This game, man I swear..

I’ve been only using the G920 on the Xbox one on FH2, FM6, FH3, (with sim steering only) and the wheel felt good. But when I played the FM7 demo, the wheel felt so fidgety and the GT3 RS keep getting oversteer and spinning out at speeds over 100mph, even when the car wasn’t under acceleration or on any road camber. The wheel IS UNPLAYABLE on sim steering. I know because i’ve had a wheel since 2012.

In regards to the Homologation, some of the restrictions just don’t make sense. Take the Formula Ford cup for example. You have to have the road spoiler in order to qualify, otherwise you’re cars PI is too high, yet the idea is that you get to race open wheelers without any form of aero aids.

I get why they did it, and it makes sense for some races, but I don’t see why they couldn’t have had the PI tiers as well, especially for the open cups.

I guess as an old-school Forza vet I’m just coming to the realization that T10 has been giving its marching orders from M$ – which are, obvs, reach the rich kids that can afford Ultimate versions, all the DLC they can handle and more loot boxes, make them want to play, and hopefully that will filter down – and that’s that. I mean, as smart as I feel the collective of players on this board and other boards is, I can’t believe we all know more than T10 does about designing a game. Heck, Hiero, Dragnet – but especially Hiero – and the rest of the mod team have said as much numerous times in these threads.

There is no way so many of these old features that have either gone missing, been moved or the new features they’ve added were all just a big oversight from T10. As much as I like to put the devs on blast – and I do – even I have to believe that they’re more competent than that and the game has turned out EXACTLY as T10 and M$ – but especially M$ – wanted it. With that in mind, I think I may actually have to seriously consider another game because I’m just not their target audience anymore. It’s a crying shame, but it is what it is.

5 Likes

Try placing your expectations more in line of what is likely to be part of the game not what you personally want in it and you will enjoy the experience more. Just saying… I remember back in the day buying box PC games not knowing if it was good or not. You just took it home and played it. Some things you would like, some things you wouldn’t. Even games of the same series were like this. Playing through each version of Civilization I would say “I like how they added this”, “I don’t like how they added that”, and “Why did they remove this.” Nowadays people’s expectations are so freaking high that the first thing they do when playing a new game is rage and be like “WHY DON’T THEY HAVE [INSERT FEATURE] IN THE GAME??? THE DEVELOPERS ARE USELESS!! GRRRR!!”

-k

1 Like

Fair enough but even you, Kdogg, have to admit that so many of the missing stuff should very well have been in the game, and I wouldn’t even classify stuff like AI in multiplayer, easier testing and so forth under “high expectations”. You say “back in the day” but progress being what it is, gaming doesn’t work that way anymore, and developers have to know how to work under new ease-of-access-to-information circumstances.

1 Like

I agree with you both in certain respects. Kdogg is right that as long as you set your expectations for what you will enjoy you will like the game; however, as smoothroller said, there are certain features that should never had been changed and can be classified as staples of the game.

I for one just enjoy racing and collecting cars, but multiplayer in it’s current state is a wreck. I have friends who only like to hot lap, which currently isn’t an option for them and they are only playing the game because they’ve already spent the money or if we are just having fun in our own lobbies. This situation should not be, people should play the game because they want to and they way they want to, not because they made the investment monetarily.

Several features should be brought back for the better of the community and ultimately the game. I think we all know what they are.

4 Likes

I’m not saying they shouldn’t add things and it’s on them for omitting certain things from the game, but the tenor of many comments is along the line of “it’s all bad, this is total crap” which is completely untrue. The people I can sympathize with most are the ones who are experiencing constant crashing and bugs.

-k

1 Like

I agree with many of the complaints, especially those on the menus, but on the bright side I am very happy with the new sounds and weather. The weather transitions are nice and the changes in road feel are just right. They just need a randomize weather feature so I don’t have to set it every time in my private lobbies. And they did at least fix many of the obnoxious curbs in FM6 that many of us have been clamoring for. Further, there aren’t anymore puddles that would get a race red flagged if they existed in a real race. Races in the wet aren’t as extreme as they were, yet remain reasonably challenging.

On homologation, I’m really confused why others complain about this. I love it. It keeps the garbage out of races. No more Willys Jeeps blowing by Ferraris on the straights and similar stupidity. But besides that, I mostly run endurance races in Forza GT division cars. In FM6, the endurance lobby might as well have been a spec car lobby for the Aston Martin DBR9… it significantly outmatched most other cars. With homologation, the Forza GT division cars are fairly evenly matched while still having different character. Those are HUGE improvements.

