Thrustmaster Force feedback issues

Hey guys. I have a Thrustmaster TX. Every time I hop onto FH3 the force feedback seems very “choppy.” Like the wheel does not rotate in a fluid motion, it feels as if it’s a ratchet. I am a drifter so when I initiate a drift, the wheel doesn’t turn to match the angle of where the tires are supposed to be. Nor does it rotate automatically when I am transitioning in the drift. I have to physically steer it into the other direction, as opposed to letting the wheel just turn by itself. For all the drifters on the forum, the best way to describe it is: when you manji, you simply apply gas and let the wheel do most of the work as you transition from side to side. The wheel typically just rotates the amount needed automatically. But when I try that, I have to steer and make the transitions myself. But when I go into FH2, it works perfectly well. Any help/tips? Thanks!

What are your adanced settings?

Nothing out of the ordinary. 900 degree rotation (for drifting obviously). 85 force feedback, 65 vibration. And I don’t play with deadzones…

What about the other setting? Min force, damper, spring and understeer?

I haven’t messed with anything. I just kept it as is. I only messed with the basic things mentioned above. And same for when I play FH2. And it works amazingly in FH2.

Try turning spring and damper to 0, and put the min force to 100

Do you not have this issue? Assuming you drift, does the wheel respond like its supposed to during transitions?

I do byron bay 180k+ sim steering 900 degrees

If you watch the clip, you’ll see that alot of man handling of the wheel is necessary. Forza has never had the ffb right in this area and although I have extra settings to tune on the wheel itself (including a drift mode) forza ffb has always left alot to be desired.

I don’t know if you’ve had a wheel since FH2, but in FH2 it’s literally perfect haha

I have been drifting with a wheel since forza 2, and started with 900 degrees on fm3. The ffb has never had the self aligning torque motions corect. I even played horizon 2 with a TX wheel and I thoroughly did not enjoy it, it had all the same problems as previous games. In fact T10 used input manipulation (on normal steering) to alter the amount of countersteering needed to drift to make it feel more realistic. When judging the ffb it should only be done using simulation steering where there is no interference with the input, only the FFB in its purity.

If the new ‘wheel guy’ T10 has hired is any good, you will see just how bad the FFB has been in previous games.

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Okay. And that’s the term I was looking for, “aligning torque motions” thank you haha. That would’ve made my initial explanations way shorter. So you think turning on sim steering will improve it? Is there a significant difference with wheel performance when it comes to transitions in drifts and stuff? (And yes, can’t wait to see what they do for FM7 and wheels…)

No, sim steering will exaggerate how bad the ffb is, if you are finding it difficult with normal steering I’d avoid sim altogether.

I have a video on my YT channel that runs through the advanced settings and shows a couple of tricks you can experiment with on normal steering. It’s an older video so I’d doesn’t show min force and understeer force, I currently use min force 100 and understeer force is at 100 (although this understeer setting seems broken for me as testing showed no difference at all from 0-100).

I also find that it depends alot on the car and tune as to how well the ffb will countersteer.

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That’s the one thing I do like about the FFB in Forza games, the tune and car are vital for the wheel feeling great. I hope we don’t lose that in FM7 even tough we really do need a big change to the overall FFB.

I don’t have a Thrustmaster but with my G27, if i don’t push “minimum force feedback” to 100, i pretty much have no “feeling” at all around the center, and even at 100% it’s not perfect.
I also’d advise you to put the wheel sensitivity to 20 instead of the standard 100, this will give you much more precision

“Vibration” settings seems to be useless to me, doesn’t change anything whether it is 100 or 0, i think it’s related to gamepad only (but i may be wrong)

I also push the FFB to 100 ingame, damper scale to 120, and center spring scale to 80.

This is a lot better when driving or racing but not perfect, because whatever i try, the differences of FFB between the center of the wheel and the far end is too great, so it’s a matter of compromise :

If i soften/reduce the FFB it’s much better to drift because i can do 360 degrees more easily. However feeling at the center is too smooth, almost non-existent.
I if do the other way around and increase the FFB, driving is a real pleasure because the center has a weight, but doing a 360 degrees with the wheel requires extreme force.