Thrustmaster TX Racing Wheel Firmware updated

I agree with many of the comments on here that the TX458 is just not satisfying to use with Forza 6 too much of the time. I can’t see how it is the fault of the TX458 wheel. Here is a direct comparison to some other games using the same 900DOR:

Assetto Corsa: TX458 wheel is perfect, the feel of grip, weight, road surface, lift over crests is incredible. Transition to understeer or oversteer is almost telepathically communicated through the wheel. (Let’s be clear though AC has amazing physics but the game play /range of cars, things to do etc isn’t a patch on Forza 6 so I’m no one eyed fan.) I tried my old Fanatec CSR wheel recently and the TX458 gives better overall feedback. In terms of lap times I can run the same times with the TX458, Fanatec CSR or Logitech G27 - they are as good as identical.

Project CARS: at launch I wasn’t overly impressed with pCARS ffb (either on PC or X1) on the TX458 as there was a dead feeling about the straight ahead and all the tracks, regardless of elevation or real life bumps felt flat. By version 3.o they’ve really cracked ffb, it’s now almost as good as Assetto Corsa. The TX458 is lively on the straight ahead and the tracks surfaces have life. Holding slides and counter steering in classic touring cars feels natural.

DiRT Rally and even Wreckfest it is the same story, the TX458 feels superb and these are early access games (Dirt Rally like pCARS started out with some dodgy ffb but has improved massively.

So that leaves Forza 6 as the frustration. It can produce utterly absorbing wheel sensations with the TX458 wheel the Megane RS250, Huracan and R18 e-tron being particular highlights, these cars feel like they have real grip and when they do slide they can be recovered naturally. Many other cars just feel wrong take the likes of the T10 NSX that has to be nannied around corners with the TX458 yet switch to the controller and it can be flung around with abandon. Pretty much anything rwd behaves oddly with the wheel yet is fine with the controller. The most baffling is the fwd cars that spin for no reason at all at low speed - I can’t make the same cars repeat the behaviour at all with the controller.

Sorry Forza 6 it’s not the TX458 it’s you. It’s not really a big deal either, DiRT Rally and pCARS have updated their ffb I’m sure T10 can do the same.

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Just to chime in here as well I recommend trying different settings. I dont my have any experience with PC sims so I cant compare it to anything but Im starting to get the feel of how this wheel and game works. Trying to steer on 900 degrees is impossible, I mean you have to have the sharpest of senses and the quickest reaction times as well as the bench pressing capabilities of 300 pounds or more to be able to handle the game in those settings. When I ran FM3 and 4 on the wheel I didnt know my wheel wasnt FFB and ran on the 270 degrees which is what I am use to. I switched this wheel down to 360 on the wheel settings and in game and moved the sensitivety level on the wheel to setting 2 and its perfect again. Can catch most oversteer and understeer situations again like back in FM3. My last spin, I was even able to stop the car from doing a full 360 and instead only did a 280 and actually stayed on the track instead of flying off into the grass and ending up on the tires. To the guys that say its completely uncontrollable with the wheel just keep trying new settings till you find the one that works for you. Once I learn the tracks as I completely dropped FM5 like two weeks into it coming out I should be back setting good times again.

I actualy drive an A class 370z with the TX and it’s fine.
After a few tune on the chassis the rear end had good grip and it oversteer when you want to push more, recovery isn’t that hard.
I’m not the faster in multiplayer but i make clean lap and have fun, that’s the most important!

What was anoying in multiplayer was people with truck tring to smash everybody !!!

I actualy drive an A class 370z with the TX and it’s fine.
After a few tune on the chassis the rear end had good grip and it oversteer when you want to push more, recovery isn’t that hard.
I’m not the faster in multiplayer but i make clean lap and have fun, that’s the most important!

What was anoying in multiplayer was people with truck tring to smash everybody !!!

TX 458 + T500 Pedals OWNER.

For me, the biggest issue is the brake/gas pedal so sensitive.
The Brake lock with minimum pressing on pedal(I tried reduce my deadzones to 16/100 but the issue continues).
In same way, pressing the gas pedal in RWD cars makes the car spin too easily.

But, playing Pcars in same console, same wheel and add-on i don’t have these issues.

For me, it’s a Turn10’s problem. Forza 6 need a patch!!

Yeah I had the same problem but at 16/100 you only have 84% of working resolution with brake pedal, the game default is 15/100 (85% resolution)
I had better luck with 5/100 (95% resolution both gas & brake) but that deadzone thing is completely dependent on the type of pedals and your particular electronics will handle.

Make sure to press the gas & brake fully at least 3 times with the wheel on and before you start racing to calibrate the pedals to the wheel.

My setup;
Thrustmaster TX Racing Wheel Ferrari 458 Italia Edition
Thrustmaster VG TH8A Add-On Gearbox Shifter for PC, PS3, PS4 and Xbox One
Thrustmaster T3PA 3-Pedal Wide Pedal Set Add-On

Tylanol…

I tried all these settings(Deadzones) and this calibration for pedals.
For me, i’m still so far away from a real car.

