Turn 10, your brakes are too sensitive!

Hi everyone,

Before posting this I did some research to see if someone had already posted something similar and I also checked the post of the person that works for Turn 10 talking about steering wheels but I couldn’t find anything concrete.

I use a TX Wheel with the T3PA pedals and the brakes are just too sensitive. I already changed the settings and try different deadzones etc. The only way to get this to feel better is to upgrade the brakes for each car and adjust the brake pressure and distribution, but this is not the best solution because you can’t do this for the showcases, which I find so frustrating because they seem to be so much fun but they are not enjoyable while having this issue.

In the post mentioned before the Turn 10 person in charge of the FFB says that we need to adjust the deadzones to almost 0 or 100, but this doesn’t solve the problem. I can’t understand why they haven’t done something regarding this even when in reviews of the game this braking issue has been mentioned and this also relates to the snap oversteer that so many people have complained about.

I’m sure it is not a very complicated fix, just give us a bar to adjust the general brake sensitivity for the whole game, PLEEEEEAAAASSSEEEE!

Thank you!

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Adjust the rubber cone on the brake pedal for your T3PA then, did so for my T3PA’s and my now current T3PA Pros as well as having a 145% brake pressure on almost all of my race tunes.

There’s really nothing that needs to be changed. Use what Thrustmaster gives you as it actually does work.

Thanks for the advice, I don’t know if it’s just my case but the rubber cone of my pedal set is extremely hard and therefore instead of helping, it just shortens the brake travel considerably, which in the end I find counterproductive. As an example, I don’t have this issue while playing Project Cars, so it’s something that is definitely coming from the game.

I really hope they listen to us and do something about this, as I mentioned, it has even been brought up by Youtube channels who have reviewed the game with a steering wheel.

THEY ARE UNDER A LOT OF PRESSURE!

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If you’re talking about locking your brakes, you have to apply less input. Doing what Skreamies said will automatically fix the locking issue as long as you eliminate the end of the travel due to only allowing the pedal to go a certain distance no matter how hard you push it. Just like any car without ABS, if you apply too much brake pressure your brakes will lock the tires.

On PCARS, the brakes don’t seem to be as consistent as there’s not always a certain point a car will lock and some may never. That’s why you don’t experience this as much in PCARS.

Hope this helps!

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Thanks for your comments! Locking the brakes is not the main issue, the problem is that I barely press on the brakes and the car reacts as if I was pressing them at 70%, so it’s not possible to modulate the braking properly and this greatly affects the experience.

Interesting, all I can think of then since you’ve covered deadzones is to make sure all the software is updated properly.

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The inconsistency comes from the temperature of the brakes actually mattering in PCars. You can’t drive in PCars the way you can in Forza. Need more control and be smooth in PCars.

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I always adjust the brake pressure down to 80/85. Took care of it for the most part.

Are you sure you’re calibrating your pedals properly before starting into driving in the game? The symptom you describe is what you get with an uncalibrated brake. Be sure to depress the pedal to its full extent several times before using it in a session. Failing that, you may have an issue with your pedal set.

This.

Any potentiometer or hall sensor base brake pedal needs to be calibrated. You need to stand on it so it bottoms out on its travel.
Although I have noticed that most of the time brake percentage when racing is normally around 50-60% if the conical rubber in those pedals is set to stiffen the pedal for around 70-80% then that could make braking a little harder

Agreed, OP, and it’s not just your wheel.

I like to cruise, especially long tracks and those that incorporate public roads. Wafting along at 70 MPH in 5th gear, just BREATHING on LT results in a virtual panic-stop.

This has nothing to do with you wheel/pedal setup. On the pad too, the brakes are really sharp. For older E and F class cars as well. It seems they overlooked braking physics and have a very basic and linear model to simulate high speed braking. Also cars don’t get upset around turns if you’re not braking properly.

Perhaps T10 should outsource the brake physics? It needs to be reasonably nuanced and something they will have to pay attention to.

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I have the tp3a pedals. The pedals don’t calibrate when you turn it on. Before you start your first race push down all your pedals a few times. I have adjusted the rubber conical at the back, I have to depress the brake pedal very very hard to achieve 100%. So now when I’m racing when I depress the pedal the it stops at around 60% with is fantastic. It never locks up and brakes hard and true( if your tune is good) This works very well and it will improve your lap times and your enjoyment of the game.

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Ive noticed some cars do have very touchy brakes with the wheel. If your not going to tune it out or use abs its something you just have to deal with. I find if you maintain some throttle while braking it usually helps.

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Perhaps it’s your input that’s too sudden - the brakes in the game are fine !!!

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^^ Sorry, but the brakes in the game are very sensitive and do not take into account the nuances of braking at high speeds, particularly around turns. To date, I have gone without brake upgrades on nearly all D, C and B class cars upgraded to the max. The stock brakes for every car are really sticky.

I wonder if they even correlate with each car’s real-life braking distance.

For a game that may be okay, but my sim standards, it is not realistic. If T10 takes suspension and tire physics seriously, why not brakes?

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Forza Motorsport 6 have to deal with 550 cars. The breaks are really not realistic. But you can deal with it. When you put break pressure down to 75. There been a lot threads like yours in the past 5 years. In my view forza motorsport didn’t simulate the suspension and downforce on the front right. Sometimes when you turn into a corner you think the front tires have zero grip. But on a game like fm it’s impossible to simulated that for every car in the game. That’s one of cons. You must make compromises. Even a game like PCARS has its cons. But breaking is really a point that should improve in the future.

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Thanks for everyone’s input. I can assure you, I’m calibrating my pedals properly, I’ve been doing sim racing for years.

Everyone has a different feel for brakes, as I mentioned, for me, the conical brake mod is just too hard and I don’t like it, I’ve never driven a car in real life that has brakes that hard and with such a short travel (and I’ve even driven race cars). I used to have the Fanatec club sport pedals which had a much better feeling than the T3PA with the brake mod, but I had issues with the damper and it wasn’t reliable (and wasn’t compatible with Xbox One until recently). I think this would be a very easy fix for Turn 10, as I mentioned, if they give us a general bar, probably in wheel advanced settings, where you can adjust brake sensitivity, many of us would be much happier!!

Well you could try modifying the pedal and put something a bit softer in there but your never going to get the feel of a CSP, there’s just way less throw with those pedals and because they measure input by position and not pressure it’s going to limit what you can do. The only other alternative I can think of would be to get a load cell mod, but I think they are only available on the T3PA pros.

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