Turn10 Lost all passion for cars

My bad, I thought you were shaming the guy for not buying it. I only bought DLC pack and I can’t say I regret it but I recently uninstalled the game altogether to free up space for CoD MW3. And I don’t even care about COD or MW3 that much. :skull:

They lost a lot more than that.

The menus are a bland nightmare. 9 months in and my camera still changes while I’m in the menu.

I’m impressed that you have such a passion for my reputation on the forums that you’re still trolling me. It’s really not necessary though, aside from this little reply, something I just happened to notice as someone else pointed it out to me. I really am ignoring everything you post. And by everything I do mean EVERYTHING. like I said some else pointed this out. So if you really like trolling me that much go ahead on. But I won’t be seeing it. And as of now, I will let others know to ignore it as well.

Troll on [redacted] man.

Yep, at least Polyphony acknowledged it in their official Twitter (X) account that they will fix the physics in the next patch.

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Ye there’s so many good games coming out as well that space is a huge issue, even with a 1tb expansion card the game sizes are mad. Updated flight sim at 70g, just for an updates COD is like 250g.

Cars are the safest and easiest type of content that they can add. Specially when there is a thing called forza horizon 5 monthly updates. Those cars are cool and fresh and already been modeled and prepared to be imported in fm but they don’t do this and i have no clue why.
Most of the cars in this game are so old that the playerbase have been playing with them for like 10 years.
Obviously adding those cars can bump up player numbers. And they won’t brake the game its not like adding new systems or features.
Fh5 is a terrible game there is still a broken multiplayer in that game and it has one of the boring maps ever BUT they keep getting more and more attention by adding Specially cool and new cars.
Yeah of course as a open word racing game it should have more players but the difference is absolutely huge and i think its because of playlist and new cars.

Forza Motorsport is in desperate need of new track and cars and features but track and features take time to test and even before that they need to be added to a stable game which i don’t think that fm is there yet but in other hand there are a ton of cool snd new to forza cars which are sitting right in front of their eyes and for some reason that i don’t understand at all t10 just ignore them. Player base and lobbies will definitely be more filled up by just importing those cars and that can start a positive cycle instead of this miserable situation.

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Theyre not necessarily ignoring the new cars being added to horizon, horizon nakes money this game doesnt. Even if the cars are visually modeled for horizon, theyd still need to be adapted to motorsport when it comes to physics, which costs money because a worker/s would need to do this. Theyd also need to license the car for motorsport because horizons license wouldnt count, this costs money.

Its the same with tracks, they cost money to license and create. So far they havent charged extra for any of them yet. But at some point its not financially viable to pay for licenses, pay various people to develop cars and tracks, to then release for free.

Actual sales numbers are most likely atrocious, sales of the gamepass vip bundle are higher but also most likely low and then you have gamepass players which only pay a percentage of their subscription money to turn 10 if they play it, which is not a consistent flow of money.

Ron, I’m not a troll, life is too short. You’ve proclaimed yourself as an expert on all things FM, ever since the game released, yet it’s clear you’ve never played the game until FM6. Like why would you do that?

In one post you actually asked if FM5 was available on Xbox?

You’ve also claimed to have been a forum moderator in the early day (different gamer tag of course)
You’re a certified audio sound engineer. For Bose no less.
You’ve put yourself forward to be a better community manager.
You’ve been incredibly rude to just about everyone who dares to challenge your superior knowledge. Not opinion. When you’re challenged you always try and make a really unfunny joke.

I just think it’s important people try understand because to say you’ve been a prolific poster is an understatement and that could easily be misconstrued as informed opinion. The two are completely different.

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Amén

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I’ve had numerous interactions with Ron and never had any problems.

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Turn 10 is fighting a giant called forza horizon: the number of the other franchise are impressive while a simarcade is in a very bad spot. Most players will alway got for a light and more fun (for them) game like FH, while a lot of us play games like ACC, Automobilista 2 or iRacing I guess.
When you see that the future of the franchise is compromise there is no point in improving a game who don’t bring big numbers on the table. I can very well understood Microsoft if they put all the resource for the FH series because it bring results. I got the bad feeling that even if T10 delivered the perfect game the time of simarcade is very well gone. Too bad because most evening I’m a bit to tired after work to have the concentration for a race on ACC and a game like FM is perfect.