So what’s the problem with homologation? Someone mentioned that it all but kills tuning… but it doesn’t. Tuning isn’t about parts/upgrades/build. Tuning is about dialing in settings for particular tracks and desired handling characteristics. Tuning is the same with or without homologation.

I support having additional open PI -based lobbies, but homologation is a great feature for people like me who want evenly matched cars of a given type for a more realistic race.

2 Likes

Totally agree. Homologation brought modern gt cars back to life. I like the new direction so far. Will be nice when the parts not working get fixed. If not for the longer career races, better freeplay, and more balanced cars I would of already made the jump to pcars as my main racing game. I like test and tune before the race in career so that I can adjust final drive to the particular track.

Dynamic weather is a great addition. Just wish I had more control over it as in Project Cars.

-k

Is it fully dynamic weather?

1 Like

You can’t compare pcars to forza. Or any other sim-cade for that matter.

Those of you degenerates who want forza to be a sim, go back to assetto and pcars. You obviously suck at those games which is why you’re here in a sim-cade touting your own horns.

I play full sim when I want the true experience and I play forza/gt when I want to step back from a full sim. Sim racing is HARD. It takes a lot of practice, like errr… A real racing career.

I love forza because it has a nice balance between the two. The controller play is second to none IMHO which is why I still go through this BS the OP (and plenty of others) have mentioned that is destroying the game. I don’t even bother setting up my wheel for T10 games, the controller play if super FUN. You guys remember what games are MEANT TO BE!!! FUN…

T10, grinding is not fun. It never has been and never will be. It will be the death of forza if they continue to follow EA, Rockstar and many others. Bottom line = more important than customer satisfaction. Customer satisfaction comes from a good game. The recent explosion of forza releases is concerning to say the least. This proves my point above. I am seeing glitches in FM7 that have not been addressed since FM2/3. For goodness sake T10. Get your act together. You had such a good thing going, don’t let capitalist greed and douchebags who don’t even play the damn game destroy it.

I have spent more time in the auction house in FH3 than I have racing. Now I have most of the cars I want I can finally progress the ACTUAL GAME. It’s a racing game, yeah? Please don’t forget that T10…

  • I don’t think you miss much with the Hoonigan pack. Those cars belong to Horizon anyway.
  • Fujimi Kaido and other point-to-point races are missed. I’d like them back, and more of them. A US highway, Tokyo highway, more city based circuits would also be welcome.
  • Storefront is not coming back. The Auction House will be activated in the future.
  • The philosophy behind the car collecting contradicts what I’ve always been doing in Forza games. Just buy what I really want. Now I have to put all the cars from one list to another one. I don’t like it either, although it’s far from breaking the game for me.
  • I don’t see homologation as that big of a problem. It has its uses, although I think it would have been better to include an option whether we want it in single-player or not. In multiplayer there’s already a non-homologated hopper so things are improving on that front.
  • 700 cars is a lot either way. What I would have liked is fresh racing car lineups. Most race cars are from 2014.
  • I simply steer clear of loot crates.
  • Oh how much I searched for Test Drive! Why it can’t be on the main menu is beyond me.
  • Drivers are a nice touch, it’s just that their movement makes them look childish. It would be better if they were more serious, just standing there in different stances, not dancing like children.
  • So far I only had one crash to the dashboard… but that’s exactly one more than I expect from a Forza Motorsport game.
1 Like

If you haven’t found test drive, go to Free Play and go into a race and its there in the menu before you click start race. Weird spot yes lol.

My favorite thing to do in Forza has always been endurance GT/LMP racing, I love that the game will let you set up a custom hour long race and pay prize money and rewards. Ever since Horizon 1 came out I’ve been dying for Turn 10 to bring a simulated 24hr day/night/day cycle option over to FM (GT 5 had it and PC has it). All the trailers for Forza 7 specifically showed cars racing from day to night to rain etc, and I believed that this was finally the one to include it, but alas its still not there.

What’s really frustrating about it is that when you start a night time race its early evening and it gradually gets darker but doesn’t give the option to make it get bright again. That’s just cruel!

Dynamic weather is nice but it only features on specific tracks where rain is available. I ran a race for an hr on Nurburgring GP this evening on the daytime setting and the gloomy overcast sky didn’t change once. Was disappointing. Would be real nice to see a ray of sun poking through or that.

