FM7 Was Built for Gamepad

Was really looking forward to the PC version, as I could use my Logitech G27. Besides the stuttering (while supposedly getting 60 fps with an i5 6600k, 8 gb rx 480 and 16gb ram), it just felt wrong with the wheel, so easy to wipe out regardless if you have normal or simulation steering (I play with all assists off). With the pad I was somewhat able to control and even drive aggressively the Porsche 911 that wants to oversteer and wipe out at every little corner, with a wheel no chance. The Mercedes truck and the Nissan GTR where drivable with a wheel, but still could do much better with a pad.

I was not too impressed with Forza 6 Apex’s wheel support but was hoping everything would’ve been ironed out for Forza 7.
And they still haven’t implemented more than 180 degrees of rotation of the driver’s arms in cockpit view? Pffff
Will still buy the game because I love the series, but I think Turn 10 dropped the ball on this one. Might play it on Xbox after all, as people report seems to be a smoother experience and the wheel feels like crap anyway.

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The controller has always been the faster, easier and better way to play Forza games as it appears to calculate your peak friction
giving you near enough the max amount of grip available near enough all the time. Meaning that you can’t truly understeer for example. The Porsche is very hot to handle regardless. It has a lot of lift off oversteer and it kicks out during breaking too. The Mercedes and Nissan felt much nicer than the Porsche however.

I use a Thrustmaster TX and I run no assists as well. I posted my wheel settings in the thread linked below. They helped me with the Porsche and could possible help you.

https://forums.forza.net/turn10_postst103632_Wheel-settings-for-FM-7-demo.aspx

In the 360 days I was always faster with a wheel. I spent hours hot lapping a few different scenarios with a pad. Then I got my first wheel. The weakest FFB wheel ever, the MS wireless wheel and within 20 min I was beating my best pad times.

Why implement wheel support at all if they aren’t going to do it right? Guess I’ll leave this game alone and find a real simulator to play like Project Cars and GT Sport.

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I can respect passing up a game which doesn’t meet your controller preferences. I’ve done so with games that poorly implemented or completely lacked controller support, which I couldn’t satisfactorily get to work with controllers through other means. But if they were real simulators, they’d do a proper job of it without necessitating the player to bring their own specialized, expensive accessory to the party. “Hey, we can’t be bothered to fully simulate the driving experience, so if you could get controls that are more like a car’s and sort of meet us halfway that’d be great!”

Of course, when your default controls are a mouse and keyboard, buying a mountain of alternatives is a more attractive prospect. Been there, done that… Back in the day I even had to have multiple gamepads/joysticks just because there was no telling which port/driver was gonna play nice with game x.

Sorry but I’m of the mindset that you can’t truly simulate the steering of a car with a joystick that only moves 1 inch in either direction. Nobody on Earth can go full lock with a wheel (real or sim) as quick as you can with a joystick. To simulate a steering wheel in a car you naturally need something to simulate the wheel itself.

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I get that, know where you’re coming from. However, Forza does not let you go full lock with a ‘joystick’. It has speed sensitive steering for this very purpose which works rather well to let you know what the limits of the car are, at any given speed.

I would also humbly disagree with the wheel part. You can feel and learn a driving game’s physics fine with a controller. Forza has proven that over the years and now CARS2 allegedly has improved pad control as well. I’ve been on a pad for forever, and I know exactly where to brake or what kind of speeds to carry going into a turn for any respective track or car. It just takes practice.

He was being sarcastic, in case you missed it. :wink:

Spot ON! Pretty much what I was getting at.

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If you pay attention while playing with a controller you will notice that the wheels do not fully imitate the actions of the joystick. Even on sim steering they do not turn as quickly as you can flick the joystick. In fact if you flick the joystick to full right then let go of it the car barely turns. So yes, using a controller is less realistic than a wheel but there are a lot of designs in place to keep the lock to lock ratio fairly close to what a real human being can accomplish.

I would be willing to bet that you can actually turn the wheels faster in Forza with a wheel than you can with a controller which is mostly why the cars are harder to tame on a wheel.

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Well, good thing Forza isn’t trying to accurately simulate driving then.

As video games ought to be…

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Majority have pads not wheels

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You’re on PC now, flip it. Majority have wheels.

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Mouse and keyboard?

Probably play better with a mouse and keys over how it plays with a wheel.

if they make they 360 wheel work sure but I don’t have the money, will stick to console version

I’d bet not. Even with the PC market controllers are cheaper than wheels and since there are many USB controllers available, I wouldn’t be surprised if the majority is still controllers.

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Good job. It’s been like that since FM1.

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It’s a game designed for consoles and since all consoles have controllers, it’s designed primarily for controllers. I wish they’d support wheels better, Apex was awful with a wheel.

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than what is it doing?

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It’s sorta doing half real half easy.

At the very simplest of explanations they are trying to give you the sensation you are driving a car (simulate). No? Just likea madden game u are simulating being a football team.

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