I wasn’t offended. I thought your comment was silly rather than insulting.
There’s a tonne of content in Forza and very few people use all of it.
Personally I don’t tune (much) or paint (much). I also don’t really race E or D or X class. I don’t drift. I don’t drag race. I don’t play tag. I haven’t done more than 2 or 3 races in Career, ever. I don’t use ForzaVista. I don’t race on ovals. I’ve never taken a photograph. I don’t avoid doing any of these things because I can’t do them, but just because I don’t really enjoy doing them, and believe it or not enjoyment is kind of the whole reason for playing the game. I’m still glad that all of that content is in the game though, because other people enjoy it.
Regarding tuning specifically, I don’t tune because I find it completely dull and unrewarding. Actually it’s updgrading/ building to a target PI and then tuning that I dislike, rather than tuning per se. From a completely selfish point of view I’d be happy if upgrades and tuning were removed from the game completely. But what would be the point in removing it? So long as those of us who don’t want to tune don’t have to, then those who do can continue to enjoy it and receive the gratitude of those of us who don’t. Everyone wins.
As it happens, I end up in roughly the same place on spec leaderboards as I do on class boards, so it’s not like using other people’s tunes is making me unfairly faster.
Painting is similar. I’m blown away by what some people can do with the tools in the game, but I have zero desire to join in. In fact, I don’t really care about it to the extent that almost all of my cars sport either manufacturer’s colours, or else they have whatever the very first paint in the list was when I bought the car. I race in-car so it’s not like I ever see it anyway.
Here’s a honest response. Tuning may be easy for you. But it is not for others. I’ve been watching racing all my life and playing Forza since 4 but I can’t tune to save my life. And I’ve spent hours doing it.
I would love to learn how to tune. I’ve read many online guides and watched all the big names on YouTube but really what it comes down to his practice. These guys have been playing Forza Motorsport since the beginning. I’m even now considering a $30 online driving school just so I can get faster. Downloading tunes that people freely share it’s not an instant fix for being fast.
Also I work nearly every day. So I’d rather spend my limited gaming time in actual races than attempting another failed tune.
Tuning is not “easy” for me, at least, not when I started. This is a good chance to make another point about tuning/painting: it’s not something that some are just naturally gifted at and others are destined to suck at it. EVERYONE has potential, literally everyone, and all you have to do is apply yourself just a little bit and practice, and not practice for hours every day, just for maybe 30 minutes every once in awhile. I was just the same as everyone else starting off; I didn’t understand tuning at all, and I assumed that the people who were good at it were just natural car guys who spent all day in a garage or in a maintenance shop, or even out on the track. But the truth is you don’t need any car knowledge at all to learn how to tune, Forza gives you all the information you need on the right-hand description of each tuning section.
It’s sad listening to all these people who talk about how they tried it once and hated it. That’s not how you should approach something new. So many people are missing out on the enjoyment of tuning and painting because they’ve cemented the idea in their brain that they aren’t and never will be good at it. That defeatist attitude is what’s created this community of few creators and an many consumers. It should be the other way around.
I agree with everything you said here. I believe that the people frequent this forum ( and many of the responders in this thread) have already shown a high commitment to this game by just being here. That’s why the responses here might seem a bit contentious.
During the fall and winter I am lucky to get 30 minutes to play at all.
Nice place to finish rossi I never considered that tuners/painters are neglecting there driving skills. But in the same breath we would be stuffed if people didn’t put that time in. I guess some people can tune and keep pace and some need to put that bit extra into keeping pace. I know it takes all my effort just to stay within a second of my friends.
There is no doubt that the loss of the storefront has seriously harmed the community. But in t10 defense they have successfully made the game more open. The tunes being visable on the boards and hoppers make it so much easier than trailing through the storefront and hoping that what it says in the description is true. In Forza 4 if u didn’t know the person who set the time u didn’t know the tune. It made the game very clicky and I belive that’s why the storefront was removed. But still we need the storefront to find the non leaderboard tunes.
I truly belive the only way to make this game fair and open to all is to have all tunes shared. I have been shot down for saying this in the past. But let’s not go there now lol
I respect your idea, and I agree that the loss of the storefront has really had a negative effect on the variety of content that players create.
In my opinion, the concept of sharing tunes and designs should be focused solely on helping others learn how to tune and paint so they can do it themselves. One of the main reason why I was able to learn how to paint in Forza 4 was because I had a friend who would share designs and vinyl groups with me so I could inspect them and see the specific layers he used to create them. I don’t like how nowadays it’s a “figure it out yourself” kind of deal. If we download a tune or design, we can’t inspect it because it’s locked, so there’s no way for us to learn. I want to go back to the amount of freedom we had in Forza 3 and 4, and hopefully the reintroduction of the storefront in Horizon 3 will do that.
I appreciate what you said there, and I think it’s great you set yourself up to be a good painter and tuner through your own motivation. I lack that luxury. I’ve neither the time nor skill to paint and/or tune. I build (well, “build”) cars to a certain class, they generally do pretty bad. I painted once in FM4. Once.