I appreciate this won’t be a major gripe for a lot of players but I feel like I’ve been deliberately missold on this feature from the way the trailers and gameplay footage were presented. I reckon I could ignore most of the other issues being raised if this was included properly.

Porsches

The failed investment.

FH3 was a very good game. It WAS a good game. I feel like its a playground for advertisements with all of these advertisement car packs i never see anyone use. Porsche’s are in nearly every forzathon lately (as a advertisement), yet i rarely see anyone use them or make Youtube videos showing them off as a must have car in FH3. I only see maybe a variety of 10% of the storefront on horizon online free roam, and porches are never in that 10% . Their so rare not because they were available for a short period of time, its because no one cared. Turn 10 thought this would make it a rare and exclusive collectible car, but that isn’t the case. The sesto is pretty much the only forzathon car i see people drive around, It is very fast at drag racing, that is why people use it. Did turn 10 really think anyone was going to use the porches? A track style Porsche can be good, but you can find something a lot better for the same price. Most of them are cheap sports cars for middle class to afford. Considering I’m earning 15k per race and making millions on the auction house, i have much better cars to buy then a 200,000 credit Porsche. Their also not very fun to tune, and are the same generic hard to work with car that i avoid. Most of them are just sitting unsold or overpriced in the auction house, since no one cared to get them for forzathon. They became rare and a simple Porsche Macan turbo goes for 10 million, no one buys it, and it falls off the market and no one cares for it. That part of the market collapses, the value drops, and its practically a worthless loss of investment. Forza thinks they can make it better by giving it to everyone. For instance, the Porsche 918 Spyder was a very good and rare car, only 1% existed, which was about 45 for every 1000 (45,000 total) players and they ran for 14 million on the auction house. It was a to die for car that people would want to have since want rare hyper-cars, especially when its one of Porsche’s only hyper-car. You can’t argue with this, since hyper-cars beat out every other car, which makes it a car everyone needs. Not everyone has a drift car, but everyone has a hyper or super-car to race with. Then some people started complaining about something called supply and demand and a free market on the auction house. Forza didn’t want to upset Porsche, so they put it into 3-4 more forzathons (some even 5 days long). Very quickly lots of people lost million dollar investments, the only Porsche hyper-car lost all of its value, and people just stopped investing and caring for Porsche car, hence why it failed completely. These cars are only slightly valuable just because their rare and maybe to collect, they are not good for their price in any other way. Since basically no one has 10 million to waste on a Porsche, its very hard to sell any. People would rather spend 10 million on hyper-cars not a 941 S2 class Porsche that handles worse then my Morgan 3 wheeler. People who invest in the auction house (like me) know to stay away from mostly all porches, as they constantly lose value, and forza just reuses them in forzathons once in a while which speeds up that money losing process. I made 53,000,000 credits buying and selling Lola’s at their peak of popularity after forzathon. Yet across of all of Porsche i could only find one temporarily trust worthy car to invest my money in, and only made 31,500,000 million. If people would rather spend millions on my 70 - 200% mark up resale values on Lola’s then on a track Porsche, you can see just how annoyed everyone is. 70% of all the porches i see when i go to bid are all worthless Porsche 959’s and unbid-able cars from car packs that are going unsold. If the market could crash in fh3, it would of already.

Instead of shoving Porsche down our throat, if you just added it not as a forzathon car, but as a built in car on the store front it would of been way more popular and better. People starting out and looking for a track car would of bought it. The cars itself would of been way more popular and that would of been better for a advertisement then this mess. Instead of the Porsche auction house and car packs that will fail this time, it will be FM7. Which was built around a cheap sports car called Porsches, and very little advancement from FM6. Considering the Porsche cost 150,000 and i could make that threw one or two wheel spins just makes it a car that you cant do much to base a racing game off of. Base it off a hyper-car, Yes the Lamborghini cent. is the cover car, but it has no meaning in game what so ever. Porsche isn’t valuable enough to do this, so lets not. Never buying FM7, forza fails to improve on their games efficiently and treating their VIP users with anything worth wild.

Turn 10 is just repeating the same challenges and forzathon prize cars to drag it all the way out to FH4 or FM7 full game so they can have a reason/ excuse to forget and move on from FH3. hopefully by then their Porsche advertisement contract will be up. You got caught in your lie Turn 10, you abandoned FH3 and you will face the consequences.