The “win the race with the lego senna objective” is practically impossible to do unless you play it on normal diff or less, if you go any setting higher, there will always be 1 or 2 drivatars going at impossible speeds and you either can’t ever catch them or if you do, they will pass you in the end no matter what, it’s clearly a bug because when you lower to normal, all the ai cars behave like they should, but now they get really behind me since i’m an “expert/professional” level difficulty driver, so i had to resort to this trick to get the objective, then i’m back where i belong…
We’ve tried to get Playground Games to notice how unfair the AI is since like…FH3.
Like I set up a race with a stock Lego Mini Cooper (unmodified) on Pro difficulty and I couldn’t win it. At all. I had to drop the difficulty to Expert even though I was racing basically flawlessly.
What I’m told is it has something to do with your tires (if you put on Race tires you basically accept that the AI will be uncompromising) but we’re talking about a stock Lego Mini. If PI matching is supposed to make all the opponents relatively equal, then they should all be using stock cars and then it should come down to driving ability (I’m not asking to be handed a win but I feel like I should be able to outrace an AI if every other factor taken into account is the same). Unmodified Lego Minis on the whole grid. I personally feel like at my driving level Pro-level opponents are what’s challenging enough for me but then I end up in situations where I feel like my opponents have a mechanical advantage, not just improved intelligence. Absurd grip seems to be the main culprit (this also means in wet weather conditions their ability to corner seems to outstrip mine and I have to take corners more deliberately than they seem to).
Well i just try race with stock lego Mini against other lego Minis against unbeatable and won it in first try.
And i have never undestand people complaing AI taking corners too good, i havent yet see AI taking corners way that i couldnt do myself. Game also seems to allways focusing power when upgrading AI cars so i have many many times being overtaked by AI in straigts but i can overtake them at corners.
And it’s only few rare times where AI is feel actually unfair (warthog trial, B700 buggy maverick, titan race with D500 buggys)
Edit: Win goliath also in first try and same story as allways, AI was able to pull gap in straights but they lose their advantage in corners.
Veterans like you are use mostly no helps, race in manual , have actual tunes ( not just max PI) dedicated to specific conditions … FH, until today ( could change ) is quite not the kind of game you just take the fastest car, all helps on, max difficulty level and win everything.
In FH4 the only conditions unbeatable becomes challenging is very low grip / lot of corners like dirt, tiny curvy circuit and heavy rain. Apart from that, I think many veterans consider unbeatable level as average difficulty and much easier than online.
That said what is more difficult to me is to assess difficulty of other difficulty levels. from what I understood it is only a position change at race start which may not ease the challenge enough for some players. Up to me AI has to make “mistakes” when level is lower, not sure it is the case.
The AI usually does come up a notch or two higher than it’s usual setting for the finale races. The Storm Island championship in FH2 has been giving me trouble all spring.
I’ll admit they’re a lil tougher than mainland, but definitely not impossible. I refuse to set my difficulty any lower than highly skilled ( anything above just has too much rubber banding ) and I didn’t have issues winning anything in LEGO valley.
I play on expert mode too and sometimes it is a bit rough to get after the first placed drivatar. Mainly not because I make too much mistake but because I have chosen the wrong car. Even some cars who seems to have better fitting statistics than the one I finally choose for winning didn’t work well for any course. Same for the LEGO Speed Champions McLaren Senna. Had made the mistake to fully upgrade it to X999 before making the Goliath. And I awful with everything above “A” class except for the Hoonigan Ford Escort where I stand a chance even to S1 900 cars in multiplayer. But solo as stated before everything faster than A800 is virtually too fast for me. I am much better with “slow” cars.
And I am not proud of it, but the LEGO Goliath was the second race in my short FH4 career where I had to adjust the difficulty (first one was the grip final at Fortune Island). Not alone for the AI but also because the LEGO Speed Legends McLaren Senna has some well known bug if tuned to X999: If you get to a certain speed, its back dives through the road so you cannot see where your driving anymore. Got the same bug with the Porsche PO Model if tuned up to X999. In seventh gear 50% of the rear wheels go below the tarmac - changing the point of view dramatically as you look right into the air…
I tried it as the only race there and on the first try on Pro the OP was right. Everything was smooth like it should on Pro. But before the end one car directly behind me. Probably for adding some fun factor I won but it was strange.
I have played the LEGO Goliath again, now on Expert Mode and with a stock Porsche 918 Spyder (because of the third chapter of the weekly forzathon challenge).
Made a blue print with ten rounds at day time and summer season to surely get the 27 miles distance.
Funny thing is that none of the drivatars were able to catch the corner in front of the players house at the festival ground. All of them crashed in the barrier. Only at one round were the second placed car was right behind me, it gets the corner right but missed the following checkpoint.
I won the race without problems even though I had the second worst best round. I got 3.06 - the worst one was a Range Rover drivatar with 3.08. All other AI drivers got between 2.94 and 3.04 as best times.
As I only wanted to make effective miles and didn’t speculated to win I started the first round quietly and took my time to watch my opponents. Until first placed Audi TTS none of the drivatars was overtaken by me on the road. It was just like a counting-out rhyme, they were ramming themselves out of the corners, were too late on the brakes and ended on both sides of the track at trees or under bridges. And as stated before - the first placed Audi got a hard delay because of directly hitting the barrier at the corner in front of the master builders house.
Maybe it sounds a bit stupid, but those who have problems with this race at certain difficulties may try the blue print and give a day time session a chance. I personally find it hard to race a new track when the time is set in the dusk.
Did it with LEGO Senna (yuck) and had to lower difficulty from Pro to Expert for that race. It’s not that Drivatars are impossible even on Hypercars but good racing line, braking, manual shifting, all those things come more important when you go on higher difficulties. Also note what SprungBoss wrote about Drivatar car upgrades.
On Hypercars Expert Drivatars were about 2 seconds slower than on Pro. So my suggestion would be to play one or two races against Expert Drivatars just because why not. Study their driving line and braking spots and then drop back to normal. It might happen that race is easy.
Also not every car is equal. Porsche 959 stock in Retro whatever has quite a slippery tail despite it being AWD and taking it against Pro Drivatars can be a challenge. Then stock Pro Drive 959 is quite excellent in single player on most tracks but on very high speed bends it’s limited rear traction tends to get it. Check that car you use it’s numbers fast, but track fast.