still bad, rammed, hit, abused, awful
I’ve had some good races recently, very clean.
That being said I’ve been playing Gran Turismo Sport, not Forza Motorsport 6.
Hopefully the next Motorsport title has a philosophy and feature set that promotes such sportsmanlike behaviour in Public Lobbies; it’s been missing for a long time.
yes, I have too
Even H3 is cleaner than the hoppers and I can’t believe I even just said that.
Yes it is awful and yes H3 is a lot better. Seems counterintuitive that the latter should be so, but in my experience it’s much better.
When I play Forza 6 online I am simply appalled and genuinely bewildered as to why SO MANY people drive in such a deliberately nasty way. What actually is wrong with them? Is this how most humans behave when they think they can get away with it?
I report such people but does anything ever get done? Is there any point?
It’s Turn10’s fault. They are not teaching the rules of racing to players and they don’t penalize them. They just have to get a car, get a tune, join a lobby and they’re free to do whatever they want.
It’s total anarchy.
When you want to obtain a driving license in the real world you have a test to pass and on the road/track you have rules to follow.
I would agree with this.
Not every Forza Motorsport player is somebody who has grown up with motorsport or has a lot of experience with racing games.
To many people, bashing their way to the front is the only thing they know of.
Until the general playerbase can get educated on the benefits of sportsmanlike racing, and have in-game ways to learn such skills, Public Lobbies will always be a difficult experience.
Forza Motorsport 6 is beyond saving; it’s been over a year since I took it seriously.
Forza Motorsport 7 is likely to be in the final stages of development (before they get to the polishing and optimisation stage) so any core game philosophies are already set. It’s too late for us players to make any meaningful impact on what the next game will be like. I just hope that Turn 10’s philosophies line up with what I want from a racing game. Gran Turismo Sport is setting a good example already:
Beginner’s School
From basic skills such as hitting the brakes and how to turn into a corner, fundamentals can be learned from the bottom up, which will prove invaluable for newcomers to driving games.Mission Challenge
As you work your way through short missions, you will automatically pick up fundamental driving skills without even realising it. In the end, you will have a level of skill that will allow you to participate in major race events.Circuit Experience
Through actual experience on a race track, you will step into the true world of high-performance driving. Use the knowledge of track layouts learned in the mission challenges to pick up the basics of how to conquer a race track.Race Etiquette
In online, as well as real races, etiquette on the track is as important as performance. Learn the rules of etiquette and sportsmanship that’s required in all player-vs-player races. Even if you’re not a top driver with lots of confidence in your skills, you will still have plenty of fun because each player will be matched fairly with people of their own level for fair and equal online racing.
If you want to win in two laps, you have be very aggressive to get near the front. Too many people, too little times. Track position and is more important than speed as there’s no where to go.
still bad, rammed, hit, abused, awful
The ramming and abuse happen in the middle of the pack. The trick is getting yourself up front and so a better chance to separate yourself from that nonsense. The tactic I employ is to consider the first race (where you will be starting from near the back) as a write off. When the race starts let the pack go until they are halfway round the lap - then off you go and hotlap. Get your fast & clean laps in then which will hopefully have you near enough up at the top of the grid for the following race. From then on you are in the advantaged position to be able to maintain this forward grid position in the following races
I must say, Gran Turismo taught me a lot since the very first title in 1998. They always had a driving school and driving licenses required to take part in certain events.
Forza 7 will be no better with the hit bam slam thank u mam. T10 hasn’t done anything to really stop it in past forza’s so I don’t think the next will be any different, even though I wish they would. Keep your fingers cross…wishfull thinking.
Forza 7 will be no better with the hit bam slam thank u mam. T10 hasn’t done anything to really stop it in past forza’s so I don’t think the next will be any different, even though I wish they would. Keep your fingers cross…wishfull thinking.
Ugh this is what really upsets me about the future of Forza Motorsport. I would love to believe that T10 will legitimately make a true effort to improve, clean up the lobbies and just bring multiplayer back to the levels that FM4 has but I get the feeling FM7 will be a technical showpiece visually (especially with FH3 being oh so gorgeous) with small physics improvements that will become unnoticeable after a while, a few new tracks, cars and the rest will come over from FM6. Remember when the FM5 E3 trailer said “fast and fair multiplayer”? Still waiting for “fair”…
I wish I would be wrong but again it feels more wishful than expectant. I will keep my fingers crossed.
