LOL, it’s not clear at all. But aids are not hidden. You need to smooth input a lot for normal players. The questing is if addition of settings is a good idea. Without it everybody has the same chance which is important too.
This pretty much explains why the forza series has gone to hell. Catering to lesser skilled players has almost always been the death of a game but it’s w/e.
You can tell they have been doing this for FM7. The aids are actually hidden, just doing something as simple as using sim steering proves that they are hidden, example, my cars would always stiffen out during a corner and understeer, with sim steering that problem all but vanished and all I had to worry about from that point was sim twitching.
Everyone should have the same settings and many things should be changed to make the game more fair. The only settings that should be changable are traction control, stability, and the anti-brake locks.
But the anti-brake locks should not give you an advantage if you turn them off because all this extra braking gains you get for turning them off is pure arcade.
They’ve never really implemented this correctly and they’ve completely screwed over forza 7 by over tweaking everything which is seen with every patch they try to fix something they over do it. Other examples being things like touching the grass being a black hole or causing your car to instantly spin out when that’s not how grass works at all. I am not saying that driving on the grass should be remotely similar to driving on the pavement, but driving on the grass right now is beyond reasonable and not acceptable the way it is currently programmed.
Going back to ABS just turning it off is incredibly easy, just as easy as using the clutch which is almost always faster below class S for absolutely no skill to use it whatsoever. That’s really really stupid. The clutch does have it’s actual advantages but the way it’s implemented in forza is obviously wrong and would actually damage if not destroy your tranny and engine.
4 had better physics than 5 through 7. All it needed was better gamepad integration and force-feedback. T10 should take notes from CarX’s Steer Assist system.
How could it be hidden if you feel it immediately? Everybody can hear the problem with tyres on front wheels. In Horizon it’s even better, you have more aids but you can feel it. It’s not hidden at all.
For instance, if you disable speed sensitivity steering you wouldn’t be possible to steer at all. And there are others too… not hidden
Yaw assist. Intelligent steering correction, with respect to yaw and rear grip as well as front grip, could stabilize vehicles equally well, with better response, precision, et cetera, to boot. Aka, more fun.
Let me clear since misconceptions up once and for all:
Yaw assist is not just a controller feature. You can toggle it off by selecting ‘Simulation Steering’. Yaw assist only affects normal steering which keeps the car in control when going from lock to lock rapidly, as stated on the support site.
In short, when you toggle on ‘Simulation Steering’ you toggle off yaw affect no matter your peripheral.
Yes, Forza has speed and friction sensitive steering. Almost every racing game with controller support does. There’s a simple reason for this. A controller joystick is not precise enough to enable you to control fine inputs correctly. The steering in Forza on a controller calculates speed and friction to give you almost 100% peak friction at all times when moving the joystick to max input left or right, essentially meaning you can’t really understeer on a controller unless you lose the rear and first.
If Turn 10 removed speed and friction sensitive steering lock, not only would lap times on a controller be slower, not only would consistency be harder but every time you gave the joystick max input, no matter the speed, you’d be giving the car max steering lock which would just make you understeer horrifically at every corner.
Forza has a small steering buffer or delay, mainly when transitioning to prevent users abusing the controller’s ability to go from 0% input to 100% input instantly. This is to prevent users from going from -100% to + 100% steering lock instantly which would be ridiculously overpowered especially at corners like tight chickens. It’s also there to make the cars less twitchy and prevent abuse of input speeds on a controller.
Forza does have a side to side body roll assist on a controller. This is to compensate for the lack of actually being in the car. Again, without it, driving would be much harder.
Forza’s controller implementation has always been class leading. Why do you think that most if not almost all top leaderboard times are usually dominated by controller users? It’s because it’s so well implemented and compared to other titles, extremely well balanced compared to the wheel.
Going to have to disagree because forza’s wheel control is one of the worst in the industry. The reason why controllers cannot compete on other games is because using the wheel is and should be the dominate choice because of the more precise inputs. The fact that the wheel is not better than the controller does not show dominance but the exact opposite because the wheel is the precise equipment that should be used and should ALWAYS be better than the controller.
I agree, friction sensitivity is good. What’s bad is ONLY reading the front tires. Ideally, the yaw rate of the vehicle should be a major input variable in the gamepad integration, too.
The game does read the rear tires:
We know this because if you go into a slide, turning into the slide and continuing to turn into the direction of the slide after your car regains control, cancels out friction sensitivity.
You also don’t need to base friction sensitivity on rear grip or yaw anyway as it serves no benefit to the player.
As for damping body roll, that’s to compensate for the lack of being in control of the car and is to compensate for the relatively twitch steering a controller brings. Though I agree, it would be more challenging without it, cats would probably feel very twitchy and boat-like without it. I’d imagine SIM steering without the damping would be a nightmare and SIM twitch would probably be very pronounced.