Everyone praised this game for the fact that the most expensive cars in Forza 7 cap out at 1.5 million credits. (now 1.65 million thanks to the Bugatti Chiron.) But, actually, if you scratch at that thin mask of excellence, you realize that there is a very good reason why they are only that much and not the 20million of GT Sport or even 10million of Forza 6. Why? Because the economy of Forza 7 is garbage. Ignore the bonus cards and VIP rewards. Those are actually pretty vital to the economy, but let’s just investigate the real issues: those players who don’t like to use those bonus cards or aren’t skilled enough to, and/or those who don’t have an updated version or VIP.
Remember the 2X rewards for VIPs didn’t exist at the beginning, which really compounds the issue.
First, let’s compare prices: Cars in FM7 are generally about 2-3 times more expensive than in Gran Turismo Sport. Some might argue that this is because Forza 7 forces the homologation parts on you like lots of moldy bread, But, I don’t think that full accounts for the price. But, in a normal Forza game 1,050,000 for a Diablo SV instead of 300,000 in GT Sport, wouldn’t be a problem because earning money wasn’t hard. In Forza 7, however, earning money is about as hard as it is in the real world. I’ve been running races in Free Play and I can say that a 2 hour race on average gives me a base reward of 240,000cr. Two hours for just under 1/4 million. That means that Diablo, without any sort of bonus is worth about 9 hours of racing. It means a 1,.500,000 car would cost you about 12 hours of your life.
Now, if we’re going to compare economies, then I should point out there is a race in GT Sport that takes about 12 minutes, and if you use a near stock Ferrari F40, and get a clean race bonus, which it’s on a trioval, it will net you 320,000cr. In 12 minutes. That means that in about an hour, you can have 1,000,000 credits. That’s not bad comparatively.
And this frankly massive problem is compounded by incredibly poor game design choices. For intense, the game tells me there are 766 cars currently in the game. We have had access to…702 of them. That’s it. That means there are 64 cars locked away behind…I don’t actually know at this point. I thought Turn10 was gonna put them in the Specialty Dealer rotation, but that restarted from the beginning like 1/4 of the way through the locked cars. And about 1/4 of the stupid Forzathon cars have been cars that were already on sale via the Specialty Dealership.
“Ah, it’s fine, I’ll just get 'em cheap via the level up rewards.” Yeah. I have 13 cars left that I can buy and the level up rewards started giving me duplicates, as well.
The Problem with Forza 7, is that it feels like there was a meeting a somepoint where part of the team talked about Forza 7 focusing on car collection, and then the other part was too busy playing Candy Crush on their phones or something. What’s the point of saying “It’s about collecting cars” and then locking away so many cars at the beginning, no one could have possibly gotten the “Platinum Collector” Achivement unless they were a dev and/or cheated? You see, Forza 7, Gran Turismo 5 and 6 did the whole massive car collection, too, and they did it better than you did, and no one liked it then, either.
So, the one thing that REALLY needs fixed is the base economy. And no, having VIP rewards and bonus cards doesn’t count. I mean, the bonus cards might only cut times in half. That’s still 6 hours for the most expensive cards. I mean to earn 1.1m in a single 2 hour race, I’m running 4x rewards in total. But, if I didn’t have those, I probably would have gotten rid of my console by now. I’m sorry, it’s kind…stupid to spend 2 hours racing and get so little reward. FIX THE ECONOMY! I know you’re in America and I know Trump is President, but, Turn10, you’re from Washington state, the state the protects Net Neutrality, gamers and gays.