I play a lot of SIMS and games, mainly Forza, AC and F1. When it comes to force feedback, Forza isn’t far off AC. The main problem with Forza’s force feedback are the stock settings and poor explanations of what each setting does. The default settings are horrendous. Far too much centre spring and damper to the point where it actually cancels out the dynamic force feedback and the explanations are woeful in-game. The support site explains everything quite well but a lot of people don’t know it exists and don’t use it. Regardless, the in-game explanations are very poor and this is a huge problem. A lot of people don’t know what settings to tweak so they leave it at the stock settings, which are terrible, or the make it worse because the information given in the menu is misleading or poorly explained.
The amount of people who set up the wheel with far too much centre springs, vibration or damper is astounding and there’s loads of people who just don’t know what setting does what because of this lousy half baked information guide. My advice for people is to look at the support page that I’ll link down below and watch someone’s videos like Blue.
Once you do set up the wheel in Forza correctly though, it is really nice to use and leaps and bounds better than previous titles. I personally prefer it to the F1, GT and PC games but AC is still the nicest force feedback by far on consoles. In the past I actually heavily criticized PC1’s force feedback a lot. In hindsight, that I think that was naive of me. I went back and tried PC1 and realised now the issue I had wasn’t down to the FFB, it was down to the physics, particularly when the car broke out into a slide. It’s very similar to Codemaster’s F1 games with their terrible lateral slide problem in medium to high speed corners that just doesn’t happen in a high down force car. The force feedback wouldn’t translate to what the car was doing in either game and you’d feel disconnected and helpless at times. Going back I actually prefer PC1’s force feedback both to Forza and to PC2. Of course you have games like iRacing which has such good force feedback, it’s like butter. Unbelievably smooth and natural but Forza will never come close to a game like iRacing for multiple reasons. However what we have is very nice. I haven’t tried ACC at all really but I’ve heard praise about the new tire model so I really need to give that a go, especially considering I love GT’s so much.
There are still problems with Forza’s force feedback that need addressing though:
- Force Feedback doesn’t work below 13 KM/H.
I believe this is due to the fact Forza doesn’t really simulate anything below 13 KM/H, hence why no force feedback is present and it would also explain that low speed braking bug we’ve had for a while.
- Different tire compounds don’t effect tire slip drop off in the pneumatic trail.
Pneumatic trail is nice in Forza but it’s only been modeled for 1 tire. Going from street to race tire compound, you don’t feel anything different in the wheel, just added or reduced grip.
If they fixed these two things the wheel would be really, really good. But there’s a lot of dumb things like somehow being in 2019 ahs not having at least 900° wheel animation on screen. Or even a FOV or POV slider. Things like that really irritate me.
In short, yes, a wheel is worth it for Forza alone if you can bear with 2 things:
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The lack of basic features like FOV and POV sliders and the lack of an actual 900° animation on screen.
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Not being as fast as a controller.