another for 34-67, 67-100. yes that it large ranges but it could be split into smaller pools of every 20 or every 10 if needed. the reason i want large pools of to have a second rating to break the clean rating pools into smaller pools by finishing position average so you have competative races. do the same thing for a finishing position variablee so you will have a slow, medium and fast group in each clean group. then you are splitting people into 9 different pools/lobbies. you have to remember thats going to be 9 groups per class or event. if there are 8 classes that would be 72 potential groups. 72 groups should leave enough in each group to then let live sort it by ping to group people playing close together geographically of clean level and skill level to reduce lag. you can split the pools or combine them as needed for the number of people playing online so you have decently populated lobbies and doesn’t turn into a 1v1 hotlap session.
In that case i would be on a lobby by myself as i dont think it goes any higher than Icon as i got wrecked all the time,i always got back on track and chased after the leading pack and passed the car responsible for my demise,didnt help but i did make them realise when you are headlight to exhaust that they are in a vulnerable position,and you dont clean them out more than all it makes them respect you and then they improve as better drivers,
So your thinking a evolved version of trueskill rating? It could work but if you have to rely heavily on the system to know what is a crash and what isn’t. For the deliberate crashers there would be no problem but once you start getting into the higher ranking will the system be able to tell the difference between love taps and full on crash? Also does the ranking follow every from of racing like trueskill or is it only set for circuit because that also causes probelms.
Not to put down the idea because it’s very good I’m just saying it’s hard to do these things when there is no human element to oversee it
If I’m understanding Rdo correctly the system won’t have to differentiate between a normal racing rub, a heavy impact or even a deliberate full on T-bone as each “incident” only makes up a tiny percentage of your overall movement up or down the scale. I guess it could just as easily take the total number of incidents in a race divided by the number of players and score each player against the average. Then, if it’s an “action packed” (to be polite) race you could still be involved in a bit of trouble but be scored as clean.
This system could dovetail well with the Drivatar development. You know! I think he may be on to something
I want a solution of course, because I’m sick of rammers.
In Gran Turismo 5-6 penalties for hitting a car work really bad because sometimes you DON’T KNOW you’re hitting people (you don’t do it on purpose), because of the lag. Your car is NOT where you think it is. It’s not synched for everybody on the track. It is so frustrating when you get a 5 seconds penalty out of nowhere.
And for what I know, lag is even a bigger issue in Forza Motorsport 5!! So I don’t know if penalties are a good idea. They could lead to even more frustration.
Just give us the ability to KICK them out of the lobby again!!!
-in FM5 it doesn’t work, it’s full of bugs, the game crashes and you get back to the dashboard
-in FM4 rammers themselves started votekicks for other innocent players, and also started random votemaps so the rest of the lobby was unable to votekick them.
The solution would be to have multiple votes at the same time (let’s say 2 or 3) so you can proceed with kicking rammers successfully.
T10 should look at iRacing’s penalty/license system, as it works out pretty well… i know the userbase is different as they are all paying a fee monthly, but still, the basics of their system seems just spot on…
Here is the problem with penalizing rammers. They will find ways to ruin races. They may not ram but they will slowly force you off of the track during a race. Even with anti griefing on, they would still find ways to ruin races.
This will be an issue until the end of time.
Best solution? Start or join a league. You will be able to race with like minded people and you can avoid any issues. If someone rams in a league, they are removed from said league.
As always, the proper solution is to find yourself a group of like-minded racers to befriend and create your own private lobby to ensure the “cleanest” racing possible. No matter what racing game developers have done, are doing or will do, they will never be able to eliminate the intentional crashers in the public lobby.
Whilst it would be great to have a system that discourages ramming, running walls and taking shortcuts I’m inclined to agree with Shadow. A lock will only keep an honest man out and the wreckers will find a way to circumvent any penalty system.
When the folks in the room have chosen to be in a room and stay in that room (rather than thrown in thru random selection hooper) I think that creates more of a community atmosphere.
After 6-7 races, you know whos who… anyone new coming in would have a hard time deliberately crashing around. It happens, but it was rare, in the days we ran our own lobbies.
Much easier to cause grief as a pure anonymous just being thrown into random lobby, where you’re just going to move on to next random lobby. Community lobbies and community policing, and low tolerance goes a long way.
^^^ This. Obviously t10 has no desire to police the lobbies or punish griefers, so why not give the ability back to the community. In fm2 a greifer never lasted more than one race
at least now if they are going against traffic they get ghosted. i hated when someone would wreck themselves or be in last place and decide if they couldn’t win nobody could and go car bowling for the rest of the race. and they had it out for the leaders most of all. turned the finish into a luck ranking rather than a skill ranking.
Yep, custom public lobbies kept the racing pretty clean. It was also nice for those days when my internet was less than solid. I could just search for lobbies that had collisions turned off, so my lag wouldn’t affect anyone.
Collisions off,that represents a either a weak lobby or a weak host who is only after the glory of a win to rank themselves up,as for me i prefer collisions on as if you do get punted,shunted then the person who caused it gets kicked then blocked,simples ,Forza 3 and upwards went downhill as of the % due to the competiveness in upgrade of class,as in original and Forza 2 you could race a D class Cobalt against a barracuda or even a mini cooper and you knew it would be close,but since they decided to lower the % as of putting modifications that only pimp my ride or fast n loud would be proud of by puttiny a pick up truck ad even its bloody engine into another car which forgive if i am wrong wouldnt fit,I loved to race and overtake when possible but the part i hate is when you see the host saying collisions are on and goes through rather than around the outside or the inside by using the lag of the car in front,my friends mostly all on LBs through the Forza franchise have also commented on this and said the same to turn 10 to revert back to the true honest art of racing which resembles good clean racing for all those who love the adrenaline of not knowing where they will finish as all cars and drivers will be there to win,see you at the finish line.