Thks…

Marcelo

Thrustmaster customer service, in my case at least was a nightmare, I use past tense because I gave up on them after 7 weeks of being lied to. last I heard of them they told me to cut the cord going to the base and send them a picture with my name and date to prove I just destroyed a wheel that only had a bad connection to the shifter. its actually been 8 weeks because it took a week to even get a " customer service acknowledgment " last time I called was two days ago and I got another run around, said they would send an email and never did. I am not going to call them again, or I will lose my temper, The next time I expel any energy contacting them it will be through the court system. after a few weeks of bad service it became clear that I was going to be a victim of a customer service nightmare so I bought another tx wheel and everything works ok.

Also, keep going. They will go through with their end of the deal. They often ask you to repeat the same process over and over, but just do it. Keeep it documented and always reference the original service request. Took me almost 2 months to get my replacement. Havent had an issue since.

This is my first post on the forums and would like to share my TX experience after getting mad reading posts people claiming the game and the wheel feels just fine. First off all im an amateur drifter in real, been drifting since 2005, having owned an E60 M5 over 4 years cars and various other cars over the years. Bought the TX wheel with all its addons and a seat a couple months after the release of FH2.

Long story short I can tell you guys that the force-feedback you get on Forza 6 is nothing like in real. Agree or disagree but these are my conclusions for the TX wheel on Forza 6 and Forza 6 itself:
-The FFB is weak, nothing like in real, nothing like what u can get on Pcars nor like the most realistic experience I had ever on the sim “Live for Speed” I had on PC in 2007 with my G25.
-The countersteer effect is not accurate, not fast enough or strong enough depending on the situation, u can manage/adapt/live with it but still nothing compared to the sim I mentioned above.
-You lose ffb for countersteers depending on your throttle input for example if u drift full throttle and lift off at sudden you lose ffb for a very short moment.
-The DOR for this game(drifting wise) doesn’t handle above 540, and most for most cars I gotta drop it to 360 to make cars handle right. So the ones that claim to be 900 degree drifters; if you manage to drift with 900 stop ruining your life with this game and join the Formula D1 coz with those skills one of you guys could be the new DKs since drifting in real is nothing but hard.
-Forget about setting sensitivity on the wheel since it will mess things up and create a senseless feeling going on the straight. Try an Indy car and you will see. So leave it default.
-Vibration is a total joke, weak/glitchy and linear, not progressive as it should be.
-Physics wise, cars can get past 95 degrees and still you can manage to straighten the car. Seriously?
-You initiate a drift, you have a decent/stable throttle and countersteer input and u decide to totally lift off (0% throttle) during a drift and the car skids to the outside like its on ice, no grip, whatever tire compound you have, 4wheels skidding towards the momentum direction just like that.
-Did I mention the terrible FOV u get in the in car-view which you cant adjust?
-Or the 180degrees steering animation in car view same as FH2?
-350z understeering before corners? Having driven/drifted the car in real dozens of times, you have to be the worst driver on earth to be able to do that on the Z in real, than again even so it would be a challenge to be able doing that unless on wet surfaces and no throttle. Same goes for Evo IX, having owned it back in 2006 even if you set the cars torque distribution to Snow mode which is 50/50 front and rear the car would always tend to oversteer.

Its late here atm nearly 4am and Im tired, maybe will edit my post afterwards to add more stuff. To conclude this game is Forza 5.1 rather than 6. Connect your wheel to your PC and play Assetto Corsa, at least you will have a closer feel to a more realistic feeling. Its 2015, dont get me wrong, next gen and all that cr@p, I expected to get an improved experience of what I had in 2007 with my G25 and seems nothing even equal but a lot worse. Just feeling sorry to have bought the wheel, its addons and a seat for Forza in mind. This game is great for racing 8/10, but sucks at drifting. Even FH2 overwhelms this game with its physics drifting wise on the wheel. So in my case, I just gave up hope on Forza series, just wish Assetto Corsa will come to the Xbox with same experience as on PC.
Btw, V50 firmware update didn’t change anything except cooling management, but as a suggestion please set your wheel to Forced cooling mode since we never know if this glitchy game may harm our wheels.

With my best regards and respect to the Motor Sports Community.

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Baby Cow, I trust you and the PTG group completely!!! If you say there is a problem with the FFB in Forza, well then there probably is. I am satisfied with what I am given versus all the adjusting I had to do in Project cars. My wheel feels very good, ya there may be better options out there but I like the simplicity of Forza even though that may come at a small price (FFB ). I have tried some of your settings in Project cars and between you and the rest of the PTG group the cars did feel great with the settings. With all those settings for each car, each track, setting the FFB for each car. I like the fact in Forza I can download a tune and drive it, in my veiw, pretty close to Project cars. I have a family, a busy job, and a big yard to keep up with, among other things I do with my time. I want to get a car, choose a track, and race, or go online and race as time is money for me!!! If I have to give up a little to save a lot of time so be it. I play Forza 6 because I have a ton of fun with it and can do it without a lot of work setting up the game. I really have only tried Project Cars as the only other serious racing game and that was quite early in its life cycle as there were still a lot of bugs and patches to be made for it. This may be why I am content with Forza as I have not tasted anyone else’s frosting yet. I could have the worst handling FFB ever, but if I don’t try any other to see how much better it is, am I really missing out if I am happy with what I have and my wheel seems to work great for me. It may very well work better on Project Cars but I am content right here with Forza by my choice and loving it! For those who don’t feel as I do I really do hope they get it to what you want.
Dan

As to not create a quote train.