Perhaps worse than how they don’t teach anyone anything, T10 ‘unknowingly’ encourage these unsportsmanlike behaviors—one look at the career mode, or any race against the AI, and you may see what I mean. It’s a combination of factors, that ‘teaches’ many bad habits during career play…
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Short races.
Basically forced; there are some longer events, but many are short, and there is no option in career play to make the shorter events longer. With longer events, the player could be taught patience and willingness to play the long game—to exercise good passing and other racecraft, and maybe even learn about pit strategy… With short events, the player is pretty much forced to bully their way to the front, or risk not being able to catch the leader, who may have gotten a clean start and pulled out far ahead from the rest of the pack while everyone else was busy playing bumper cars. -
No qualifying.
Little emphasis on clean, fast laps, because of this. Also, because of this, the player will generally start in the middle of the pack. In addition, in FM6, if you play certain cards, you can be monetarily rewarded up to a certain point for “driving well”, but driving well as far as the game is concerned is not necessarily ACTUALLY driving well (the line is wrong in some places, and rain/night “lines” aren’t taken into consideration), and the degree to which you are rewarded for good driving is minimal, at best… In previous titles, I don’t think there was a limit to how much could be earned per race from “race feats”/“driving well”, so there was at least some open-ended monetary gain to be had for “driving well”—though, again, the line the game wanted you to take wasn’t necessarily correct… -
“Sim damage.”
It just isn’t very ‘sim’-like, anymore. It’s too forgiving, in FM6 compared to FM1-4; many light taps that should build up damage or worsen aerodynamic performance at the very least, simply do nothing. Hell, even just driving at pace around the track with the wrong suspension and brake settings should cause wear and tear—and did do so, in the previous games! Likewise, for over-revving your engine when missing shifts, or botching a down-shift! Add to that, while in previous titles some damage couldn’t be repaired by returning to the pits, in FM6, all damage does appear to be repaired upon pitting in. Add to this that, in previous games, repair costs were deducted from your winnings; I can’t tell if this happens the same in FM6…
I’ll leave it to you to do the math—though I think everyone here already has. I’m just preaching to the choir.
One thing I’ll add; in an interview I watched a while back—I don’t have the link handy, not sure which interview it might have been—one of the devs or some spokesperson blindly states that “career players” are more ruthless and terrible players compared to “multiplayer guys”…without realizing that, in some way, HE is the reason why the “career players” behave like they do! Open your eyes, man!
Yep. League play, in my experience, used to be a lot cleaner than public multiplayer - but not last night! Shambles!!!
But wait, just sticking around the hoppers I noticed that most of the rammers were in there for just one race. Perhaps they go from hopper to hopper causing distress and mayhem. Or perhaps they simply pop in for a race, can’t handle it and leave their mess there. Do you know what? I’m kind of immune to it now - just accepted it (sounds defeatist, doesn’t it?) I feel that I’m sometimes treading water until FM7 (or PC2, maybe I’ll get a PlayStation).
It appears worse because, as with any game of this age, far fewer people are online. This means that matchmaking isn’t able to filter as it’s designed to and hoppers are populated by pretty much whoever is playing.
I don’t think the ratio between decent human beings and knuckle draggers will actually have changed much in real terms.
As for FM7 introducing some form of penalty system we’ll have to wait and see.
I’ve never really understood why these guys continue to play a game that they don’t understand, enjoy or appreciate. You’d think they’d have all gone off to play something better suited to their intellect by now. People Eh!
It appears worse because, as with any game of this age, far fewer people are online. This means that matchmaking isn’t able to filter as it’s designed to and hoppers are populated by pretty much whoever is playing.
I don’t think the ratio between decent human beings and knuckle draggers will actually have changed much in real terms.
As for FM7 introducing some form of penalty system we’ll have to wait and see.
