Let’s predict update 20.0 and we’re finally getting ¡¡¡FUJIMI KAIDO!!! One of the most voted tracks!
Aside of that, what else do y’all want?
- More content
- Less content
- New to Forza cars
- Returning cars
- Bug Fixes
- Improvements
- Lay outs in FUJIMI
Let’s predict update 20.0 and we’re finally getting ¡¡¡FUJIMI KAIDO!!! One of the most voted tracks!
Aside of that, what else do y’all want?
New track: Fujimi-Kaido
New cars: they officially confirmed that some highly requested cars are coming.
Expecting cars like Mazda Furai, Nissan Z formula drift, Nissan GT-R Super GT, Nissan R390 GT1, Ferrari 499P, Toyota Corolla formula drift & VW ID.R .
It’s officially confirmed that it’ll have 2 layouts: full & full reverse.
Pretty cool cars!
I want permanent additions to the Builders Cup & Creative hub.
Speaking for some, I would say “what they promised us at launch”. That and an expanded career.
2 other layouts will be Fujimi/Hakone full and reverse…hopefully.
Thanks!
I really want ID.R & 499P. (By the way, 499P is the most requested car right now. FH5 got the most requested car (Nissan Tsuru), so FM must do the same and add 499P.)
What if hakone’s pitstop is for fujimi kaido?
If i remember correctly, fujimi kaido doesn’t have any pitstops.
Personally, I don’t want “special events” in career, I want a career that actually has races that stay for good.
Seven options… Seven available votes. What could go wrong?
Unfortunately the BuildersCup doesn’t make any sense to expand upon any more since update 6. I would like an expandable/evolving “DriverCup” instead.
The career needs both permanent and evolving content. Even better if any evolving content get moved to the permanent career so players can go back to what they liked or to get the rewards they might have missed.
On a wider level, the game really needs some “fun mechanics” for short sessions or brakes between tours. Like open field test track and drift/drag strip where you can change cars without long loading times.
We need continued bug fixes/improvements, especially in the vinyl and livery editors.
In every previous Forza game with a design editor, it was possible to load a saved vinyl group onto a car within seconds. In the current state of FM23, it still takes anywhere from 30 seconds (if you’re extremely lucky and the thumbnail for the vinyl group you want loads quickly) to several minutes (if you have go back and forth to actually get the thumbnail that you want to use to load).
This is the only thing keeping me from designing again (other than a medical issue that is almost gone).
I had my hopes up when they cut the loading time from almost 5 minutes (not sure which update that had that attempt of a fix), but my hopes were crushed that time.
I’m not going to get my hopes up this time. If it gets fixed properly, I’ll go from playing an hour each week to easily 10-20 hours each week.
The Toyota chaser mark 2 was teased by jdm garage uk and I hope we get to see the Lexus is300 including all the cars you mentioned
Does anybody have a clue how long the process is from scanning a car to having it ready for virtual racing in-game? Any ballpark figures?
Anywhere from 6 months to 25 years.