Well, not really. I had ridiculously simple designs on there for awhile, got some downloads. Tried my hand at simple replicas (Group A Rally E30 M3, the #2 Bastos Motul {and yes that’s how I named it}), didn’t go great. Did a fantasy design that took me around four hours to do, stood back and looked at it. While I felt good about putting in that work and seeing the result, it also was something a skilled painter here could’ve done in maybe six minutes. It got one download.
Tunes? Meh. Not something I’m really into.
I don’t feel like I’m missing out or anything on not doing it though. I’ll download a paint and/or tune from the best, and while I see your point that it’s not my work, I also give credit and advertising for whose work it is. Scrolling up and down the lobby list, seeing others’ paints and tunes, they’ll get recognition. Maybe even inspire someone who just had a plain red Mustang to check out a design done by [Gamertag].
Yes, I’m a quitter. But I like having fun when I play games, and when it’s grinding out my time (which I’ve less of now than ever before) to try my hand at something that I’m not great it, I’m not having much fun.
I do appreciate the overall message though. Don’t get me all wrong.
This is such a odd view on things. I never get it when the topic comes up. You didn’t design and build your xbox or your controller or the forza game. You have no problem using other people creations. But as for a tune or a paint it is suddenly immoral? Or free riding or whatever. Why draw the line there? Just a strange view to me.
There’s a couple reasons why that argument, although its sounds good, doesn’t make sense:
We are talking about a video game. In a game the scope of things to do is manageable enough to wrap our heads around it and be able to handle everything. In other words, we don’t HAVE to barter, we don’t HAVE to trade. In the real world we must work according to specialization or else the economy will crumble, because it’s impossible for someone to provide absolutely everything in his/her life and be comfortable. In Forza, we don’t share and buy tunes because we have to, we do it because we want to. That is a major difference.
The knowledge required to tune/paint is almost nonexistent. As I said earlier, the game tells us what every aspect of tuning does to the car, and painting is as simple as putting shapes together to make a bigger shape. I don’t know how an xbox is made, nor do I have the materials or capital necessary to make one. In Forza, I have everything I need to tune/paint, since everything is provided for me.
Piggybacking off #2, resources aren’t scarce in Forza. Everything is digital and nothing is concrete.
It is a weird paradox, though. Forza has managed to turn tunes and designs, which normally would be personal creations, into products, but these products don’t follow the laws of economics like normal products do, simply because as I said before, the market is voluntary and not necessary.
That’s a surprisingly simplistic and shoddy characterization of what is required to tune or paint in Forza. I’ll just disregard the implied belittling of the skills and knowledge of those who are good at what they do. Yes, the game describes what different tuning settings do, but getting good at tuning requires practice. Practice costs time, and time isn’t cheap. Same goes for painting. Yes, the interface is perhaps somewhat intuitive, but it’s vector-based painting, and figuring out how to make something half decent out of some shapes isn’t straightforward. It’s difficult enough on a flat surface, which a car isn’t. Watch one of Ayo Jube’s painting sessions on the FM twitch channel and that should be fairly obvious.
So maybe take a step back and wonder if this is what you’re really trying to communicate?
Read your number one reason. That is exactly why tunes and paints need to be shared. I am sure if some could not get the tunes and paints, just maybe they would not play.
i enjoy doing paint jobs and have had 370,000 downloads since f6 started itry and keep them simple not to elabrate i encourage anybody to have ago my sucsess came as a pleasnt supise i have found that if you like it yourself others will enjoy
Starting in FM2, we had “tuning garages” which combined for everything from free tunes to use in contests, free tunes to use on various courses, AND free tunes from those folks for BOTH controller and wheel users - all tested with specs furnished and generally specified by environment and ribbon of the track.
I don’t tune, but do use a wheel when I have a chance to play. In fact, once I was a (forgotten the term, but the sitting duck) target for people to beat my best time (fortunately it was only a drag race) and had plenty of suggestions - freely supplied - to improve my times. I did through the course of a couple weeks, and it was pure fun. And I was never accused of cheating or riding anyone’s “immoral” offerings.
Wait, so by “suggestions - freely supplied”, do you mean people gave you tunes to use, or they gave you tips to help you improve your own tunes? Because the latter is what I want to see more of. With the current system Forza 6 has it’s either “learn how to tune by yourself” or “download someone else’s tune and never learn”. There’s literally no incentive nowadays to learn how to tune yourself, none. If we could go back to how Forza 4 was, we could share tunes with one another and inspect them so we could see how their setup compares to ours.
Both, to answer your question. Not that I want to further justify to you what used to be a great community without people nitpicking wording, etc. You can figure it out. People shared, as I said, tunes for both controller and wheel users. They explained in posts when a new tune was available, and often we had discussions regarding the methods, even discussing how such-and-such tune could be adapted for a different track configuration.
Remember, a Tune is only good for “some” driving styles, and definitely specifically for each track, based on front-, rear- or all-wheel drive, engine location, etc. NO tune offered will be as effective on a controller as a wheel, or on all tracks. Period.
If you really want to “see more of” it, go participate in the Tuning or Painting areas and volunteer your expertise with tutorials instead of spending time arguing with people. That would be helpful and constructive.