I’ve never really understood why these guys continue to play a game that they don’t understand, enjoy or appreciate. You’d think they’d have all gone off to play something better suited to their intellect by now. People Eh!
I agree. For as far back in Forza as I can remember, each iteration started off fairly well. The longer it was out, the more griefers were noticed. So by the time the next iteration rolled out, the lobbies were a mess.
I believe this has reduced the number of loyal Forza Motorsport players and driven them to other formats & titles.
I have never understood the griefer mentality. It has been especially difficult to understand since the Horizon games were introduced. Since Horizon actually encourages all the crazy behavior, one would think they would gravitate in that direction. But it seems there are more people who enjoy ruining other people’s racing, than there are those who actually want to learn and get better.
Ive always believed a training/licensing format could at least isolate the griefers, based on their performance, and promote those who are actually racing to the serious lobbies.
So many seemingly small changes could really tighten the game up and, I believe, bring back a community of loyal fans.
Short races equal horrible behavior.
The GT Endurance races are fun, there are some asshats, but olafter they leave you can have a clean race.
Well my forza history isnt quite as hich as with some of you
I started with FM2, Got it around same time as FM3 had came out, I had bunch of nice races in there, started to learn basics of tuning, and I loved every second of it.
Only issues I had was lack of players on my skill level, as I was generally faster than everyone else who played it anymore.
FM4 couple months after it came out, and I instantly fell in love with it, There was couple wreckers in hoppers, but when you got in user created public lobbys, the racing was 99% of the time awesome.
Me and couple of my friends had almost every day public hopper open to anyone, Racing was clean and we did anything between F and R1 classes, mostly sticking with C to S classes.
Relatively large lobbys with 16 people in them.
And cars that tooks damage. If you had relatively low car, and you slammed it as low as it goes and went for nurnburgring after couple laps you had 6-15% suspension damage every larger nudge resulted as minor damage. and if you get damage, yuo have to pay from it.
All in all it was the best forza ever. (at least in my opinion)
FH1 (Best FH ever,) only one which I have “finished”
FM5, Came in 6 months after launch, 6 months later I started waiting for FM6.
Yeah it was “small” game, Not too many cars, we lost couple great tracks. (both fantasy and real life) Damage model was all over the place, couple tracks had issues with track limits, There wasnt user created lobbys, and the hoppers were worse than in FM4 had, and races were so short that only way to win was to muscle trough the pack, which ruined most of the races, all in all it wasnt very pleasent game to play.
FM6 pre ordered… First game I ever did that.
No sticky grass YAY! Supersticky walls to prevent wallriding, well nothing’s perfect… Ugly tirebarriers, well they had to do something to prevent cutting, Night and rain this had been asked for ages, an yet nobody wants to actually race especially in the rain. and some cars obviously dont have headlights… and some have headlight bug… (That might have been fixed by now) Track limits are still all over the place, damage is all over the place, (Sometimes you can wreck pretty hard but suffer no damage, and other times you slightly trade some paint, and your car is totally wrecked.
But we finally got fuel and tire damage, so you cant drive 6 hours straight without pitting in… I’d like to see tires going before fuel, but that’s not going to happen, so tires dont really matter. But you do start to feel some loss of grip before you have to pit in in most cars. As couple cars can barely survive 3 or 4 laps on longer tracks (exluding the really long tracks)
How ever I agree that changes to right direction was made between FM5 and FM6, but the crucial things werent fixed
Now I only join up when youtuber FailRace is doing something, but other than that I dont even touch the game, Only room that isnt complete mess is ABC’S lobby,
But all in all, there is absolutely nothing that would keep me wanting to play the game 4-8 hours a day, which was rather usual for me back in FM4
FH3 Bought it, played a little bit, now it’s allready uninstalled, I dont see how car should be able to survive the jumps and bumps, and drive trough trees witout damage… And if someone would mark a race course trough my yard… Well on the second lap there would be couple bullet holes in those cars. And on top of that, I didnt have any feeling in achieving anything in that game, as with 30 minutes of gameplay I could allready afford any car the game has. (Although not all cars, so in that sence the would be “something” to achieve)