Maybe Horizon can be the Macan/Cayenne and Motorsport = 911.
Macan/Cayenne sell way more but allow investment in the 911 which is the historic model and representative of the brand.
That’s the way I look at it so to me FM should benefit from the insane (and unexpected) popularity of FH5. What if FH6 flops? FM9 gets worse?

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Reminds me of the old song “Video killed the Radio Star”. FOMO killed the Video game". I’ve gone back to playing FM7 and FM6, and even NFS Heat. Because there’s no FOMO I can play at leasure, no rush. Only glimpse of FOMO like is the Forzathon in FM7 and that’s just there if you want it. Anything that is in the Forzathon you can get out of the game.

I’m retired so you might think I’ve got all the time so no worries. But it doesn’t always work that way. I was keeping up with FH5 for the most part. But with both games forcing FOMO on me it’s a pick and choose situation. Do I play FH5 or FM8? I don’t see how some of you guys who have families and jobs can even keep up with one game chasing the FOMO.

:microphone::musical_keyboard::drum::guitar::microphone: “FOMO Killed the Video Game Star”

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Forza Motorsport doesn’t need to “beat” Forza Horizon in terms of player counts & revenues.
Gran Turismo’s popularity suggests Forza Motorsport could be a viable endeavor if FM was a substantially better quality game than it is.
Lots of people love a good simcade like GT, but few want to play a bad one like FM.
FH & GT did not kill FM.
FM killed itself by flushing quality down the drain.

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For sure FM killed himself with the worst title in the franchise history but playstation users don’t have a very good arcade like FH and access to games like ACC is very limted due good wheel/pedal setup begin quite rare on that platform. I love simearcade but I don’t know if the future of FM would have been good even with the perfect game.

I don’t sleep much, but yes FOMO is a very bad thing and an easy way to forget to put some decent progression system and some dynamic campain. You know what the worst thing? That a lot of ppl I know and I play with like the FOMO system so we are fighting a windmill battle.

That’s the problem that makes it a win-win/lose-lose situation. It’s the evident change in the direction of gaming. Enough people like it, not enough people dislike, and far to many people just don’t care either way.

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Historically forza motorsport and gt have always been more successful than sim racing games. It was only more recently that forza horizon really took hold in the market. There’s plenty of people to go around if you make the right game, as most people who play racing games play multiple.

Id say horizons success is more a knock on arcade racers than on motorsport. Need for speed, the crew and now solar crown are not evenly remotely competitive with horizon even when trying to emulate it.

Motorsport is a track based racing game, its competitors would be other track based games. It has some strengths namely its car list and physics that work well with controllers. But it missed the mark in many other ways that its own predecessors had hit before.

Its available on gamepass, it can be played on console, pc and streamed on multiple devices. Fact is Turn 10 had every opportunity to make a successful simcade, with more opportunities than other games have to reach a wider audience and they failed because the game isnt good.

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I honestly think Forza Motorsport could compete with Forza Horizon even to this day, but with the direction that FM23 tried to take (being strictly more “serious”) it really isn’t helping the matter.

I’ve said it fifty times, and I’ll say it fifty times more. Features, features, features… And some select tracks and QOL stuff too

FM7 had track day lobbies, which were almost always packed. Drag racing lobbies, which were popular. Drifting lobbies, again, very popular. Regular racing lobbies? Well of course. It was easy to join lobbies with groups of friends without much difficulty. Just find a lobby and everyone gets pulled in. There were also plenty of multiplayer toggles (that disappeared in FM23) that made organizing racing leagues relatively easy. Custom grid, spectator mode, etc. It was all there. And then there were some silly game modes like tag, king, and virus which were quite fun.

Going back a little further… Clubs, club garages, club leaderboards, overall leaderboards, custom public lobbies, touge racing (on Fujimi Kaido), online career mode (in FM1, though I never played the mode), a better storefront for liveries and tunes. I could delve into specific cars and tracks, but honestly those wouldn’t make anywhere near the same impact as features.

I don’t think Forza should try to be “serious” if it means sucking all of the soul out of the game

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Bare-bones game = bare-bones player population.
Half-hearted game = half-hearted player interest.
Who’d’a thunk it?

It sure looks to me like this game was set up to fail.
I wonder why anyone at MS & T10 bothered to knowingly release such an obvious bare-bones, half-baked, half-hearted, recycled, & dysfunctional game when it was clearly doomed to soil their (already questionable) reputation.
I don’t see what benefit they hoped to get out of this for the company or for the brand.

Some decision-makers have been (& will continue) collecting nice paychecks for years to make decisions like this.

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