Iarlyn, I have no doubt in your skill and know that times can be set on a wheel competitively in forza. I misunderstood what you wrote and thought you were referencing the ffb. This is why I asked about knowing how to set it up.

Dan, exactly my point and I do agree with you. Forza has an easy to play system and although the ffb may well be pretty poor you can jump in and play… also one of my complaints with pcars in the beggining. But after experiencing pcars I really don’t want to go back to forza on a wheel. I guess ignorance is bliss.

No problem Baby Cow, I am happy to answer any question put forward to me, and to the best of my abilities. I always try to be as helpful as I can with things, and my posts only go into as much detail as they often do, just so that people do not get the wrong end of the stick. Plus it may also help someone out who is having issues with setting up a steering wheel, or even just driving in general in this or another racing game.

Glad to read that im not the only one finding it difficult to find the correct settings and feel with my wheel. I’m running a Fanatec V2 Base with the X1 hub. Have lots of experience in setting up sims and writing detailed tutorials about setting up FFB in basicly all games (from GTR1 period till now) Have worked with fanatec as an alpha and beta tester and writen some guides for them, so i can quite easily say that i am very experienced in finding the right settings and know what ffb should feel like. And with Forza 6, i find it near impossible to get any sort of realistic feel in the ffb. Sometimes there are hints of it, but i do not feel quite as connected to the car as i was in Forza 3 and 4 with the Porsche or CSR E wheels.

FWD cars are oversteery on off throttle, but RWD cars are EXTREMELY oversteery on off throttle. A small amount of extra rotation in the wheel can even set it off. It feels like your driving on ice when it comes to “grip” And the ffb effects feel “off” the cars are extremly floaty.

Breaking very early and push it out of the corners gently is one way to fix it, but i should be able to trailbrake way further into a corner and go alot faster. A combination of car setup and ffb settings provided the key to some faster laps, but then still the cars can change behavoiur in an instant. I’m just not able to push the cars in a way that i am used to in other titles, or the forza titles on the X360.

Mounting 3cm wider tires on the rear of the mx5 made it handle alot more then i was expecting (and softening rear arb and hardening front arb) And now it starts to look alot more realistic, but the feel is not as intuative as i would like

first lap is on the limit of grip, second lap is over it :P

"Cars that are shared between FM6 and Assetto, feel eerily similar to me. "

Any single example, please? I’m ready to put camera on my rig and record both games to compare.

Any of the lotus for example, or the BMWs as another. Even the Ferrari’s that are shared. How about the recently added GT86?

That is just the opinion of them I have, and of the two games. You might have a completely different opinion, and that’s fine. It would be your own opinion. I just know that when I drive in Forza, I drive exactly the same in Assetto Corsa. And vice versa. And I never run into too many issues with either game, unless I am pushing exceptionally hard and make a mistake. It was the same when I had a Thrustmaster TX wheel with FM5, and it is the same now between my G27 on PC. And my G920 with FM6.

As I also said in that same post though, the cars do feel better in Assetto. Mainly because of the better implementation of Force Feedback. And it does make things easier to read when compared to Forza’s FFB. But at the core of it, that is the biggest difference between Assetto And Forza. And also one of the let downs of using a wheel in Forza anyway, as the FFB does feel a little on the dull side. Which isn’t helped by the FFB deadzone at the wheels center.

In terms of physics though, Assetto is ahead of FM6. I am just saying, that to me anyway, the cars feel similar between both games. With Assetto feeling the best out of the two games.

That depends fully on the person playing the game, to be quite honest. I drive all road cars in Forza with my wheel set to 900°, and I have no issues counter steering to make corrections at that setting.

I’ve used the TX wheel across a variety of sims on both the PC and the Xbone. The issue is with the FFB in Forza, and IMHO it probably goes even deeper than that into the tyre/physics model. No firmware update is going to make it feel magically better unfortunately. You can’t polish a turd. The game is tailored towards pad users, not that there’s anything wrong with that.

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I’ve had mine now for a few weeks and found 330 dor works really easy to catch slides and more feel in the centre

[Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D].why only forza it’s not working right but it’s perfect on other games.I only play forza and it’s sad to see how crappy of a game it’s become over the years.not just because of the wheel tx problems but the lack of good cars that we once had.its become all about the money for them.really what changed from 5 to 6? :joy: