The Trial has always been a subject of complaints from Forza Horizon players. I thought maybe something like this could help a little. Maybe not, but hey, worth a try.
Below you will find info, tips, tricks and tactics to help create a fun and successful experience when doing The Trial (or other co-op races, like Horizon Tour).
I will update this list with comments in this thread.
Hope this will help players have a more satisfying experience when playing co-op races.
RECOMMENDED CARS FOR SERIES 1, SPRING (HOT SEASON):
Again a multi-class trial. Going for A800, maximum PI is recommended.
Personally I used the 1973 BMW 2002 Turbo and that worked.
HOW IT WORKS
- The Trial is a 6v6 PvE race. 6 players vs. 6 Drivatars
- The players are part of one team (Blue Team) and the Drivatars are part of the other team (Red Team).
- Each player/drivatar gets 100 points for each competitor they passed and an additional 50 for being in first place
- To win a race your team needs more points than the other team. This can be achieved without a team mate finishing in first place.
- Current team score can be seen in the upper right corner of the screen. That is also where you can see each driver’s current position and score.
PREPARATION
- If you are unfamiliar with the tracks it might help to practice the tracks playing solo to get an idea of them
- Make sure you have a well prepared and properly tuned car. The general idea is to have a car that is maxed out for the race you are facing, so if it says A800 you arrive in an A800 car. Some cars perform better at a certain PI than others, so a little research might help here. You don’t have to be an expert tuner yourself to do this. There are plenty of good ‘Trial’ tunes available.
GENERAL
- The Trial is a group effort. Fighting against your team mates for a better position is absolutely pointless.
- Try to race cleanly. We all make mistakes, but at least TRY.
- Acknowledge when a team mate is faster and let them pass you.
- Give team mates space at check points. A team mate passing a checkpoint is much more important than you beating the team mate (which as you can see above is pointless). Be mindful of players passing you on the inside of corners. While your reaction would be to want to close the gap, allowing them to pass is likely better for the team.
- Keep an eye on the total score and your personal score. Depending on the score you can decide if it is worth it taking more risks or if it might be better for your team if you drop out of the race. Please notice (as shown below) that for each drivatar you pass you not only gain 100 points, but the Red Team loses 100 points too (as that Drivatar loses the points for having passed you), making it a 200 point difference each time. This goes the other way around too of course.
- The way points are distributed means that you can win the race with 1-6 people, there is no NEED for 6 people, so by quitting you don’t ‘let down’ your team (unless you are in first place every time
)
TACTICS
- A good tactic can be to hang back a bit and ‘guard’ the rear of a pack of teammates, holding off Drivatars. If done well you can create a huge gap between the drivatars and your team mates. This is especially a good tactic if you know you will likely not pass any drivatars anymore and are lagging behind a bit anyway. Please do realise that there is the danger of Drivatars passing you, so if they are not close behind you anyway, don’t risk it.
- If you are in last place, you can earn 600 points (100 points for every drivatar that beat you, and you are at 0 points anyway) for your team by quitting before the finish. Especially when you are in race 2 or 3 and your team would lose the championship anyway, doing this might ensure a win for your team mates while you lose nothing. If you have passed 1 drivatar, this decreases to 400 points (see below).
- While ramming your team mates is frowned upon, ramming your opponents is fine and can actually be beneficial, however, do watch out for accidentally ramming team mates, accidentally ramming Drivitars into team mates or causing a pile up of cars which might give the lead drivatars a chance to gain a big lead.
- A slightly unconventional tuning tactic is to race in a LOW PI car. The idea behind this is that the computer roughly mirrors the PI of the players’ cars. So if you have 5 high and 1 low PI car in the Blue Team, the Red Team will also have 5 high and 1 low PI car. Obviously the low PI car in the Red Team will be easier to overtake by the other drivers. This only really works if you are not good enough to contribute in any other way or good enough to beat high PI cars in a low PI car.
- If you are bored or generous with your time and don’t want or need to win the trial you could spend some time entering the trial in a low PI car, then quitting during the first race. You will help the people racing by introducing a low PI car in the Red Team that is easily beatable, while you take the low PI car (your car) out of the Blue Team by quitting. Since the car you introduced in the red team will be easily beatable by the remaining drivers you increase their chance of winning.
A BIT MORE ON SCORE
The score on the top right only shows your positive score (the drivatars you passed), but doesn’t compensate for the drivatars above you.
Your compensated contribution to the team, so you can see if you add to the win or if you ‘cost’ points:
0 drivatars passed → -600 points (0 for the Blue Team - 600 for the Red Team)
1 drivatar passed → -400 points (100 for the Blue Team - 500 for the Red Team)
2 drivatars passed → -200 points (200 for the Blue Team - 400 for the Red Team)
3 drivatars passed → 0 points (300 for the Blue Team - 300 for the Red Team)
4 drivatars passed → +200 points (400 for the Blue Team - 200 for the Red Team)
5 drivatars passed → +400 points (500 for the Blue Team - 100 for the Red Team)
6 drivatars passed → +600 points (600 for the Blue Team - 0 for the Red Team)
6 drivatars passed and in first place → +650 points (600 for the Blue Team - 0 for the Red Team + 50 for first place)
Because of the 50 bonus points for first place, you only start to contribute to the win after you passed 4 drivatars.
It is not a problem if you ‘cost’ your team points. As said before it is a group effort and if the group can make it it doesn’t matter if individual players can’t.
However, knowing if you contribute or cost points can help in determining if dropping out of a race is a good decision for you and your team.
FOR YOUR MENTAL HEALTH
- Accept that this is what the Trial is.
- It may not seem like it, but most of your team mates try to win, as they also want the reward. Give them the benefit of the doubt.
- Frustration will only be detrimental to your experience and the experience of the other players.
- If a race is not what you hoped it would be: Quit!
- Don’t enter the trial to quickly ‘tick it off’.
- Be prepared to do multiple runs before winning.
- Stay calm and focus on your own driving.
- Enjoy the good races and accept the bad ones.
- Have fun!
POSSIBLY HELPFUL LINKS
FH5 S1 Winter: Trial - A Fine Addition (And A Total Mess!) - YouTube - Quadro40k having a successful attempt at the much loathed Series 1 Winter Trial. This illustrates some of the tactics, do’s and don’ts for taking part in the Trial.