To put it simply, every player starts at a TrueSkill ranking of 25. This can go up if you have a good result and down if you have a bad one. How much it goes up or down depends on how you do compared to other players in a race and what their TrueSkill ranks are. If you have a TS of 30 and you happen to beat a number of players who have a TS of 40+ in a race, your rating will increase much faster than if you beat a bunch of TS 20 players.
There are 2 types of TrueSkill used in Forza Motorsport 6: One for Hoppers and one for Leagues. If you have never played in a League before the game uses your Hopper TS to place you into a Division. After a few races you develop a League TS which is then used for future Division placements. Exact numbers on the TrueSkill required for each Division are unknown, but one can expect the Pinnacle Division to have drivers that mainly have TS rankings of 40-50.
As for general Hoppers I would suspect that when you join a Hopper, your TrueSkill is compared to the average of those in each lobby for that Hopper, and you’re placed in the one that matches your skill level. If there are 3 B/600 lobbies open for example, with average TS ratings of 10, 25, 35, and you’re a “Rank 20” driver, you’ll most likely get placed into the “Rank 25” lobby. I am guessing there is some variance involved in this as when you back out and attempt to re-join, sometimes you’ll get placed in a different lobby.
To the best of my understanding, TrueSkill is a results-oriented system and doesn’t recognise when you crash or bump into somebody. If there is a system in the backend that logs how many crashes you have, I am sure it would have already been used for something to make the lobbies a better place to race in.
There was an era in the Forza Series where player level was not determined by experience - but was your actual Forza TrueSkill. I used to seek out lobbies where as many of the players levels were as high or higher than mine so that I knew the challenge would be high - but so would the rewards - as in an increase to my Level - if I was able to consistently beat them. Unfortunately, there were times that “Vote to Kick” was used to punish good drivers.
But there are also times where drivers have enough skill to be the fastest but totally lack the patience to make “CLEAN” passes. Besides the obvious “Troll Wrecking” issues for which I have NO Tolerance, I have EXTREMELY LOW Tolerance for Fast drivers who either lack the skill or the patience to make a clean pass. On the other hand, if you make more then one line change in an effort to block a clean pass someone is trying to make (intentional or not) - you should expect to be pushed aside.
What if and what to do when people abuse the vote to kick method. I have seen it done too many times in Forza 4 . Maybe that is why T10 has done away with that method. Public racing is getting worse so why not gather up a group of friends and race in a private lobby. If anyone is going to ban a player from racing it should be left to T10. Lets face it Forza 6 is for everyone and that means kids of all ages will get this game. What if you could only enter a race depending on your fastest lap time. I mean lets face it a lot of us will never reach top 100 on leaderboards but those guys are fast and deserve to be in a different league. The rest of us slower drivers should race in a slower league.
To vote someone out, the majority of the lobby has to select the player’s name and vote. You wont get prompted if a player is receiving votes. You basically just have to hope everyone is taking the time to vote the person out…which doesn’t happen.
Highlight a person’s name in the Lobby and if you have raced with them before in that Lobby, you can Vote to Kick them. The game will remember that vote until either you or that person leaves the Lobby. Theoretically, once a certain amount of votes have been cast against that person, that player gets kicked. The votes are registered, but not shown to anyone to prevent “vote riding”.
If a Turn 10 member uses Vote to Kick on a player, that player gets kicked immediately.
It happens in leagues of all things especially, the other day we had a crasher in pinnacle. We voted to kick him but since their was only like 1 or 2 pinnacle lobbies going he was able to rejoin right away.
It is a joke. The only time you can do it is when you’re voting on the next track. I’m sure most players don’t even know it’s an option. I stopped bothering since my 1 vote is never enough to kick.
Fair comments but having said that, changing the flawed current kicking system to an equally as flawed visible vote to kick system doesn’t strike me as being a particular step forward in resolving the issues to hand. Even though I have had my far share of incidents (lapping slower cars who clearly don’t want you to pass is my biggest gripe) I have long since accepted that the mentality of racers is completely different from one person to the next and you simply have to make do with whatever scenario the game throws up because throughout every Forza game (and probably every other racing game out there - past and present) the situation has been exactly the same. If there was a fool proof magic formula then i’m pretty sure that someone out there would have thought about it by now.
Yes, I know that T10 don’t exactly help the matter by introducing non-competitive heavyweight vehicles in the game but unless they are going to physically remove them (I will vote for that) or place them in a completely separate hopper (…and i’ll vote for that too) then people will just continue the tradition of using these vehicles in a disruptive manner. Just remember, kicking them from your lobby only moves the problem somewhere else and resolves absolutely nothing. Just because it stops being your problem doesn’t make it ok that it then becomes somebody else’s problem, if you see what I mean.
I’m personally in favour of something on the lines of a system detected cooldown system whereby the software itself detects frequency of collision / speed of impact etc etc by drivers, disconnecting them lobbies with a (example) 30 minute timeout penalty if they are deemed excessively reckless. People might then realise that it’s simply not worth a 30 minute lobby ban for 4 minutes worth of entertainment - who knows.
It would be nice to get rid of these people but as I have said before, because public kick voting is open to a different kind of abuse then I am firmly against it’s introduction. But that’s just my personal opinion.
The vote to kick was chosen to be hidden from plain view because people in lobbies were voting out racers that were faster than them but the new system is just a joke and leaves you with little chance of seeing wreckers\hackers\modders booted from a lobby. So what options are left to us clean racers, well just go to their profile card and mute them, block them and report them and if enough of us did just that then Turn 10 would have to take action and if they didn’t well enough decent racers could block them meaning hopefully they would be condemned to lobbies filled with nothing but noobs and other wreckers. We have these options to report\block the cheats\wreckers so USE THEM instead of bleating on about it.
I routinely dominated lobbies or was in lobbies where another driver and myself were hogging the top two spots.
Only a handful of times I got voted out and I raced a lot lol.
The whole justification that really fast drivers were the subject of abuse isnt true. Now if the fast driver was using nothing but leaderboard cars, well they knew the risk.
I do that after every race, hasn’t made much of a difference.
I shouldn’t have to do this to avoid these kinds of players. The 2 wreckers I attempted to avoid in this video were in the lobby for at least 5 consecutive races, teaming up to take out other players. I blocked, reported, voted; nothing happened.
I’m starting to think that the only way to get these unwelcome players out of a lobby is to give them a taste of their own medicine. I don’t want to do that however as I’d be contributing to the problem rather than racing cleanly. Simply leaving and finding another lobby essentially means that they’ve “won”.
I understand the desire to have the old vote to kick system reinstated, but I once got kicked from a Lobby in FM4 for the offense of having a Pagani Zonda. I didn’t even get to do a single race in that lobby before someone said, “someone’s got a Zonda, kick him” and I got booted.